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pre-release-database-cdb
Commits
d34c1996
Commit
d34c1996
authored
Jun 11, 2025
by
wind2009
Browse files
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Fix 絢嵐
parent
124c8b59
Pipeline
#37455
passed with stages
in 2 minutes and 6 seconds
Changes
6
Pipelines
1
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6 changed files
with
22 additions
and
18 deletions
+22
-18
DOOD.cdb
DOOD.cdb
+0
-0
pack/2025-07-26 DOOD.ydk
pack/2025-07-26 DOOD.ydk
+16
-6
script/c101302015.lua
script/c101302015.lua
+1
-1
script/c101302061.lua
script/c101302061.lua
+2
-8
script/c101302063.lua
script/c101302063.lua
+2
-2
script/c101302076.lua
script/c101302076.lua
+1
-1
No files found.
DOOD.cdb
View file @
d34c1996
No preview for this file type
pack/2025-07-26 DOOD.ydk
View file @
d34c1996
#created by ygomobile
101302006
101302036
101302041
101302050
101302056
101302201
101302202
101302203
101302006
101302012
101302013
101302014
101302015
101302016
101302017
101302204
101302036
101302205
101302041
101302206
101302207
101302050
101302208
101302209
\ No newline at end of file
101302056
101302061
101302062
101302063
101302209
101302076
\ No newline at end of file
script/c101302015.lua
View file @
d34c1996
...
...
@@ -68,7 +68,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
nil
)
if
#
g
>
0
and
g
:
CheckSubGroup
(
s
.
gcheck
,
1
,
2
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
1
,
2
)
...
...
script/c101302061.lua
View file @
d34c1996
...
...
@@ -23,14 +23,8 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
tgfilter
(
c
)
return
(
c
:
IsRace
(
RACE_SPELLCASTER
)
or
c
:
IsType
(
TYPE_SPELL
))
and
c
:
IsAbleToGrave
()
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x128
,
0x150
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
thfilter2
(
c
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsLevelBelow
(
4
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleTo
Grave
()
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsLevelBelow
(
4
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleTo
Hand
()
end
function
s
.
thfilter
(
c
)
return
c
:
IsCode
(
5318639
)
and
c
:
IsAbleToHand
()
...
...
@@ -51,7 +45,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if
op
==
1
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
elseif
op
==
2
then
...
...
script/c101302063.lua
View file @
d34c1996
...
...
@@ -56,14 +56,14 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
cfilter
(
c
)
return
(
c
:
IsSetCard
(
0x2d1
)
or
c
:
IsType
(
TYPE_QUICKPLAY
))
and
c
:
IsDiscardable
()
return
(
c
:
IsSetCard
(
0x2d1
)
or
c
:
IsType
(
TYPE_QUICKPLAY
))
and
c
:
IsDiscardable
(
REASON_EFFECT
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
1
then
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
Duel
.
BreakEffect
()
if
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
t
p
,
LOCATION_HAND
,
0
,
1
,
nil
)
then
if
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
p
,
LOCATION_HAND
,
0
,
1
,
nil
)
then
local
dg
=
Duel
.
SelectMatchingCard
(
p
,
s
.
cfilter
,
p
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
dg
:
GetCount
()
>
0
then
Duel
.
ShuffleHand
(
p
)
...
...
script/c101302076.lua
View file @
d34c1996
...
...
@@ -26,7 +26,7 @@ function s.initial_effect(c)
e3
:
SetCategory
(
CATEGORY_DISABLE
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetRange
(
LOCATION_
M
ZONE
)
e3
:
SetRange
(
LOCATION_
S
ZONE
)
e3
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetCondition
(
s
.
discon
)
...
...
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