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windbot
Commits
be5184d0
Commit
be5184d0
authored
Dec 01, 2024
by
wind2009
Browse files
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Plain Diff
AI_Ryzeal
parent
6d36d020
Changes
5
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5 changed files
with
2975 additions
and
198 deletions
+2975
-198
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_Ryzeal.ydk
Decks/AI_Ryzeal.ydk
+3
-3
Game/AI/Decks/RyzealExecutor.cs
Game/AI/Decks/RyzealExecutor.cs
+2960
-194
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+1
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+6
-0
No files found.
BotWrapper/bot.conf
View file @
be5184d0
...
...
@@ -89,6 +89,11 @@ Name=复制植物 Deck=Zoodiac Dialog=copy.zh-CN
大师规则三的十四兽卡组。
AI_LV4
SUPPORT_MASTER_RULE_3
SUPPORT_MASTER_RULE_2020
!复制植物-雷火沸动
Name
=复制植物
Deck
=
Ryzeal
Dialog
=
copy
.
zh
-
CN
雷火沸动卡组。
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_MASTER_RULE_2020
!尼亚-妖仙兽
Name
=尼亚
Deck
=
Yosenju
Dialog
=
near
.
zh
-
CN
妖仙兽卡组。
...
...
Decks/AI_Ryzeal.ydk
View file @
be5184d0
...
...
@@ -13,7 +13,7 @@
42141493
42141493
84192580
101207025
87126721
14558127
14558127
14558127
...
...
@@ -47,8 +47,8 @@
2061963
7511613
7511613
101207047
1269512
45852939
45852939
6983839
90590303
46772449
...
...
Game/AI/Decks/RyzealExecutor.cs
View file @
be5184d0
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Game/AI/DefaultExecutor.cs
View file @
be5184d0
...
...
@@ -105,7 +105,7 @@ namespace WindBot.Game.AI
public
const
int
NibiruThePrimalBeing
=
27204311
;
public
const
int
MulcharmyPurulia
=
84192580
;
public
const
int
MulcharmyFuwalos
=
42141493
;
public
const
int
MulcharmyNyalus
=
101207025
;
public
const
int
MulcharmyNyalus
=
87126721
;
public
const
int
CalledByTheGrave
=
24224830
;
public
const
int
CrossoutDesignator
=
65681983
;
...
...
Game/GameBehavior.cs
View file @
be5184d0
...
...
@@ -1017,7 +1017,13 @@ namespace WindBot.Game
packet
.
ReadByte
();
// pos
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
{
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
CardLocation
ownerLoc
=
loc
^
CardLocation
.
Overlay
;
ClientCard
ownerCard
=
_duel
.
GetCard
(
player
,
ownerLoc
,
seq
);
if
(
ownerCard
!=
null
)
card
.
OwnTargets
.
Add
(
ownerCard
);
}
else
{
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
...
...
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