- 25 Oct, 2024 1 commit
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Chen Bill authored
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- 20 Oct, 2024 1 commit
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Chen Bill authored
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- 18 Oct, 2024 1 commit
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Chen Bill authored
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- 15 Oct, 2024 1 commit
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Chen Bill authored
* use reference * add constant GTYPE_KEEP_ALIVE
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- 09 Oct, 2024 3 commits
- 06 Oct, 2024 1 commit
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Chen Bill authored
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- 05 Oct, 2024 1 commit
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Chen Bill authored
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- 03 Oct, 2024 1 commit
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Chen Bill authored
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- 01 Oct, 2024 2 commits
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wind2009 authored
* Update card::get_attribute() * minor fix * update card::get_race() --------- Co-authored-by:
salix5 <salix5566@gmail.com>
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Chen Bill authored
* change effect::type to uint32 * fix effect_sort_id()
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- 29 Sep, 2024 4 commits
- 28 Sep, 2024 1 commit
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Chen Bill authored
* clean using effect_container * clean using effect_vector
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- 24 Sep, 2024 3 commits
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Chen Bill authored
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Chen Bill authored
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mercury233 authored
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- 23 Sep, 2024 2 commits
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mercury233 authored
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Chen Bill authored
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- 29 Aug, 2024 2 commits
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Chen Bill authored
* default init * add player_info::szone_size actual size of LOCATION_SZONE in current rule * ocgapi: update signature of start_duel()
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mercury233 authored
* fix name of Duel.RevealSelectDeckSequence * add is_select_hide_deck_sequence, and DUEL_REVEAL_DECK_SEQ for single mode
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- 14 Aug, 2024 1 commit
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Chen Bill authored
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- 08 Aug, 2024 1 commit
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Chen Bill authored
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- 27 Jul, 2024 2 commits
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Chen Bill authored
* add interpreter::check_filter * add lua_State* to filter_matching_card * add lua_State* to get_release_list * add lua_State* to get_xyz_material * add lua_State* to check_tuner_material * update PROCESSOR_SELECT_SYNCHRO * use ref in PROCESSOR_SELECT_SYNCHRO * push pcard in check_tuner_material * add effect::get_integer_value * clean up field::check_tuner_material * always take mg first * use ref in PROCESSOR_SELECT_SYNCHRO * remove interpreter::check_matching * remove Group.ForEach * use card_set in Duel.SelectSynchroMaterial * using card_set in global * using card_vector in global
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mercury233 authored
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- 23 Jul, 2024 1 commit
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Chen Bill authored
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- 21 Jul, 2024 1 commit
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mercury233 authored
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- 20 Jul, 2024 1 commit
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Chen Bill authored
* add NEW_MASTER_RULE, MASTER_RULE_2020 * check sequence in is_location_useable * field: add refresh_player_info * check playerid in ocgapi.cpp * fix Debug.AddCard * rename macro
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- 11 Jul, 2024 1 commit
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mercury233 authored
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- 09 Jul, 2024 3 commits
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Chen Bill authored
* use int32 if possible * remove include in effectset.h * use int32 playerid * update playerid in class effect * update playerid in class field
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mercury233 authored
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mercury233 authored
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- 07 Jul, 2024 1 commit
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Chen Bill authored
* add scope operator * add card_data::get_original_code * do not load script for normal monsters * add const INTERNAL_FLAGS * use luaL_checkstack in scriptlib * update enum LuaParamType * use luaL_loadbuffer in load_script * fix warning
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- 06 Jul, 2024 2 commits
- 05 Jul, 2024 1 commit
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Chen Bill authored
* fix warning C4458 * fix c4456, c4458 in card * fix c4456, c4458 * fix c4456, c4458 in field * fix c4456, c4458 in processor * fix warning C4706 * card: fix check_setcode * fix warning in 64 bit
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- 03 Jul, 2024 1 commit
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Chen Bill authored
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