Fix skinned meshes not playing their last frame.
Also clarified animation documentation to describe current behavior more exactly. CSkinnedMesh had returned the last key instead of the number of keys. Thx to whoever mentioned to me once that our example dwarf is not playing his full animation in the meshviewer. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5118 dfc29bdd-3216-0410-991c-e03cc46cb475
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