Commit a522ebbb authored by Chen Bill's avatar Chen Bill Committed by GitHub

fix function name (#638)

parent 2dbc9d75
...@@ -12,8 +12,8 @@ ...@@ -12,8 +12,8 @@
#include "interpreter.h" #include "interpreter.h"
bool effect_sort_id(const effect* e1, const effect* e2) { bool effect_sort_id(const effect* e1, const effect* e2) {
int32 is_single1 = e1->is_iniital_single(); int32 is_single1 = e1->is_initial_single();
int32 is_single2 = e2->is_iniital_single(); int32 is_single2 = e2->is_initial_single();
if (is_single1 != is_single2) if (is_single1 != is_single2)
return is_single1 > is_single2; return is_single1 > is_single2;
return e1->id < e2->id; return e1->id < e2->id;
...@@ -619,7 +619,7 @@ int32 effect::is_chainable(uint8 tp) { ...@@ -619,7 +619,7 @@ int32 effect::is_chainable(uint8 tp) {
int32 effect::is_hand_trigger() const { int32 effect::is_hand_trigger() const {
return (range & LOCATION_HAND) && (type & EFFECT_TYPE_TRIGGER_O) && get_code_type() != CODE_PHASE; return (range & LOCATION_HAND) && (type & EFFECT_TYPE_TRIGGER_O) && get_code_type() != CODE_PHASE;
} }
int32 effect::is_iniital_single() const { int32 effect::is_initial_single() const {
return (type & EFFECT_TYPE_SINGLE) && is_flag(EFFECT_FLAG_SINGLE_RANGE) && is_flag(EFFECT_FLAG_INITIAL); return (type & EFFECT_TYPE_SINGLE) && is_flag(EFFECT_FLAG_SINGLE_RANGE) && is_flag(EFFECT_FLAG_INITIAL);
} }
//return: this can be reset by reset_level or not //return: this can be reset by reset_level or not
......
...@@ -88,7 +88,7 @@ public: ...@@ -88,7 +88,7 @@ public:
int32 is_immuned(card* pcard); int32 is_immuned(card* pcard);
int32 is_chainable(uint8 tp); int32 is_chainable(uint8 tp);
int32 is_hand_trigger() const; int32 is_hand_trigger() const;
int32 is_iniital_single() const; int32 is_initial_single() const;
int32 reset(uint32 reset_level, uint32 reset_type); int32 reset(uint32 reset_level, uint32 reset_type);
void dec_count(uint8 playerid = PLAYER_NONE); void dec_count(uint8 playerid = PLAYER_NONE);
void recharge(); void recharge();
......
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