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赤子奈落
MDPro3
Commits
2ad9dfc0
Commit
2ad9dfc0
authored
Aug 29, 2025
by
SherryChaos
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ShaderReplacer for dumped shaders
parent
c6c7d9da
Changes
30
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30 changed files
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1113 additions
and
248 deletions
+1113
-248
Assets/Materials/Card/NormalStyle3D.mat
Assets/Materials/Card/NormalStyle3D.mat
+2
-2
Assets/Materials/Card/RoyalStyle3D.mat
Assets/Materials/Card/RoyalStyle3D.mat
+2
-2
Assets/Materials/Card/RoyalStyleUI.mat
Assets/Materials/Card/RoyalStyleUI.mat
+1
-1
Assets/Materials/Card/ShineStyle3D.mat
Assets/Materials/Card/ShineStyle3D.mat
+2
-2
Assets/Materials/UIBlur00.mat
Assets/Materials/UIBlur00.mat
+54
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Assets/Materials/UIBlur00.mat.meta
Assets/Materials/UIBlur00.mat.meta
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Assets/Prefabs/DuelPrefabs/DuelText/DuelTextDraw/DuelTextDraw.prefab
...abs/DuelPrefabs/DuelText/DuelTextDraw/DuelTextDraw.prefab
+151
-1
Assets/Prefabs/DuelPrefabs/DuelText/DuelTextDraw/DuelTextDrawTimeline.playable
...efabs/DuelText/DuelTextDraw/DuelTextDrawTimeline.playable
+547
-120
Assets/Prefabs/DuelPrefabs/DuelText/DuelTextFinished/DuelTextFinished.prefab
...Prefabs/DuelText/DuelTextFinished/DuelTextFinished.prefab
+1
-1
Assets/Prefabs/ServantUI/DeckEditorUI.prefab
Assets/Prefabs/ServantUI/DeckEditorUI.prefab
+4
-4
Assets/Scenes/Main.unity
Assets/Scenes/Main.unity
+1
-1
Assets/Scripts/MDPro3/Duel/CardDescription.cs
Assets/Scripts/MDPro3/Duel/CardDescription.cs
+0
-1
Assets/Scripts/MDPro3/Helper/ABLoader.cs
Assets/Scripts/MDPro3/Helper/ABLoader.cs
+3
-3
Assets/Scripts/MDPro3/Helper/ShaderReplacer.cs
Assets/Scripts/MDPro3/Helper/ShaderReplacer.cs
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-0
Assets/Scripts/MDPro3/Helper/ShaderReplacer.cs.meta
Assets/Scripts/MDPro3/Helper/ShaderReplacer.cs.meta
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Assets/Scripts/MDPro3/Managers/TextureManager.cs
Assets/Scripts/MDPro3/Managers/TextureManager.cs
+2
-2
Assets/Scripts/MDPro3/Managers/TimeLineManager.cs
Assets/Scripts/MDPro3/Managers/TimeLineManager.cs
+1
-1
Assets/Scripts/MDPro3/Servant/OcgCore.cs
Assets/Scripts/MDPro3/Servant/OcgCore.cs
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-2
Assets/Scripts/MDPro3/UI/Function/MaterialLoader.cs
Assets/Scripts/MDPro3/UI/Function/MaterialLoader.cs
+123
-65
Assets/Scripts/MDPro3/Utility/ShaderImporter.cs
Assets/Scripts/MDPro3/Utility/ShaderImporter.cs
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-0
Assets/Scripts/MDPro3/Utility/ShaderImporter.cs.meta
Assets/Scripts/MDPro3/Utility/ShaderImporter.cs.meta
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Assets/Shaders/Shader Graphs_NormalStyle3D.shader.meta
Assets/Shaders/Shader Graphs_NormalStyle3D.shader.meta
+1
-1
Assets/Shaders/Shader Graphs_NormalStyleUI.shader.meta
Assets/Shaders/Shader Graphs_NormalStyleUI.shader.meta
+1
-1
Assets/Shaders/Shader Graphs_RoyalStyle3D.shader.meta
Assets/Shaders/Shader Graphs_RoyalStyle3D.shader.meta
+1
-1
Assets/Shaders/Shader Graphs_RoyalStyleUI.shader.meta
Assets/Shaders/Shader Graphs_RoyalStyleUI.shader.meta
+1
-1
Assets/Shaders/Shader Graphs_ShineStyle3D.shader.meta
