1. 26 Nov, 2021 2 commits
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    • salix5's avatar
      update card::add_effect() (#408) · 9e774a52
      salix5 authored
      1. Check the event reserved for EFFECT_TYPE_CONTINUOUS.
      2. The trigger effect in phase is "once per turn" by default.
      9e774a52
  7. 13 Oct, 2021 1 commit
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  16. 22 Aug, 2021 2 commits
    • salix5's avatar
      fix card::add_effect() · 8acb0c4c
      salix5 authored
      1. Change the status of X, and then negate the effect of X.
      2. Negate the effect of X, and then change the status of X.
      The 2 ways should get the same result.
      8acb0c4c
    • salix5's avatar
      remove class mtrandom · f9be2090
      salix5 authored
      f9be2090
  17. 21 Aug, 2021 1 commit
    • salix5's avatar
      update RNG and uniform distribution (#391) · 3fe5cbdd
      salix5 authored
      DUEL_OLD_REPLAY
      The duel created by old replay files.
      It will use the original almost-uniform distribution.
      
      Random Number Generator
      C++11 has a built-in std::mersenne_twister_engine()
      It can be replaced by std::mt19937.
      
      class mt19937
      rand()
      mersenne_twister_engine std:mt19937
      
      get_random_integer()
      uniform_int_distribution based on std::mt19937
      
      shuffle_vector()
      Fisher–Yates shuffle based on get_random_integer()
      
      * update RNG and uniform distribution
      
      * add class mt19937
      
      * typos
      
      * avoid windows macro
      
      * fix rand()
      3fe5cbdd
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