Commit 83548570 authored by wind2009's avatar wind2009

Fix 光の波動

parent 52c2eda0
...@@ -36,7 +36,7 @@ function s.initial_effect(c) ...@@ -36,7 +36,7 @@ function s.initial_effect(c)
e5:SetDescription(aux.Stringid(id,2)) e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION) e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE) e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1,id) e5:SetCountLimit(1,id)
e5:SetCost(s.thcost) e5:SetCost(s.thcost)
e5:SetTarget(s.thtg) e5:SetTarget(s.thtg)
...@@ -84,10 +84,10 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -84,10 +84,10 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
if g:GetClassCount(Card.GetCode)<2 then return end if g:GetClassCount(Card.GetCode)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=g:SelectSubGroup(tp,aux.dncheck,false,2,2) local tg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
Duel.SendtoHand(tg1,nil,REASON_EFFECT) Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg) Duel.ConfirmCards(1-tp,tg)
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......
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