Assets/Shaders/Shader Graphs_ShineStyle3D.shader.meta
+1
-1
Assets/Shaders/Shader Graphs_ShineStyleUI.shader.meta
Assets/Shaders/Shader Graphs_ShineStyleUI.shader.meta
+1
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Assets/Shaders/Shader Graphs_UIBlur_box_with_t.shader
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Assets/Shaders/Shader Graphs_UIBlur_box_with_t.shader.meta
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Assets/Texture/CardFrames/OCG_Masks/CardMask001.png.meta
+50
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m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_ReceiveGI
:
1
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_StitchLightmapSeams
:
0
m_SelectedEditorRenderState
:
0
m_MinimumChartSize
:
4
m_AutoUVMaxDistance
:
0.5
m_AutoUVMaxAngle
:
89
m_LightmapParameters
:
{
fileID
:
0
}
m_SortingLayerID
:
0
m_SortingLayer
:
0
m_SortingOrder
:
-3
m_Sprite
:
{
fileID
:
21300000
,
guid
:
7b9b634379d3ea84f94fbebfaf600ded
,
type
:
3
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_FlipX
:
0
m_FlipY
:
0
m_DrawMode
:
0
m_Size
:
{
x
:
9.6
,
y
:
5.4
}
m_AdaptiveModeThreshold
:
0.5
m_SpriteTileMode
:
0
m_WasSpriteAssigned
:
1
m_MaskInteraction
:
0
m_SpriteSortPoint
:
0
---
!u!95
&4235752624949825275
Animator
:
serializedVersion
:
7
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6442137507693054750
}
m_Enabled
:
1
m_Avatar
:
{
fileID
:
0
}
m_Controller
:
{
fileID
:
0
}
m_CullingMode
:
0
m_UpdateMode
:
0
m_ApplyRootMotion
:
0
m_LinearVelocityBlending
:
0
m_StabilizeFeet
:
0
m_AnimatePhysics
:
0
m_WarningMessage
:
m_HasTransformHierarchy
:
1
m_AllowConstantClipSamplingOptimization
:
1
m_KeepAnimatorStateOnDisable
:
0
m_WriteDefaultValuesOnDisable
:
0
---
!u!114
&1725172047529892606
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6442137507693054750
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
3fb71daa6b393da0efd2dad20def340b
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
applyOnUpdate
:
0
fitMode
:
5
offsetScale
:
{
x
:
0
,
y
:
0
,
z
:
0
}
_useDirectSizeSetting
:
0
_directSizeSetting
:
{
x
:
0
,
y
:
0
}
_changePosition
:
1
_isUseFixedDepth
:
0
_fixedDepth
:
10
---
!u!114
&1830691950934191022
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6442137507693054750
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
4fb6cc0895c2d824a85ac559d3bbdb53
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
shaderName
:
Shader Graphs_UIBlur_box_with_t
Assets/Prefabs/DuelPrefabs/DuelText/DuelTextDraw/DuelTextDrawTimeline.playable
View file @
2ad9dfc0
This diff is collapsed.
Click to expand it.
Assets/Prefabs/DuelPrefabs/DuelText/DuelTextFinished/DuelTextFinished.prefab
View file @
2ad9dfc0
...
@@ -960,7 +960,7 @@ PlayableDirector:
...
@@ -960,7 +960,7 @@ PlayableDirector:
serializedVersion
:
3
serializedVersion
:
3
m_PlayableAsset
:
{
fileID
:
11400000
,
guid
:
b98c2d152c296bb46b6f12c317157247
,
type
:
2
}
m_PlayableAsset
:
{
fileID
:
11400000
,
guid
:
b98c2d152c296bb46b6f12c317157247
,
type
:
2
}
m_InitialState
:
1
m_InitialState
:
1
m_WrapMode
:
0
m_WrapMode
:
2
m_DirectorUpdateMode
:
1
m_DirectorUpdateMode
:
1
m_InitialTime
:
0
m_InitialTime
:
0
m_SceneBindings
:
m_SceneBindings
:
...
...
Assets/Prefabs/ServantUI/DeckEditorUI.prefab
View file @
2ad9dfc0
...
@@ -21222,7 +21222,7 @@ MonoBehaviour:
...
