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nanahira
ygopro-core
Commits
451e3866
Commit
451e3866
authored
Oct 10, 2021
by
salix5
Committed by
GitHub
Oct 10, 2021
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update EFFECT_CANNOT_TO_DECK (#405)
parent
0c4c7334
Changes
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card.cpp
card.cpp
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card.cpp
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451e3866
...
@@ -3539,7 +3539,7 @@ int32 card::is_capable_send_to_hand(uint8 playerid) {
...
@@ -3539,7 +3539,7 @@ int32 card::is_capable_send_to_hand(uint8 playerid) {
return FALSE;
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_TO_HAND))
if(is_affected_by_effect(EFFECT_CANNOT_TO_HAND))
return FALSE;
return FALSE;
if(is_extra_deck_monster() && !is_capable_send_to_
deck
(playerid))
if(is_extra_deck_monster() && !is_capable_send_to_
extra
(playerid))
return FALSE;
return FALSE;
if(!pduel->game_field->is_player_can_send_to_hand(playerid, this))
if(!pduel->game_field->is_player_can_send_to_hand(playerid, this))
return FALSE;
return FALSE;
...
@@ -3559,7 +3559,7 @@ int32 card::is_capable_send_to_deck(uint8 playerid) {
...
@@ -3559,7 +3559,7 @@ int32 card::is_capable_send_to_deck(uint8 playerid) {
int32 card::is_capable_send_to_extra(uint8 playerid) {
int32 card::is_capable_send_to_extra(uint8 playerid) {
if(!is_extra_deck_monster() && !(data.type & TYPE_PENDULUM))
if(!is_extra_deck_monster() && !(data.type & TYPE_PENDULUM))
return FALSE;
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
if(is_
extra_deck_monster() && is_
affected_by_effect(EFFECT_CANNOT_TO_DECK))
return FALSE;
return FALSE;
if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
return FALSE;
return FALSE;
...
@@ -3570,7 +3570,7 @@ int32 card::is_capable_cost_to_grave(uint8 playerid) {
...
@@ -3570,7 +3570,7 @@ int32 card::is_capable_cost_to_grave(uint8 playerid) {
uint32 dest = LOCATION_GRAVE;
uint32 dest = LOCATION_GRAVE;
if(data.type & TYPE_TOKEN)
if(data.type & TYPE_TOKEN)
return FALSE;
return FALSE;
if((data.type & TYPE_PENDULUM) && (current.location & LOCATION_ONFIELD)
&& !is_affected_by_effect(EFFECT_CANNOT_TO_DECK)
)
if((data.type & TYPE_PENDULUM) && (current.location & LOCATION_ONFIELD))
return FALSE;
return FALSE;
if(current.location == LOCATION_GRAVE)
if(current.location == LOCATION_GRAVE)
return FALSE;
return FALSE;
...
...
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