Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
pre-release-database-cdb
Commits
124c8b59
Commit
124c8b59
authored
Jun 11, 2025
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix 絢嵐
parent
4db79078
Pipeline
#37447
passed with stages
in 4 minutes and 13 seconds
Changes
12
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
67 additions
and
70 deletions
+67
-70
DOOD.cdb
DOOD.cdb
+0
-0
script/c101302012.lua
script/c101302012.lua
+8
-7
script/c101302013.lua
script/c101302013.lua
+1
-1
script/c101302014.lua
script/c101302014.lua
+1
-1
script/c101302015.lua
script/c101302015.lua
+16
-4
script/c101302016.lua
script/c101302016.lua
+1
-1
script/c101302017.lua
script/c101302017.lua
+6
-6
script/c101302061.lua
script/c101302061.lua
+6
-6
script/c101302062.lua
script/c101302062.lua
+4
-10
script/c101302063.lua
script/c101302063.lua
+11
-17
script/c101302076.lua
script/c101302076.lua
+12
-16
test-strings.conf
test-strings.conf
+1
-1
No files found.
DOOD.cdb
View file @
124c8b59
No preview for this file type
script/c101302012.lua
View file @
124c8b59
...
...
@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
spcon2
)
e2
:
SetTarget
(
s
.
sptg2
)
e2
:
SetOperation
(
s
.
spop2
)
...
...
@@ -37,7 +37,7 @@ function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
or
re
:
GetHandler
():
IsSetCard
(
0x2d1
)
and
re
:
IsActiveType
(
TYPE_QUICKPLAY
))
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
not
c
:
IsCode
(
id
)
and
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
not
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsCode
),
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
c
:
GetCode
())
end
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
@@ -47,11 +47,12 @@ function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
script/c101302013.lua
View file @
124c8b59
...
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
...
...
script/c101302014.lua
View file @
124c8b59
...
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
...
...
script/c101302015.lua
View file @
124c8b59
...
...
@@ -61,21 +61,33 @@ function s.thfilter(c,typ)
end
function
s
.
gcheck
(
g
)
return
g
:
FilterCount
(
Card
.
IsCode
,
nil
,
5318639
)
<=
1
and
g
:
FilterCount
(
aux
.
NOT
(
Card
.
IsCode
),
nil
,
5318639
)
<=
1
and
g
:
FilterCount
(
Card
.
IsSetCard
,
nil
,
0x2d1
)
<=
1
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
#
g
>
0
then
if
#
g
>
0
and
g
:
CheckSubGroup
(
s
.
gcheck
,
1
,
2
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
1
,
2
)
if
sg
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
splimit
(
e
,
c
,
tp
,
sumtp
,
sumpos
)
return
not
c
:
IsAttribute
(
ATTRIBUTE_WIND
)
end
function
s
.
cfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
...
...
script/c101302016.lua
View file @
124c8b59
...
...
@@ -78,7 +78,7 @@ end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
NegateEffect
(
ev
)
then
return
end
if
Duel
.
IsExistingMatchingCard
(
s
.
confilter
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
nil
)
and
re
:
GetHandler
():
IsRelateTo
Effect
(
re
)
and
re
:
GetHandler
():
IsRelateTo
Chain
(
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
))
then
Duel
.
BreakEffect
()
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
...
...
script/c101302017.lua
View file @
124c8b59
...
...
@@ -11,11 +11,11 @@ function s.initial_effect(c)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
sp
con
)
e1
:
SetCondition
(
s
.
ac
con
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
--
special summon
--
to deck
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TODECK
)
...
...
@@ -24,7 +24,7 @@ function s.initial_effect(c)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
sp
con
)
e2
:
SetCondition
(
s
.
ac
con
)
e2
:
SetTarget
(
s
.
tdtg
)
e2
:
SetOperation
(
s
.
tdop
)
c
:
RegisterEffect
(
e2
)
...
...
@@ -42,7 +42,7 @@ function s.initial_effect(c)
e3
:
SetOperation
(
s
.
spop2
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
sp
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
ac
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
IsActiveType
(
TYPE_QUICKPLAY
)
end
function
s
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -68,12 +68,12 @@ end
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToDeck
()
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
2
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
Get
ChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToChain
,
nil
)
local
g
=
Duel
.
Get
TargetsRelateToChain
(
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
...
...
script/c101302061.lua
View file @
124c8b59
...
...
@@ -5,16 +5,16 @@ function s.initial_effect(c)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_DESTROYED
)
...
...
@@ -44,8 +44,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
e
:
SetLabel
(
op
)
if
op
==
1
then
...
...
@@ -56,7 +56,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
elseif
op
==
2
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
...
...