@@ -21222,7 +21222,7 @@ MonoBehaviour:
m_faceColor:
m_faceColor:
serializedVersion: 2
serializedVersion: 2
rgba: 4294967295
rgba: 4294967295
m_fontSize: 2
8.35
m_fontSize: 2
6.2
m_fontSizeBase: 30
m_fontSizeBase: 30
m_fontWeight: 400
m_fontWeight: 400
m_enableAutoSizing: 1
m_enableAutoSizing: 1
...
@@ -86079,7 +86079,7 @@ RectTransform:
...
@@ -86079,7 +86079,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0
.000030517578
}
m_SizeDelta: {x: 0, y: 500}
m_SizeDelta: {x: 0, y: 500}
m_Pivot: {x: 0.5, y: 1}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &8957022839683353519
--- !u!114 &8957022839683353519
...
@@ -89355,8 +89355,8 @@ MonoBehaviour:
...
@@ -89355,8 +89355,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_OnCullStateChanged:
m_PersistentCalls:
m_PersistentCalls:
m_Calls: []
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 9
fef19921dba8c546945c682f316bf9f
, type: 3}
m_Sprite: {fileID: 21300000, guid: 9
0c6e35ef4304f289c279037152a03b7
, type: 3}
m_Type:
1
m_Type:
0
m_PreserveAspect: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillMethod: 4
Assets/Scenes/Main.unity
View file @
2ad9dfc0
...
@@ -6350,7 +6350,7 @@ RectTransform:
...
@@ -6350,7 +6350,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0
,
y
:
1
}
m_AnchorMin
:
{
x
:
0
,
y
:
1
}
m_AnchorMax
:
{
x
:
0
,
y
:
1
}
m_AnchorMax
:
{
x
:
0
,
y
:
1
}
m_AnchoredPosition
:
{
x
:
60
,
y
:
59.999
878
}
m_AnchoredPosition
:
{
x
:
60
,
y
:
59.999
94
}
m_SizeDelta
:
{
x
:
60
,
y
:
60
}
m_SizeDelta
:
{
x
:
60
,
y
:
60
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!114
&1484763997
---
!u!114
&1484763997
...
...
Assets/Scripts/MDPro3/Duel/CardDescription.cs
View file @
2ad9dfc0
...
@@ -53,7 +53,6 @@ namespace MDPro3
...
@@ -53,7 +53,6 @@ namespace MDPro3
while
(!
matLoad
.
IsCompleted
)
while
(!
matLoad
.
IsCompleted
)
yield
return
null
;
yield
return
null
;
var
mat
=
matLoad
.
Result
;
var
mat
=
matLoad
.
Result
;
mat
.
renderQueue
=
3000
;
var
task
=
CardImageLoader
.
LoadCardAsync
(
code
,
false
);
var
task
=
CardImageLoader
.
LoadCardAsync
(
code
,
false
);
while
(!
task
.
IsCompleted
)
while
(!
task
.
IsCompleted
)
...
...
Assets/Scripts/MDPro3/Helper/ABLoader.cs
View file @
2ad9dfc0
...
@@ -287,13 +287,13 @@ namespace MDPro3
...
@@ -287,13 +287,13 @@ namespace MDPro3
yield
return
matetial
;
yield
return
matetial
;
}
}
public
static
IEnumerator
<
Shader
>
LoadShaderAsync
(
string
name
)
public
static
IEnumerator
<
Shader
>
LoadShaderAsync
(
string
path
)
{
{
var
abr
=
AssetBundle
.
LoadFromFileAsync
(
Path
.
Combine
(
Program
.
root
,
"MasterDuel/Shader/"
+
name
));
var
abr
=
AssetBundle
.
LoadFromFileAsync
(
Path
.
Combine
(
Program
.
root
,
path
));
while
(!
abr
.
isDone
)
while
(!
abr
.
isDone
)
yield
return
null
;
yield
return
null
;
var
ab
=
abr
.
assetBundle
;
var
ab
=
abr
.
assetBundle
;
var
shader
=
ab
.
LoadAsset
<
Shader
>(
name
);
var
shader
=
ab
.
LoadAsset
<
Shader
>(
Path
.
GetFileNameWithoutExtension
(
path
)
);
ab
.
Unload
(
false
);
ab
.
