Cameras return again an empty boundingbox (at 0,0,0) instead of returning the...
Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox. Thx @robmar for reporting this. You can still access the frustum boundingbox through the frustum itself. Also CSceneCollisionManager collision functions ignore now empty collision boxes. This means cameras no longer show up in the node-collision of the SceneCollisionManager. Tests have been adapted correspondingly. Note that this behavior was once before changed in Irrlicht (rev. 345). But it was one of many changes and there was no documentation or log-message about why anyone would like the cameras to show up in node-collisions based on their frustum boundingbox. Without any hints about the why I decided to change it back as it's just confusing. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5094 dfc29bdd-3216-0410-991c-e03cc46cb475
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