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pre-release-database-cdb
Commits
52c2eda0
Commit
52c2eda0
authored
Oct 18, 2024
by
wind2009
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Fix 剣闘獣ダレイオス
parent
9702ccb8
Changes
1
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script/c101207048.lua
script/c101207048.lua
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script/c101207048.lua
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52c2eda0
...
...
@@ -48,21 +48,21 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
loc
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
loc
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_DECK
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
loc
=
LOCATION_HAND
+
LOCATION_GRAVE
if
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
then
loc
=
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_DECK
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
loc
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
tc
:
RegisterFlagEffect
(
tc
:
GetOriginalCode
(),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
,
0
,
0
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
local
loc
=
LOCATION_HAND
+
LOCATION_GRAVE
if
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
then
loc
=
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_DECK
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
loc
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
(
)
if
tc
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
tc
:
RegisterFlagEffect
(
tc
:
GetOriginalCode
(),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
,
0
,
0
)
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
@@ -79,6 +79,7 @@ function s.sumlimit(e,c)
return
c
:
IsControler
(
e
:
GetHandlerPlayer
())
end
function
s
.
indcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
Duel
.
GetTurnPlayer
()
==
1
-
e
:
GetHandlerPlayer
()
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
end
function
s
.
indtg
(
e
,
c
)
...
...
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