Commit da19f8e6 authored by salix5's avatar salix5 Committed by GitHub

Change SIZE_RETURN_VALUE to 512 (#599)

* fix right shift, bitwise and in playerop.cpp

* change returns.bvalue to uint8

* change SIZE_RETURN_VALUE to 512

* update PROCESSOR_SELECT_SUM
parent c6066999
...@@ -31,7 +31,7 @@ typedef signed char int8; ...@@ -31,7 +31,7 @@ typedef signed char int8;
#define TRUE 1 #define TRUE 1
#define FALSE 0 #define FALSE 0
#define SIZE_MESSAGE_BUFFER 0x2000 #define SIZE_MESSAGE_BUFFER 0x2000
#define SIZE_RETURN_VALUE 128 #define SIZE_RETURN_VALUE 512
#define PROCESSOR_BUFFER_LEN 0x0fffffff #define PROCESSOR_BUFFER_LEN 0x0fffffff
#define PROCESSOR_FLAG 0xf0000000 #define PROCESSOR_FLAG 0xf0000000
......
...@@ -160,7 +160,7 @@ constexpr int SIZE_SVALUE = SIZE_RETURN_VALUE / 2; ...@@ -160,7 +160,7 @@ constexpr int SIZE_SVALUE = SIZE_RETURN_VALUE / 2;
constexpr int SIZE_IVALUE = SIZE_RETURN_VALUE / 4; constexpr int SIZE_IVALUE = SIZE_RETURN_VALUE / 4;
constexpr int SIZE_LVALUE = SIZE_RETURN_VALUE / 8; constexpr int SIZE_LVALUE = SIZE_RETURN_VALUE / 8;
union return_value { union return_value {
int8 bvalue[SIZE_RETURN_VALUE]; uint8 bvalue[SIZE_RETURN_VALUE];
uint16 svalue[SIZE_SVALUE]; uint16 svalue[SIZE_SVALUE];
int32 ivalue[SIZE_IVALUE]; int32 ivalue[SIZE_IVALUE];
int64 lvalue[SIZE_LVALUE]; int64 lvalue[SIZE_LVALUE];
...@@ -628,6 +628,7 @@ public: ...@@ -628,6 +628,7 @@ public:
int32 toss_dice(uint16 step, effect* reason_effect, uint8 reason_player, uint8 playerid, uint8 count1, uint8 count2); int32 toss_dice(uint16 step, effect* reason_effect, uint8 reason_player, uint8 playerid, uint8 count1, uint8 count2);
int32 rock_paper_scissors(uint16 step, uint8 repeat); int32 rock_paper_scissors(uint16 step, uint8 repeat);
bool check_response(int32 vector_size, int32 min_len, int32 max_len) const;
int32 select_battle_command(uint16 step, uint8 playerid); int32 select_battle_command(uint16 step, uint8 playerid);
int32 select_idle_command(uint16 step, uint8 playerid); int32 select_idle_command(uint16 step, uint8 playerid);
int32 select_effect_yes_no(uint16 step, uint8 playerid, uint32 description, card* pcard); int32 select_effect_yes_no(uint16 step, uint8 playerid, uint32 description, card* pcard);
......
...@@ -328,14 +328,15 @@ int32 scriptlib::group_select_unselect(lua_State *L) { ...@@ -328,14 +328,15 @@ int32 scriptlib::group_select_unselect(lua_State *L) {
pduel->game_field->add_process(PROCESSOR_SELECT_UNSELECT_CARD, 0, 0, 0, playerid + (cancelable << 16), min + (max << 16), finishable); pduel->game_field->add_process(PROCESSOR_SELECT_UNSELECT_CARD, 0, 0, 0, playerid + (cancelable << 16), min + (max << 16), finishable);
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) { return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
duel* pduel = (duel*)ctx; duel* pduel = (duel*)ctx;
if(pduel->game_field->returns.bvalue[0] == -1) { if(pduel->game_field->returns.ivalue[0] == -1) {
lua_pushnil(L); lua_pushnil(L);
} else { } else {
card* pcard; card* pcard;
if((size_t)pduel->game_field->returns.bvalue[1] < pduel->game_field->core.select_cards.size()) const int32 index = pduel->game_field->returns.bvalue[1];
pcard = pduel->game_field->core.select_cards[pduel->game_field->returns.bvalue[1]]; if(index < (int32)pduel->game_field->core.select_cards.size())
pcard = pduel->game_field->core.select_cards[index];
else else
pcard = pduel->game_field->core.unselect_cards[pduel->game_field->returns.bvalue[1] - pduel->game_field->core.select_cards.size()]; pcard = pduel->game_field->core.unselect_cards[index - pduel->game_field->core.select_cards.size()];
interpreter::card2value(L, pcard); interpreter::card2value(L, pcard);
} }
return 1; return 1;
...@@ -401,7 +402,7 @@ int32 scriptlib::group_cancelable_select(lua_State *L) { ...@@ -401,7 +402,7 @@ int32 scriptlib::group_cancelable_select(lua_State *L) {
pduel->game_field->add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, playerid + 0x10000, min + (max << 16)); pduel->game_field->add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, playerid + 0x10000, min + (max << 16));
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) { return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
duel* pduel = (duel*)ctx; duel* pduel = (duel*)ctx;
if(pduel->game_field->returns.bvalue[0] == -1) { if(pduel->game_field->returns.ivalue[0] == -1) {
lua_pushnil(L); lua_pushnil(L);
} else { } else {
group* pgroup = pduel->new_group(); group* pgroup = pduel->new_group();
...@@ -493,8 +494,8 @@ int32 scriptlib::group_select_with_sum_equal(lua_State *L) { ...@@ -493,8 +494,8 @@ int32 scriptlib::group_select_with_sum_equal(lua_State *L) {
min = 0; min = 0;
if(max < min) if(max < min)
max = min; max = min;
if(max > 127) if(max > UINT8_MAX)
return luaL_error(L, "Parameter \"max\" exceeded 127."); return luaL_error(L, "Parameter \"max\" exceeded 255.");
int32 extraargs = lua_gettop(L) - 6; int32 extraargs = lua_gettop(L) - 6;
