- 11 Aug, 2018 6 commits
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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- 09 Aug, 2018 1 commit
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mercury233 authored
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- 08 Aug, 2018 6 commits
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DailyShana authored
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DailyShana authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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- 07 Aug, 2018 1 commit
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DailyShana authored
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- 04 Aug, 2018 1 commit
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DailyShana authored
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- 02 Aug, 2018 3 commits
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mercury233 authored
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mercury233 authored
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mercury233 authored
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- 01 Aug, 2018 2 commits
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mercury233 authored
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mercury233 authored
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- 31 Jul, 2018 5 commits
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nanahira authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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- 30 Jul, 2018 5 commits
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mercury233 authored
* search alias when searching card code * fix card artworks offset * fix
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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- 29 Jul, 2018 4 commits
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mercury233 authored
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DailyShana authored
ReplayMode::Undo() is in the same threat of the Game::MainLoop(), so the gMutex.Lock() there is meaningless.
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DailyShana authored
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- 28 Jul, 2018 6 commits
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mercury233 authored
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mercury233 authored
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nanahira authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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