- 24 Nov, 2022 5 commits
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David Reid authored
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David Reid authored
If you were previously using this, it will no longer have any effect. SSE2 and NEON will be used if supported, but can be disabled with `MA_NO_SSE2` and `MA_NO_NEON`.
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David Reid authored
Maintaining AVX2 optimizations by hand is not worth the effort. The use of AVX2 is now dependent on the compiler's auto-vectorization function.
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David Reid authored
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David Reid authored
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- 23 Nov, 2022 5 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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- 22 Nov, 2022 13 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/582
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David Reid authored
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David Reid authored
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David Reid authored
Public issue https://github.com/mackron/miniaudio/issues/582
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David Reid authored
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- 21 Nov, 2022 1 commit
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thedmd authored
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- 20 Nov, 2022 10 commits
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David Reid authored
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David Reid authored
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thedmd authored
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thedmd authored
Checking for __ORBIS__ and __PROSPERO__ first avoid identifying PS4/PS5 as BSD systems.
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thedmd authored
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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- 19 Nov, 2022 4 commits
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David Reid authored
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David Reid authored
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David Reid authored
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David Reid authored
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- 18 Nov, 2022 2 commits
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David Reid authored
In a stereo scenario, the listener will use a channel map of {SIDE_LEFT, SIDE_RIGHT}, but sounds will default to {FRONT_LEFT, FRONT_RIGHT}. As a result, channel mapping will be performed to do the conversion. By instead defaulting stereo sounds to be consistent with the listener, a passthrough path can be used instead, improving efficiency. -
David Reid authored
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