- 02 Sep, 2007 8 commits
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
'availible' is not a word
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
Added prefix and suffix support to combined_editor; 'always symbol' now checks if the symbols are available in the symbol font; Fixed parser bug in spec_sort; A first information field is no longer used as set identification
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- 31 Aug, 2007 1 commit
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pichoro authored
Changed embossedletter font to fix AE error. Adjusted artist and copyright lines for futureshifts. Making some minor preparations for creation of Planeswalker template.
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- 30 Aug, 2007 6 commits
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pichoro authored
New artifact masks for magic-future-textless. Sorta sloppy, but better than before. Further improvements to font color for futureshifts, specifically colored artifacts.
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twanvl authored
Choice thumbnails are now checked to not be 'local' before reading from cache, fixes issue with wrong rarity symbol in the drop down list; Disabled unimplemented menu items; Multiple choice items for RENDER_LIST are now zoomed, and positioning is on rotated cards is fixed.
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pichoro authored
Changed all paintbrush images to reference ones from magic-future-common. All extra paintbrushes were deleted. Added styling option to invert common rarity symbol in all post 8th Magic styles.
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pichoro authored
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twanvl authored
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twanvl authored
Added white highlights to the black paintbrush and vice-versa
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- 29 Aug, 2007 12 commits
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twanvl authored
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twanvl authored
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twanvl authored
Symbol font measurments (margin/fontsize) now scaled by font size, this requires all symbol files to change (or you get really large margins); Symbol fonts now support stretching/compressing of text; Made the default symbols of mana-future lighter (compare with real cards); Use sort_text instead of sort for vanguard; Fixed initial card list for vs
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pichoro authored
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pichoro authored
Lots of other minor font and field tweaks to futureshifts.
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twanvl authored
Fixed: enabled was not used for default symbol in symbol font;
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twanvl authored
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twanvl authored
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twanvl authored
used this tag for magic creature types; Added correct handling of Tribal sub types; Fixed sort_index use by spoiler export template
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twanvl authored
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twanvl authored
Added 'trim' and 'remove_tags' script functions; Simplified safety improvements of locale checker; Added 'is_targeted' function to magic game to replace the contains(..) calls
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twanvl authored
No commit message
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- 28 Aug, 2007 2 commits
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pichoro authored
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pichoro authored
Keyword Polish. Evoke added. Keywords that should change based on factors like targeting or not (like Storm), or that should display subtype (Amplify) do now. Added grey colorless land styling for FPM templates. Expanded size of rarity symbols in all applicable styles.
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- 27 Aug, 2007 1 commit
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twanvl authored
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- 26 Aug, 2007 1 commit
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twanvl authored
Fixed some more corner cases of rotation+zoom.
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- 25 Aug, 2007 6 commits
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twanvl authored
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twanvl authored
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twanvl authored
Did some profiling, conclusions: - we want to buffer our input streams, apperantly wx doesn't do this automatically - compiling regexes is SLOW. This is not just in the numbers, but it is actually noticable! The textbox used to be quite unresponsive. I wrapped the call to filter_text in the game file with a quick contains() call, so usually, the regex doesn't fire. It would be nicer if this was somehow automatic, but that will not be easy.
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twanvl authored
Added icons for 'sort special rarity' choice.
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twanvl authored
Added icons for 'sort special rarity' choice.
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twanvl authored
- check using previous scale, often gives correct answer when typing - binary search + bound estimation otherwise This allows the step size to be decreased, giving a better fit.
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- 24 Aug, 2007 3 commits