- 23 Jul, 2024 1 commit
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Chen Bill authored
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- 21 Jul, 2024 1 commit
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mercury233 authored
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- 20 Jul, 2024 1 commit
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Chen Bill authored
* add NEW_MASTER_RULE, MASTER_RULE_2020 * check sequence in is_location_useable * field: add refresh_player_info * check playerid in ocgapi.cpp * fix Debug.AddCard * rename macro
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- 11 Jul, 2024 1 commit
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mercury233 authored
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- 09 Jul, 2024 3 commits
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Chen Bill authored
* use int32 if possible * remove include in effectset.h * use int32 playerid * update playerid in class effect * update playerid in class field
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mercury233 authored
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mercury233 authored
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- 07 Jul, 2024 1 commit
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Chen Bill authored
* add scope operator * add card_data::get_original_code * do not load script for normal monsters * add const INTERNAL_FLAGS * use luaL_checkstack in scriptlib * update enum LuaParamType * use luaL_loadbuffer in load_script * fix warning
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- 06 Jul, 2024 2 commits
- 05 Jul, 2024 1 commit
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Chen Bill authored
* fix warning C4458 * fix c4456, c4458 in card * fix c4456, c4458 * fix c4456, c4458 in field * fix c4456, c4458 in processor * fix warning C4706 * card: fix check_setcode * fix warning in 64 bit
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- 03 Jul, 2024 1 commit
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Chen Bill authored
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- 27 Jun, 2024 2 commits
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mercury233 authored
This reverts commit c667c123.
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nanahira authored
* check Kaiser Colosseum in Duel.GetMZoneCount & Duel.GetLocationCountFromEx * format * Update field.cpp * Update libduel.cpp * Update libduel.cpp * Update field.cpp * fix
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- 18 Jun, 2024 4 commits
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Chen Bill authored
* move comment * use set in filter_matching_card, filter_field_card
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Chen Bill authored
* fix right shift, bitwise and in playerop.cpp * change returns.bvalue to uint8 * change SIZE_RETURN_VALUE to 512 * update PROCESSOR_SELECT_SUM
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Chen Bill authored
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Chen Bill authored
* change counter_map to std::map<uint16, uint16> Now temporary/permanent counter is determinded by counter type. * change returns.svalue to uint16 * add const declaration * fix add_counter(), remove_counter() * remove counter when RESET_DISABLE
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- 12 Jun, 2024 1 commit
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Chen Bill authored
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- 03 Jun, 2024 1 commit
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mercury233 authored
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- 01 Jun, 2024 1 commit
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Chen Bill authored
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- 31 May, 2024 2 commits
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Chen Bill authored
* update add_param call * add type: lua_param, LuaParamType * keep Lua thread ref in registry * restore current_state after lua_resume * update the signature of call_coroutine * select synchro material in main thread * edit comment * fix lua_yield nresults * update lua_resume in 5.3 * use std::exchange
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Chen Bill authored
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- 30 May, 2024 1 commit
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mercury233 authored
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- 29 May, 2024 1 commit
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Chen Bill authored
fix struct card_sort::operator()
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- 28 May, 2024 1 commit
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nanahira authored
* preserve deck sequence for own deck only * fix * Update card.cpp * Update playerop.cpp
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- 23 May, 2024 4 commits
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mercury233 authored
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mercury233 authored
inited in temp.init_state()
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mercury233 authored
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mercury233 authored
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- 14 May, 2024 3 commits
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mercury233 authored
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nanahira authored
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nanahira authored
* fix reason_effect of handtrap effect * fix
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- 12 May, 2024 1 commit
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Chen Bill authored
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- 11 May, 2024 1 commit
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mercury233 authored
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- 08 May, 2024 1 commit
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mercury233 authored
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- 07 May, 2024 1 commit
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nanahira authored
* add cost to EFFECT_TRAP_ACT_IN_HAND * add unique id as value * add te to 10th param * fix
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- 06 May, 2024 2 commits
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Chen Bill authored
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mercury233 authored
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- 04 May, 2024 1 commit
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nanahira authored
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