- 28 Nov, 2008 1 commit
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hybrid authored
Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1851 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 26 Nov, 2008 1 commit
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hybrid authored
Merged from 1.5 branch to trunk, all changes from 1821 to 1835. Mostly warning fixes, GL ASM shaders repaired, d3d9 RTTs less memory consuming, skinned mesh bboxes updating. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1837 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 25 Nov, 2008 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1821 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 23 Nov, 2008 9 commits
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Rogerborg authored
Clarify the comment on matrix4::getRotationDegrees() to explain that the returned Euler triplet will be an equivalent rotation to that set by setRotationDegrees(), just not necessarily identical to it. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1814 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Tidy up the User Interface example to pass a context instead of using globals, and enumerate values instead of using magic numbers. Just for niceness. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1813 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Flip terrain heightmap and texture coords. Now the heightmap and texture are used unaltered - the terrain looks like the texture/heightmap when looked from high above. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1812 dfc29bdd-3216-0410-991c-e03cc46cb475
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https://sourceforge.net/tracker/index.php?func=detail&aid=1769820&group_id=74339&atid=540676Rogerborg authored
Significant internal change to the way that FPS camera jump speed and collision response animator gravity interact. The behaviour is now much more realistic, but it will require you to adjust your jump speed and gravity. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1811 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1810 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1809 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1808 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Scale the sky box to the average of the near and far clip planes so that it doesn't get clipped. Test by adding (e.g.) camera->setNearValue(100.f); to example 12. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1807 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Bug #2318880: in CCubeSceneNode::setSize(), add vertices from index 0 to prevent multiple calls of setSize() adding new vertices, but re-sizing the first 12. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1806 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 22 Nov, 2008 3 commits
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Rogerborg authored
Update the bounding boxes of animated skinned meshes. (Attempt to) remove duplication of the recalculation of frames of animated meshes in CAnimatedMeshSceneNode::OnAnimate() and CAnimatedMeshSceneNode::render(). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1805 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1804 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1803 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 21 Nov, 2008 17 commits
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Rogerborg authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1802 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Making a minimal comment change to changes.txt in order to commit revision 1800 and spoil Hybrid's Friday afternoon. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1801 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1800 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Fix device reset in combination with large RTTs. All DepthBuffers need to be released and recreated... git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1799 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Have CBillboardTextSceneNode use the default GUI font if no font is specified. Also rename "shade_top"/"shade_down" to colorTop / colorBottom (and similarly for other "shade" parameters and members) in *BillboardSceneNode, *SceneManager and *TextSceneNode. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1798 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1797 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1796 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1795 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1794 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1793 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1792 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1790 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1789 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1788 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1787 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1786 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1785 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 20 Nov, 2008 5 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1784 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Removed BMP_Writer reference from softwaretexture2. Changed texture size check to use the new dimension2d function. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1783 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1781 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Scale the FPS camera look at vector based on the magnitude of the camera's position, to prevent the rotation being swamped by the position. Tested with the problem data from: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=27958 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1780 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Update Irrlicht9.0.sln to fix untested changes from the static build target additions. Now tested with Visual C++ 2008 Express. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1779 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 19 Nov, 2008 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1778 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Rename IGUIElement::setRelativePosition(const core::rect<f32>&) to setProportionalPosition(). Tested with a modified example 05. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1777 dfc29bdd-3216-0410-991c-e03cc46cb475
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Rogerborg authored
Add IGUIElement::setRelativePosition(const core::position2di &) as requested on IRC. Trivially tested with a modified example 05. Also clarified a few comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1776 dfc29bdd-3216-0410-991c-e03cc46cb475
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