Commit be5184d0 authored by wind2009's avatar wind2009

AI_Ryzeal

parent 6d36d020
...@@ -89,6 +89,11 @@ Name=复制植物 Deck=Zoodiac Dialog=copy.zh-CN ...@@ -89,6 +89,11 @@ Name=复制植物 Deck=Zoodiac Dialog=copy.zh-CN
大师规则三的十四兽卡组。 大师规则三的十四兽卡组。
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020 AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!复制植物-雷火沸动
Name=复制植物 Deck=Ryzeal Dialog=copy.zh-CN
雷火沸动卡组。
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!尼亚-妖仙兽 !尼亚-妖仙兽
Name=尼亚 Deck=Yosenju Dialog=near.zh-CN Name=尼亚 Deck=Yosenju Dialog=near.zh-CN
妖仙兽卡组。 妖仙兽卡组。
......
...@@ -13,7 +13,7 @@ ...@@ -13,7 +13,7 @@
42141493 42141493
42141493 42141493
84192580 84192580
101207025 87126721
14558127 14558127
14558127 14558127
14558127 14558127
...@@ -47,8 +47,8 @@ ...@@ -47,8 +47,8 @@
2061963 2061963
7511613 7511613
7511613 7511613
101207047 45852939
1269512 45852939
6983839 6983839
90590303 90590303
46772449 46772449
......
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -105,7 +105,7 @@ namespace WindBot.Game.AI ...@@ -105,7 +105,7 @@ namespace WindBot.Game.AI
public const int NibiruThePrimalBeing = 27204311; public const int NibiruThePrimalBeing = 27204311;
public const int MulcharmyPurulia = 84192580; public const int MulcharmyPurulia = 84192580;
public const int MulcharmyFuwalos = 42141493; public const int MulcharmyFuwalos = 42141493;
public const int MulcharmyNyalus = 101207025; public const int MulcharmyNyalus = 87126721;
public const int CalledByTheGrave = 24224830; public const int CalledByTheGrave = 24224830;
public const int CrossoutDesignator = 65681983; public const int CrossoutDesignator = 65681983;
......
...@@ -1017,7 +1017,13 @@ namespace WindBot.Game ...@@ -1017,7 +1017,13 @@ namespace WindBot.Game
packet.ReadByte(); // pos packet.ReadByte(); // pos
ClientCard card; ClientCard card;
if (((int)loc & (int)CardLocation.Overlay) != 0) if (((int)loc & (int)CardLocation.Overlay) != 0)
{
card = new ClientCard(id, CardLocation.Overlay, -1); card = new ClientCard(id, CardLocation.Overlay, -1);
CardLocation ownerLoc = loc ^ CardLocation.Overlay;
ClientCard ownerCard = _duel.GetCard(player, ownerLoc, seq);
if (ownerCard != null)
card.OwnTargets.Add(ownerCard);
}
else else
{ {
card = _duel.GetCard(player, loc, seq); card = _duel.GetCard(player, loc, seq);
......
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