@@ -89,7 +89,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
end
end
\ No newline at end of file
script/c101302062.lua
View file @
124c8b59
...
...
@@ -8,13 +8,13 @@ function s.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_DESTROYED
)
...
...
@@ -23,12 +23,6 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
tgfilter
(
c
)
return
(
c
:
IsRace
(
RACE_SPELLCASTER
)
or
c
:
IsType
(
TYPE_SPELL
))
and
c
:
IsAbleToGrave
()
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x128
,
0x150
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
tgfilter
(
c
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
end
...
...
@@ -44,8 +38,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
e
:
SetLabel
(
op
)
if
op
==
1
then
...
...
@@ -88,7 +82,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
end
end
\ No newline at end of file
script/c101302063.lua
View file @
124c8b59
...
...
@@ -8,13 +8,13 @@ function s.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_DRAW
+
CATEGORY_HANDES
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_DESTROYED
)
...
...
@@ -23,15 +23,6 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
tgfilter
(
c
)
return
(
c
:
IsRace
(
RACE_SPELLCASTER
)
or
c
:
IsType
(
TYPE_SPELL
))
and
c
:
IsAbleToGrave
()
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x128
,
0x150
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
tgfilter
(
c
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
end
function
s
.
thfilter
(
c
)
return
c
:
IsCode
(
5318639
)
and
c
:
IsAbleToHand
()
end
...
...
@@ -44,8 +35,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
e
:
SetLabel
(
op
)
if
op
==
1
then
...
...
@@ -65,19 +56,22 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
cfilter
(
c
)
return
(
c
:
IsSetCard
(
0x2d1
)
or
c
:
Is
Code
(
5318639
))
and
c
:
IsDiscardable
()
return
(
c
:
IsSetCard
(
0x2d1
)
or
c
:
Is
Type
(
TYPE_QUICKPLAY
))
and
c
:
IsDiscardable
()
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
1
then
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
Duel
.
ShuffleHand
(
p
)
Duel
.
BreakEffect
()
if
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
then
Duel
.
DiscardHand
(
tp
,
s
.
cfilter
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
local
dg
=
Duel
.
SelectMatchingCard
(
p
,
s
.
cfilter
,
p
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
dg
:
GetCount
()
>
0
then
Duel
.
ShuffleHand
(
p
)
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
,
p
)
end
else
local
sg
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
,
0
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_DISCARD
,
p
)
end
elseif
e
:
GetLabel
()
==
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
...
...
@@ -98,7 +92,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
end
end
\ No newline at end of file
script/c101302076.lua
View file @
124c8b59
...
...
@@ -14,9 +14,9 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCountLimit
(
1
)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetHintTiming
(
TIMING_DAMAGE_STEP
,
TIMING_END_PHASE
+
TIMING_DAMAGE_STEP
)
e2
:
SetTarget
(
s
.
drtg
)
e2
:
SetOperation
(
s
.
drop
)
c
:
RegisterEffect
(
e2
)
...
...
@@ -35,8 +35,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
--set
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetCode
(
EVENT_DESTROYED
)
...
...
@@ -45,29 +44,26 @@ function s.initial_effect(c)
e4
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e4
)
end
function
s
.
tdfilter
(
c
,
tp
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsType
(
TYPE_QUICKPLAY
)
and
c
:
IsAbleToDeck
()
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
c
)
function
s
.
tdfilter
(
c
)
return
c
:
IsType
(
TYPE_QUICKPLAY
)
and
c
:
IsAbleToDeck
()
and
c
:
IsCanBeEffectTarget
()
end
function
s
.
tdfilter2
(
c
,
tp
)
return
c
:
IsType
(
TYPE_QUICKPLAY
)
and
c
:
IsAbleToDeck
()
function
s
.
gcheck
(
g
)
return
g
:
FilterCount
(
Card
.
IsSetCard
,
nil
,
0x2d1
)
>
0
end
function
s
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
IsExistingTarget
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
tp
)
end
and
dg
:
CheckSubGroup
(
s
.
gcheck
,
3
,
3
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
tdfilter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
2
,
g
)
g
:
Merge
(
g2
)
local
g
=
dg
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
3
,
3
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
3
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
function
s
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetTargetsRelateToChain
()
if
#
g
~=
0
then
if
aux
.
PlaceCardsOnDeckBottom
(
tp
,
g
)
~=
0
then
if
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
>
0
and
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
...
...
@@ -135,7 +131,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
end
end
\ No newline at end of file
test-strings.conf
View file @
124c8b59
...
...
@@ -2,4 +2,4 @@
!
counter
0
x106f
少女指示物
!
setname
0
x2cf
树熊
!
setname
0
x2d0
死伟王
!
setname
0
x2d
0
绚岚
!
setname
0
x2d
1
绚岚
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment