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miniaudio
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da5c5c2e
Commit
da5c5c2e
authored
Nov 24, 2022
by
David Reid
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Code clean up for ma_gainer.
parent
7fd1246d
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miniaudio.h
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da5c5c2e
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@@ -48133,10 +48133,10 @@ static /*__attribute__((noinline))*/ ma_result ma_gainer_process_pcm_frames_inte
/* Optimized paths for common channel counts. This is mostly just experimenting with some SIMD ideas. It's not necessarily final. */
if (pGainer->config.channels == 2) {
ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1;
#if MA_PREFERRED_SIMD == MA_SIMD_SSE2 && defined(MA_SUPPORT_SSE2)
if (ma_has_sse2()) {
ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1;
/* Expand some arrays so we can have a clean SIMD loop below. */
__m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[1], pRunningGainDelta[0]);
__m128 runningGain0 = _mm_set_ps(pRunningGain[1] + pRunningGainDelta[1], pRunningGain[0] + pRunningGainDelta[0], pRunningGain[1], pRunningGain[0]);
...
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@@ -48151,6 +48151,15 @@ static /*__attribute__((noinline))*/ ma_result ma_gainer_process_pcm_frames_inte
#elif MA_PREFERRED_SIMD == MA_SIMD_AVX2 && defined(MA_SUPPORT_AVX2)
#endif
{
/*
Two different scalar implementations here. Clang (and I assume GCC) will vectorize
both of these, but the bottom version results in a nicer vectorization with less
instructions emitted. The problem, however, is that the bottom version runs slower
when compiled with MSVC. The top version will be partially vectorized by MSVC.
*/
#if defined(_MSC_VER) && !defined(__clang__)
ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1;
/* Expand some arrays so we can have a clean 4x SIMD operation in the loop. */
pRunningGainDelta[2] = pRunningGainDelta[0];
pRunningGainDelta[3] = pRunningGainDelta[1];
...
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@@ -48171,17 +48180,28 @@ static /*__attribute__((noinline))*/ ma_result ma_gainer_process_pcm_frames_inte
}
iFrame = unrolledLoopCount << 1;
#else
for (; iFrame < interpolatedFrameCount; iFrame += 1) {
for (iChannel = 0; iChannel < 2; iChannel += 1) {
pFramesOutF32[iFrame*2 + iChannel] = pFramesInF32[iFrame*2 + iChannel] * pRunningGain[iChannel];
}
for (iChannel = 0; iChannel < 2; iChannel += 1) {
pRunningGain[iChannel] += pRunningGainDelta[iChannel];
}
}
#endif
}
} else if (pGainer->config.channels == 6) {
/*
For 6 channels things are a bit more complicated because 6 isn't cleanly divisible by 4. We need to do 2 frames
at a time, meaning we'll be doing 12 samples in a group. Like the stereo case we'll need to expand some arrays
so we can do clean 4x SIMD operations.
*/
ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1;
#if MA_PREFERRED_SIMD == MA_SIMD_SSE2 && defined(MA_SUPPORT_SSE2)
if (ma_has_sse2()) {
/*
For 6 channels things are a bit more complicated because 6 isn't cleanly divisible by 4. We need to do 2 frames
at a time, meaning we'll be doing 12 samples in a group. Like the stereo case we'll need to expand some arrays
so we can do clean 4x SIMD operations.
*/
ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1;
/* Expand some arrays so we can have a clean SIMD loop below. */
__m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[3], pRunningGainDelta[2], pRunningGainDelta[1], pRunningGainDelta[0]);
__m128 runningGainDelta1 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[5], pRunningGainDelta[4]);
...
...
@@ -48206,50 +48226,16 @@ static /*__attribute__((noinline))*/ ma_result ma_gainer_process_pcm_frames_inte
#elif MA_PREFERRED_SIMD == MA_SIMD_AVX2 && defined(MA_SUPPORT_AVX2)
#endif
{
pRunningGainDelta[ 6] = pRunningGainDelta[0];
pRunningGainDelta[ 7] = pRunningGainDelta[1];
pRunningGainDelta[ 8] = pRunningGainDelta[2];
pRunningGainDelta[ 9] = pRunningGainDelta[3];
pRunningGainDelta[10] = pRunningGainDelta[4];
pRunningGainDelta[11] = pRunningGainDelta[5];
pRunningGain[ 6] = pRunningGain[0] + pRunningGainDelta[0];
pRunningGain[ 7] = pRunningGain[1] + pRunningGainDelta[1];
pRunningGain[ 8] = pRunningGain[2] + pRunningGainDelta[2];
pRunningGain[ 9] = pRunningGain[3] + pRunningGainDelta[3];
pRunningGain[10] = pRunningGain[4] + pRunningGainDelta[4];
pRunningGain[11] = pRunningGain[5] + pRunningGainDelta[5];
for (; iFrame < unrolledLoopCount; iFrame += 1) {
pFramesOutF32[iFrame*12 + 0] = pFramesInF32[iFrame * 12 + 0] * pRunningGain[ 0];
pFramesOutF32[iFrame*12 + 1] = pFramesInF32[iFrame * 12 + 1] * pRunningGain[ 1];
pFramesOutF32[iFrame*12 + 2] = pFramesInF32[iFrame * 12 + 2] * pRunningGain[ 2];
pFramesOutF32[iFrame*12 + 3] = pFramesInF32[iFrame * 12 + 3] * pRunningGain[ 3];
pFramesOutF32[iFrame*12 + 4] = pFramesInF32[iFrame * 12 + 4] * pRunningGain[ 4];
pFramesOutF32[iFrame*12 + 5] = pFramesInF32[iFrame * 12 + 5] * pRunningGain[ 5];
pFramesOutF32[iFrame*12 + 6] = pFramesInF32[iFrame * 12 + 6] * pRunningGain[ 6];
pFramesOutF32[iFrame*12 + 7] = pFramesInF32[iFrame * 12 + 7] * pRunningGain[ 7];
pFramesOutF32[iFrame*12 + 8] = pFramesInF32[iFrame * 12 + 8] * pRunningGain[ 8];
pFramesOutF32[iFrame*12 + 9] = pFramesInF32[iFrame * 12 + 9] * pRunningGain[ 9];
pFramesOutF32[iFrame*12 + 10] = pFramesInF32[iFrame * 12 + 10] * pRunningGain[10];
pFramesOutF32[iFrame*12 + 11] = pFramesInF32[iFrame * 12 + 11] * pRunningGain[11];
for (; iFrame < interpolatedFrameCount; iFrame += 1) {
for (iChannel = 0; iChannel < 6; iChannel += 1) {
pFramesOutF32[iFrame*6 + iChannel] = pFramesInF32[iFrame*6 + iChannel] * pRunningGain[iChannel];
}
/* Move the running gain forward towards the new gain. */
pRunningGain[ 0] += pRunningGainDelta[ 0];
pRunningGain[ 1] += pRunningGainDelta[ 1];
pRunningGain[ 2] += pRunningGainDelta[ 2];
pRunningGain[ 3] += pRunningGainDelta[ 3];
pRunningGain[ 4] += pRunningGainDelta[ 4];
pRunningGain[ 5] += pRunningGainDelta[ 5];
pRunningGain[ 6] += pRunningGainDelta[ 6];
pRunningGain[ 7] += pRunningGainDelta[ 7];
pRunningGain[ 8] += pRunningGainDelta[ 8];
pRunningGain[ 9] += pRunningGainDelta[ 9];
pRunningGain[10] += pRunningGainDelta[10];
pRunningGain[11] += pRunningGainDelta[11];
for (iChannel = 0; iChannel < 6; iChannel += 1) {
pRunningGain[iChannel] += pRunningGainDelta[iChannel];
}
}
iFrame = unrolledLoopCount << 1;
}
} else if (pGainer->config.channels == 8) {
/* For 8 channels we can just go over frame by frame and do all eight channels as 2 separate 4x SIMD operations. */
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