1. 28 Sep, 2015 1 commit
  2. 25 Sep, 2015 3 commits
  3. 21 Sep, 2015 1 commit
  4. 20 Sep, 2015 1 commit
  5. 19 Sep, 2015 2 commits
  6. 17 Sep, 2015 1 commit
  7. 14 Sep, 2015 1 commit
  8. 30 Aug, 2015 1 commit
  9. 29 Aug, 2015 1 commit
  10. 27 Aug, 2015 1 commit
  11. 14 Aug, 2015 1 commit
  12. 11 Aug, 2015 2 commits
  13. 08 Aug, 2015 1 commit
  14. 31 Jul, 2015 1 commit
  15. 29 Jul, 2015 1 commit
  16. 13 Jul, 2015 2 commits
  17. 05 Jun, 2015 1 commit
  18. 04 Jun, 2015 1 commit
  19. 28 May, 2015 1 commit
  20. 11 May, 2015 1 commit
  21. 06 May, 2015 1 commit
  22. 05 May, 2015 2 commits
  23. 29 Apr, 2015 1 commit
  24. 27 Apr, 2015 1 commit
    • cutealien's avatar
      CAnimatedMeshSceneNode::setMesh does now set the animation speed again to that of the mesh. · e138121a
      cutealien authored
      .x meshloader regards now AnimTicksPerSecond (thx @qian for a test-model and bugreport).
      CAnimatedMeshSceneNode::setMesh had commented-out the setAnimationSpeed line in version r3526 which was about a joint-cache fix for skinned meshes. But there was no comment about why that line had to be removed or commented out, so my guess is that this was only a test (I hope). And it caused animation-speed values for the meshes to be ignored unless user specified it explicitly while animation range was still changed in setMesh.
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5097 dfc29bdd-3216-0410-991c-e03cc46cb475
      e138121a
  25. 25 Apr, 2015 1 commit
  26. 24 Apr, 2015 1 commit
  27. 20 Apr, 2015 1 commit
    • cutealien's avatar
      Cameras return again an empty boundingbox (at 0,0,0) instead of returning the... · c6eec21c
      cutealien authored
      Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox. Thx @robmar for reporting this.
      You can still access the frustum boundingbox through the frustum itself.
      Also CSceneCollisionManager collision functions ignore now empty collision boxes.
      This means cameras no longer show up in the node-collision of the SceneCollisionManager.
      Tests have been adapted correspondingly.
      Note that this behavior was once before changed in Irrlicht (rev. 345). But it was one of many changes and there was no documentation or log-message about why anyone would like
      the cameras to show up in node-collisions based on their frustum boundingbox. Without any hints about the why I decided to change it back as it's just confusing.
      
      
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5094 dfc29bdd-3216-0410-991c-e03cc46cb475
      c6eec21c
  28. 17 Apr, 2015 1 commit
  29. 16 Apr, 2015 1 commit
  30. 15 Apr, 2015 1 commit
    • cutealien's avatar
      Fix a problem in IrrlichtDevice::setResizable that caused window titlebars to... · 3ef49054
      cutealien authored
      Fix a problem in IrrlichtDevice::setResizable that caused window titlebars to hide occasionally under the taskbar in some systems (Ubuntu, Mint).
      This was caused by quick calls to XUnmapWindow followed by XMapWindow which some WM's can't handle. 
      Adding a long sleep call (~200ms) in between would have been a workaround, but looked ugly as the window is hidden in the meantime.
      I found no reference in X11 documentation that unmapping is necessary for this, so I removed those calls now.
      Changing the resize flags still works in my tests on Debian and Ubuntu. If it causes problems we have to switch to the ugly hack 
      or get certain systems to repair their window managers.
      
      
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5091 dfc29bdd-3216-0410-991c-e03cc46cb475
      3ef49054
  31. 12 Apr, 2015 1 commit
    • cutealien's avatar
      Update test drawVertexPrimitives · ce863d10
      cutealien authored
      - new media for OpenGL-drawVPL_h. This test is about finding out if things changed, and this result has been like it is now at least since 1.8
      - required match can be reduce for this test, as minor aliasing artifacts always are different between cards and don't matter here.
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5090 dfc29bdd-3216-0410-991c-e03cc46cb475
      ce863d10
  32. 11 Apr, 2015 3 commits