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nanahira
ygopro-core
Commits
2fec8857
Commit
2fec8857
authored
May 30, 2024
by
mercury233
Committed by
GitHub
May 30, 2024
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Plain Diff
update Duel.IsPlayerCanSpecialSummonMonster (#590)
parent
c40eed7e
Changes
1
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1 changed file
with
9 additions
and
11 deletions
+9
-11
libduel.cpp
libduel.cpp
+9
-11
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libduel.cpp
View file @
2fec8857
...
@@ -4358,7 +4358,7 @@ int32 scriptlib::duel_is_player_can_flipsummon(lua_State * L) {
...
@@ -4358,7 +4358,7 @@ int32 scriptlib::duel_is_player_can_flipsummon(lua_State * L) {
return 1;
return 1;
}
}
int32 scriptlib::duel_is_player_can_spsummon_monster(lua_State * L) {
int32 scriptlib::duel_is_player_can_spsummon_monster(lua_State * L) {
check_param_count
(
L
,
9
);
check_param_count(L,
2
);
int32 playerid = (int32)lua_tointeger(L, 1);
int32 playerid = (int32)lua_tointeger(L, 1);
if(playerid != 0 && playerid != 1) {
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
lua_pushboolean(L, 0);
...
@@ -4369,21 +4369,19 @@ int32 scriptlib::duel_is_player_can_spsummon_monster(lua_State * L) {
...
@@ -4369,21 +4369,19 @@ int32 scriptlib::duel_is_player_can_spsummon_monster(lua_State * L) {
::read_card(code, &dat);
::read_card(code, &dat);
dat.code = code;
dat.code = code;
dat.alias = 0;
dat.alias = 0;
if
(
!
lua_isnil
(
L
,
3
))
{
if(lua_gettop(L) >= 3 && !lua_isnil(L, 3))
uint64
setcode_list
=
lua_tointeger
(
L
,
3
);
dat.set_setcode((uint64)lua_tointeger(L, 3));
dat
.
set_setcode
(
setcode_list
);
if(lua_gettop(L) >= 4 && !lua_isnil(L, 4))
}
if
(
!
lua_isnil
(
L
,
4
))
dat.type = (uint32)lua_tointeger(L, 4);
dat.type = (uint32)lua_tointeger(L, 4);
if
(
!
lua_isnil
(
L
,
5
))
if(
lua_gettop(L) >= 5 &&
!lua_isnil(L, 5))
dat.attack = (int32)lua_tointeger(L, 5);
dat.attack = (int32)lua_tointeger(L, 5);
if
(
!
lua_isnil
(
L
,
6
))
if(
lua_gettop(L) >= 6 &&
!lua_isnil(L, 6))
dat.defense = (int32)lua_tointeger(L, 6);
dat.defense = (int32)lua_tointeger(L, 6);
if
(
!
lua_isnil
(
L
,
7
))
if(
lua_gettop(L) >= 7 &&
!lua_isnil(L, 7))
dat.level = (uint32)lua_tointeger(L, 7);
dat.level = (uint32)lua_tointeger(L, 7);
if
(
!
lua_isnil
(
L
,
8
))
if(
lua_gettop(L) >= 8 &&
!lua_isnil(L, 8))
dat.race = (uint32)lua_tointeger(L, 8);
dat.race = (uint32)lua_tointeger(L, 8);
if
(
!
lua_isnil
(
L
,
9
))
if(
lua_gettop(L) >= 9 &&
!lua_isnil(L, 9))
dat.attribute = (uint32)lua_tointeger(L, 9);
dat.attribute = (uint32)lua_tointeger(L, 9);
int32 pos = POS_FACEUP;
int32 pos = POS_FACEUP;
int32 toplayer = playerid;
int32 toplayer = playerid;
...
...
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