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nanahira
ygopro-core
Commits
7d93e0e0
Commit
7d93e0e0
authored
Sep 01, 2021
by
mercury233
Committed by
GitHub
Sep 01, 2021
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Plain Diff
update Duel.IsEnvironment (#394)
parent
64b93463
Changes
1
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Showing
1 changed file
with
16 additions
and
2 deletions
+16
-2
libduel.cpp
libduel.cpp
+16
-2
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libduel.cpp
View file @
7d93e0e0
...
@@ -1161,14 +1161,14 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
...
@@ -1161,14 +1161,14 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
uint32
playerid
=
PLAYER_ALL
;
uint32
playerid
=
PLAYER_ALL
;
if
(
lua_gettop
(
L
)
>=
2
)
if
(
lua_gettop
(
L
)
>=
2
)
playerid
=
(
uint32
)
lua_tointeger
(
L
,
2
);
playerid
=
(
uint32
)
lua_tointeger
(
L
,
2
);
uint32
loc
=
LOCATION_
FZONE
+
LOCATION_
ONFIELD
;
uint32
loc
=
LOCATION_ONFIELD
;
if
(
lua_gettop
(
L
)
>=
3
)
if
(
lua_gettop
(
L
)
>=
3
)
loc
=
(
uint32
)
lua_tointeger
(
L
,
3
);
loc
=
(
uint32
)
lua_tointeger
(
L
,
3
);
if
(
playerid
!=
0
&&
playerid
!=
1
&&
playerid
!=
PLAYER_ALL
)
if
(
playerid
!=
0
&&
playerid
!=
1
&&
playerid
!=
PLAYER_ALL
)
return
0
;
return
0
;
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
int32
ret
=
0
,
fc
=
0
;
int32
ret
=
0
,
fc
=
0
;
if
(
loc
&
LOCATION_FZONE
)
{
if
(
loc
&
(
LOCATION_FZONE
+
LOCATION_SZONE
)
)
{
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
card
*
pcard
=
pduel
->
game_field
->
player
[
0
].
list_szone
[
5
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
))
{
fc
=
1
;
fc
=
1
;
...
@@ -1210,6 +1210,20 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
...
@@ -1210,6 +1210,20 @@ int32 scriptlib::duel_is_environment(lua_State *L) {
}
}
}
}
}
}
if
(
!
ret
&&
(
loc
&
LOCATION_GRAVE
))
{
if
(
playerid
==
0
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
0
].
list_grave
)
{
if
(
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
if
(
playerid
==
1
||
playerid
==
PLAYER_ALL
)
{
for
(
auto
&
pcard
:
pduel
->
game_field
->
player
[
1
].
list_grave
)
{
if
(
code
==
pcard
->
get_code
())
ret
=
1
;
}
}
}
if
(
!
fc
)
{
if
(
!
fc
)
{
effect_set
eset
;
effect_set
eset
;
pduel
->
game_field
->
filter_field_effect
(
EFFECT_CHANGE_ENVIRONMENT
,
&
eset
);
pduel
->
game_field
->
filter_field_effect
(
EFFECT_CHANGE_ENVIRONMENT
,
&
eset
);
...
...
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