Unload
(
false
);
yield
return
shader
;
yield
return
shader
;
}
}
...
...
Assets/Scripts/MDPro3/Helper/ShaderReplacer.cs
0 → 100644
View file @
2ad9dfc0
using
System.Collections
;
using
UnityEngine
;
namespace
MDPro3
{
[
RequireComponent
(
typeof
(
Renderer
))]
public
class
ShaderReplacer
:
MonoBehaviour
{
[
SerializeField
]
private
string
shaderName
;
private
bool
replaced
;
private
Renderer
_renderer
;
private
Coroutine
coroutine
;
private
void
OnEnable
()
{
ReplaceShader
();
}
private
void
OnDisable
()
{
if
(
coroutine
!=
null
)
StopCoroutine
(
coroutine
);
coroutine
=
null
;
}
private
void
ReplaceShader
()
{
if
(
_renderer
==
null
)
_renderer
=
GetComponent
<
Renderer
>();
if
(
_renderer
==
null
||
string
.
IsNullOrEmpty
(
shaderName
)
||
replaced
)
return
;
coroutine
=
StartCoroutine
(
ReplaceShaderAsync
());
}
private
IEnumerator
ReplaceShaderAsync
()
{
_renderer
.
enabled
=
false
;
var
load
=
MaterialLoader
.
LoadShaderByNameAsync
(
shaderName
);
while
(
load
.
MoveNext
())
yield
return
null
;
_renderer
.
material
.
shader
=
load
.
Current
;
_renderer
.
enabled
=
true
;
replaced
=
true
;
}
}
}
\ No newline at end of file
Assets/Scripts/MDPro3/Helper/ShaderReplacer.cs.meta
0 → 100644
View file @
2ad9dfc0
fileFormatVersion: 2
guid: 4fb6cc0895c2d824a85ac559d3bbdb53
\ No newline at end of file
Assets/Scripts/MDPro3/Managers/TextureManager.cs
View file @
2ad9dfc0
...
@@ -123,7 +123,7 @@ namespace MDPro3
...
@@ -123,7 +123,7 @@ namespace MDPro3
if
(
renderer
==
null
)
if
(
renderer
==
null
)
yield
break
;
yield
break
;
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
);
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
,
true
);
while
(!
matLoad
.
IsCompleted
)
while
(!
matLoad
.
IsCompleted
)
yield
return
null
;
yield
return
null
;
var
mat
=
matLoad
.
Result
;
var
mat
=
matLoad
.
Result
;
...
@@ -142,7 +142,7 @@ namespace MDPro3
...
@@ -142,7 +142,7 @@ namespace MDPro3
while
(!
task
.
IsCompleted
)
while
(!
task
.
IsCompleted
)
yield
return
null
;
yield
return
null
;
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
);
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
,
true
);
while
(!
matLoad
.
IsCompleted
)
while
(!
matLoad
.
IsCompleted
)
yield
return
null
;
yield
return
null
;
var
mat
=
matLoad
.
Result
;
var
mat
=
matLoad
.
Result
;
...
...
Assets/Scripts/MDPro3/Managers/TimeLineManager.cs
View file @
2ad9dfc0
...
@@ -617,7 +617,7 @@ namespace MDPro3
...
@@ -617,7 +617,7 @@ namespace MDPro3
if
(!
post
)
if
(!
post
)
{
{
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
);
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
,
true
);
while
(!
matLoad
.
IsCompleted
)
while
(!
matLoad
.
IsCompleted
)
yield
return
null
;
yield
return
null
;
face
.
material
=
matLoad
.
Result
;
face
.
material
=
matLoad
.
Result
;
...
...
Assets/Scripts/MDPro3/Servant/OcgCore.cs
View file @
2ad9dfc0
...
@@ -1694,6 +1694,8 @@ namespace MDPro3.Servant
...
@@ -1694,6 +1694,8 @@ namespace MDPro3.Servant
}
}
}
}
#
endregion
#
endregion
#
region
PracticalizeTools
#
region
PracticalizeTools
...
@@ -2492,10 +2494,11 @@ namespace MDPro3.Servant
...
@@ -2492,10 +2494,11 @@ namespace MDPro3.Servant
mono
.
action
=
()
=>
mono
.
action
=
()
=>
{
{
PrintDuelLog
(
endingReason
);
PrintDuelLog
(
endingReason
);
Destroy
(
duelText
);
if
(
condition
!=
Condition
.
