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nanahira
ygopro-core
Commits
476c8892
Commit
476c8892
authored
May 14, 2024
by
nanahira
Committed by
GitHub
May 14, 2024
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Plain Diff
fix card_operation_sort segfault (#588)
parent
3fd1f4e6
Changes
1
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1 changed file
with
13 additions
and
14 deletions
+13
-14
card.cpp
card.cpp
+13
-14
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card.cpp
View file @
476c8892
...
...
@@ -98,13 +98,6 @@ bool card::card_operation_sort(card* c1, card* c2) {
else
return
c1
->
current
.
sequence
<
c2
->
current
.
sequence
;
}
else
if
(
c1
->
current
.
location
&
LOCATION_DECK
&&
!
pduel
->
game_field
->
core
.
select_deck_seq_preserved
)
{
// faceup deck cards should go at the very first
if
(
c1
->
current
.
position
!=
c2
->
current
.
position
)
{
if
(
c1
->
current
.
position
&
POS_FACEUP
)
return
false
;
else
return
true
;
}
// if deck reversed and the card being at the top, it should go first
if
(
pduel
->
game_field
->
core
.
deck_reversed
)
{
if
(
c1
->
current
.
sequence
==
pduel
->
game_field
->
player
[
cp1
].
list_main
.
size
()
-
1
)
...
...
@@ -112,6 +105,13 @@ bool card::card_operation_sort(card* c1, card* c2) {
if
(
c2
->
current
.
sequence
==
pduel
->
game_field
->
player
[
cp2
].
list_main
.
size
()
-
1
)
return
true
;
}
// faceup deck cards should go at the very first
if
(
c1
->
current
.
position
!=
c2
->
current
.
position
)
{
if
(
c1
->
current
.
position
&
POS_FACEUP
)
return
false
;
else
return
true
;
}
// sort deck as card property
auto
c1_type
=
c1
->
data
.
type
&
0x7
;
auto
c2_type
=
c2
->
data
.
type
&
0x7
;
...
...
@@ -119,14 +119,13 @@ bool card::card_operation_sort(card* c1, card* c2) {
if
(
c1_type
!=
c2_type
)
return
c1_type
>
c2_type
;
if
(
c1_type
&
TYPE_MONSTER
)
{
// sort monster by level, then code
if
(
c1
->
data
.
level
!=
c2
->
data
.
level
)
return
c1
->
data
.
level
<
c2
->
data
.
level
;
else
return
c1
->
data
.
code
>
c2
->
data
.
code
;
}
else
// spell and trap should go by code
if
(
c1
->
data
.
level
!=
c2
->
data
.
level
)
return
c1
->
data
.
level
>
c2
->
data
.
level
;
// TODO: more sorts here
}
if
(
c1
->
data
.
code
!=
c2
->
data
.
code
)
return
c1
->
data
.
code
>
c2
->
data
.
code
;
return
c1
->
current
.
sequence
>
c2
->
current
.
sequence
;
}
else
{
if
(
c1
->
current
.
location
&
(
LOCATION_DECK
|
LOCATION_EXTRA
|
LOCATION_GRAVE
|
LOCATION_REMOVED
))
return
c1
->
current
.
sequence
>
c2
->
current
.
sequence
;
...
...
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