pduel->game_field->core.select_cards.assign(pgroup->container.begin(), pgroup->container.end()); pduel->game_field->core.select_cards.assign(pgroup->container.begin(), pgroup->container.end());
for(auto& pcard : pduel->game_field->core.must_select_cards) { for(auto& pcard : pduel->game_field->core.must_select_cards) {
...@@ -512,7 +513,7 @@ int32 scriptlib::group_select_with_sum_equal(lua_State *L) { ...@@ -512,7 +513,7 @@ int32 scriptlib::group_select_with_sum_equal(lua_State *L) {
interpreter::group2value(L, empty_group); interpreter::group2value(L, empty_group);
return 1; return 1;
} }
pduel->game_field->add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, acc, playerid + (min << 16) + (max << 24)); pduel->game_field->add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, acc, playerid, min, max);
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) { return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
duel* pduel = (duel*)ctx; duel* pduel = (duel*)ctx;
group* pgroup = pduel->new_group(); group* pgroup = pduel->new_group();
......
...@@ -5589,7 +5589,7 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in ...@@ -5589,7 +5589,7 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in
pduel->write_buffer8(HINT_SELECTMSG); pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid); pduel->write_buffer8(playerid);
pduel->write_buffer32(512); pduel->write_buffer32(512);
add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid + (min << 16) + (max << 24)); add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid, min, max);
return FALSE; return FALSE;
} }
case 8: { case 8: {
...@@ -5644,7 +5644,7 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in ...@@ -5644,7 +5644,7 @@ int32 field::select_synchro_material(int16 step, uint8 playerid, card* pcard, in
pduel->write_buffer8(HINT_SELECTMSG); pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid); pduel->write_buffer8(playerid);
pduel->write_buffer32(512); pduel->write_buffer32(512);
add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid + (min << 16) + (max << 24)); add_process(PROCESSOR_SELECT_SUM, 0, 0, 0, lv, playerid, min, max);
core.units.begin()->step = 7; core.units.begin()->step = 7;
return FALSE; return FALSE;
} }
...@@ -6173,7 +6173,7 @@ int32 field::select_release_cards(int16 step, uint8 playerid, uint8 cancelable, ...@@ -6173,7 +6173,7 @@ int32 field::select_release_cards(int16 step, uint8 playerid, uint8 cancelable,
} }
case 7: { case 7: {
core.select_cards.clear(); core.select_cards.clear();
returns.bvalue[0] = (int8)core.operated_set.size(); returns.bvalue[0] = (uint8)core.operated_set.size();
int32 i = 0; int32 i = 0;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit, ++i) { for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit, ++i) {
core.select_cards.push_back(*cit); core.select_cards.push_back(*cit);
...@@ -6374,7 +6374,7 @@ int32 field::select_tribute_cards(int16 step, card* target, uint8 playerid, uint ...@@ -6374,7 +6374,7 @@ int32 field::select_tribute_cards(int16 step, card* target, uint8 playerid, uint
} }
case 9: { case 9: {
core.select_cards.clear(); core.select_cards.clear();
returns.bvalue[0] = (int8)core.operated_set.size(); returns.bvalue[0] = (uint8)core.operated_set.size();
int32 i = 0; int32 i = 0;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit, ++i) { for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit, ++i) {
core.select_cards.push_back(*cit); core.select_cards.push_back(*cit);
......
This diff is collapsed.
...@@ -175,7 +175,7 @@ uint32 field::process() { ...@@ -175,7 +175,7 @@ uint32 field::process() {
} }
} }
case PROCESSOR_SELECT_SUM: { case PROCESSOR_SELECT_SUM: {
if (select_with_sum_limit(it->step, it->arg2 & 0xffff, it->arg1, (it->arg2 >> 16) & 0xff, (it->arg2 >> 24) & 0xff)) { if (select_with_sum_limit(it->step, it->arg2, it->arg1, it->arg3, it->arg4)) {
core.units.pop_front(); core.units.pop_front();
return pduel->message_buffer.size(); return pduel->message_buffer.size();
} else { } else {
...@@ -674,12 +674,12 @@ uint32 field::process() { ...@@ -674,12 +674,12 @@ uint32 field::process() {
add_process(PROCESSOR_SORT_CARD, 0, 0, 0, sort_player, 0); add_process(PROCESSOR_SORT_CARD, 0, 0, 0, sort_player, 0);
++it->step; ++it->step;
} else { } else {
if(returns.bvalue[0] != -1) { if(returns.bvalue[0] != 0xff) {
card* tc[16]; card* tc[16];
for(i = 0; i < count; ++i) for(i = 0; i < count; ++i)
player[target_player].list_main.pop_back(); player[target_player].list_main.pop_back();
for(i = 0; i < count; ++i) for(i = 0; i < count; ++i)
tc[(uint8)returns.bvalue[i]] = core.select_cards[i]; tc[returns.bvalue[i]] = core.select_cards[i];
for(i = 0; i < count; ++i) { for(i = 0; i < count; ++i) {
player[target_player].list_main.push_back(tc[count - i - 1]); player[target_player].list_main.push_back(tc[count - i - 1]);
tc[count - i - 1]->current.sequence = (uint8)player[target_player].list_main.size() - 1; tc[count - i - 1]->current.sequence = (uint8)player[target_player].list_main.size() - 1;
......
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