Commit b585a1dc authored by mercury233's avatar mercury233 Committed by GitHub

fix core.reason_effect for check_cost_condition (#381)

parent 83229e8d
......@@ -2943,28 +2943,48 @@ int32 card::check_cost_condition(int32 ecode, int32 playerid) {
effect_set eset;
pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
filter_effect(ecode, &eset);
int32 res = TRUE;
effect* oreason = pduel->game_field->core.reason_effect;
uint8 op = pduel->game_field->core.reason_player;
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
effect* peffect = eset[i];
pduel->game_field->core.reason_effect = peffect;
pduel->game_field->core.reason_player = playerid;
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
if(!pduel->lua->check_condition(eset[i]->cost, 3))
return FALSE;
if(!pduel->lua->check_condition(peffect->cost, 3)) {
res = FALSE;
break;
}
}
return TRUE;
pduel->game_field->core.reason_effect = oreason;
pduel->game_field->core.reason_player = op;
return res;
}
int32 card::check_cost_condition(int32 ecode, int32 playerid, int32 sumtype) {
effect_set eset;
pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
filter_effect(ecode, &eset);
int32 res = TRUE;
effect* oreason = pduel->game_field->core.reason_effect;
uint8 op = pduel->game_field->core.reason_player;
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
effect* peffect = eset[i];
pduel->game_field->core.reason_effect = peffect;
pduel->game_field->core.reason_player = playerid;
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
if(!pduel->lua->check_condition(eset[i]->cost, 4))
return FALSE;
if(!pduel->lua->check_condition(peffect->cost, 4)) {
res = FALSE;
break;
}
}
return TRUE;
pduel->game_field->core.reason_effect = oreason;
pduel->game_field->core.reason_player = op;
return res;
}
int32 card::is_summonable_card() {
if(!(data.type & TYPE_MONSTER))
......
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