1. 17 Jan, 2022 1 commit
  2. 13 Jan, 2022 2 commits
  3. 11 Jan, 2022 1 commit
  4. 09 Jan, 2022 1 commit
    • salix5's avatar
      fix ATK calculating (#428) · abd5b23d
      salix5 authored
      * add EFFECT_SET_BASE_ATTACK_FINAL
      
      remove EFFECT_FLAG_REPEAT
      
      * add get_base_atk_def(), get_atk_def()
      
      * use get_atk_def()
      abd5b23d
  5. 30 Dec, 2021 1 commit
  6. 15 Dec, 2021 1 commit
  7. 14 Dec, 2021 2 commits
  8. 11 Dec, 2021 2 commits
  9. 01 Dec, 2021 2 commits
  10. 29 Nov, 2021 1 commit
  11. 27 Nov, 2021 3 commits
  12. 26 Nov, 2021 2 commits
  13. 22 Nov, 2021 1 commit
  14. 01 Nov, 2021 1 commit
  15. 31 Oct, 2021 1 commit
  16. 30 Oct, 2021 1 commit
  17. 28 Oct, 2021 1 commit
    • salix5's avatar
      update card::add_effect() (#408) · 9e774a52
      salix5 authored
      1. Check the event reserved for EFFECT_TYPE_CONTINUOUS.
      2. The trigger effect in phase is "once per turn" by default.
      9e774a52
  18. 13 Oct, 2021 1 commit
  19. 10 Oct, 2021 1 commit
  20. 08 Oct, 2021 2 commits
  21. 30 Sep, 2021 1 commit
  22. 26 Sep, 2021 2 commits
  23. 21 Sep, 2021 1 commit
  24. 16 Sep, 2021 1 commit
  25. 05 Sep, 2021 1 commit
  26. 01 Sep, 2021 4 commits
  27. 22 Aug, 2021 2 commits
    • salix5's avatar
      fix card::add_effect() · 8acb0c4c
      salix5 authored
      1. Change the status of X, and then negate the effect of X.
      2. Negate the effect of X, and then change the status of X.
      The 2 ways should get the same result.
      8acb0c4c
    • salix5's avatar
      remove class mtrandom · f9be2090
      salix5 authored
      f9be2090