Replay
)
if
(
condition
!=
Condition
.
Replay
)
{
{
GetUI
<
OcgCoreUI
>().
ShowSaveReplay
();
GetUI
<
OcgCoreUI
>().
ShowSaveReplay
();
Destroy
(
mono
.
gameObject
);
}
}
};
};
if
(
result
==
DuelResult
.
Win
)
if
(
result
==
DuelResult
.
Win
)
...
@@ -7303,7 +7306,7 @@ namespace MDPro3.Servant
...
@@ -7303,7 +7306,7 @@ namespace MDPro3.Servant
{
{
var
code
=
topCard
.
GetData
().
Id
;
var
code
=
topCard
.
GetData
().
Id
;
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
);
var
matLoad
=
MaterialLoader
.
LoadCardMaterialAsync
(
code
,
true
);
while
(!
matLoad
.
IsCompleted
)
while
(!
matLoad
.
IsCompleted
)
yield
return
null
;
yield
return
null
;
targetMat
=
matLoad
.
Result
;
targetMat
=
matLoad
.
Result
;
...
...
Assets/Scripts/MDPro3/UI/Function/MaterialLoader.cs
View file @
2ad9dfc0
This diff is collapsed.
Click to expand it.
Assets/Scripts/MDPro3/Utility/ShaderImporter.cs
0 → 100644
View file @
2ad9dfc0
using
UnityEngine
;
public
class
ShaderImporter
:
MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/MDPro3/Utility/ShaderImporter.cs.meta
0 → 100644
View file @
2ad9dfc0
fileFormatVersion: 2
guid: 902d44e2384b7aa4caba0ac6313c610b
\ No newline at end of file
Assets/Shaders/Shader Graphs_NormalStyle3D.shader.meta
View file @
2ad9dfc0
...
@@ -6,5 +6,5 @@ ShaderImporter:
...
@@ -6,5 +6,5 @@ ShaderImporter:
nonModifiableTextures:
nonModifiableTextures:
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: f3d3a6083e3b7b747ad9732db0af0a6c, type: 3}
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: f3d3a6083e3b7b747ad9732db0af0a6c, type: 3}
userData:
userData:
assetBundleName:
shader graphs_normalstyle3d
assetBundleName:
assetBundleVariant:
assetBundleVariant:
Assets/Shaders/Shader Graphs_NormalStyleUI.shader.meta
View file @
2ad9dfc0
...
@@ -6,5 +6,5 @@ ShaderImporter:
...
@@ -6,5 +6,5 @@ ShaderImporter:
nonModifiableTextures:
nonModifiableTextures:
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
userData:
userData:
assetBundleName:
shader graphs_normalstyleui
assetBundleName:
assetBundleVariant:
assetBundleVariant:
Assets/Shaders/Shader Graphs_RoyalStyle3D.shader.meta
View file @
2ad9dfc0
...
@@ -6,5 +6,5 @@ ShaderImporter:
...
@@ -6,5 +6,5 @@ ShaderImporter:
nonModifiableTextures:
nonModifiableTextures:
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
userData:
userData:
assetBundleName:
shader graphs_royalstyle3d
assetBundleName:
assetBundleVariant:
assetBundleVariant:
Assets/Shaders/Shader Graphs_RoyalStyleUI.shader.meta
View file @
2ad9dfc0
...
@@ -6,5 +6,5 @@ ShaderImporter:
...
@@ -6,5 +6,5 @@ ShaderImporter:
nonModifiableTextures:
nonModifiableTextures:
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
userData:
userData:
assetBundleName:
shader graphs_royalstyleui
assetBundleName:
assetBundleVariant:
assetBundleVariant:
Assets/Shaders/Shader Graphs_ShineStyle3D.shader.meta
View file @
2ad9dfc0
...
@@ -6,5 +6,5 @@ ShaderImporter:
...
@@ -6,5 +6,5 @@ ShaderImporter:
nonModifiableTextures:
nonModifiableTextures:
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
- _Texture2DAsset_90c6e35ef4304f289c279037152a03b7_Out_0_Texture2D: {fileID: 2800000, guid: ec3fe872e2e518246b2c356340f265c3, type: 3}
userData:
userData:
assetBundleName:
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