Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
M
MDPro3
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
26
Issues
26
List
Boards
Labels
Service Desk
Milestones
Merge Requests
3
Merge Requests
3
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
赤子奈落
MDPro3
Commits
c6c7d9da
Commit
c6c7d9da
authored
Aug 29, 2025
by
SherryChaos
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
bug fix
parent
dbc474e5
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
52 additions
and
41 deletions
+52
-41
Assets/Scripts/MDPro3/UI/Popup/Old/PopupDuelSelectCard.cs
Assets/Scripts/MDPro3/UI/Popup/Old/PopupDuelSelectCard.cs
+48
-37
Assets/Scripts/MDPro3/UI/Popup/Old/PopupDuelSelectCardItem.cs
...ts/Scripts/MDPro3/UI/Popup/Old/PopupDuelSelectCardItem.cs
+4
-4
No files found.
Assets/Scripts/MDPro3/UI/Popup/Old/PopupDuelSelectCard.cs
View file @
c6c7d9da
...
@@ -28,7 +28,7 @@ namespace MDPro3.UI
...
@@ -28,7 +28,7 @@ namespace MDPro3.UI
public
GameObject
arrow
;
public
GameObject
arrow
;
public
int
s
electedCount
public
int
S
electedCount
{
{
get
get
{
{
...
@@ -40,11 +40,10 @@ namespace MDPro3.UI
...
@@ -40,11 +40,10 @@ namespace MDPro3.UI
Refresh
();
Refresh
();
}
}
}
}
private
int
m_selectedCount
;
private
OcgCore
core
;
int
m_selectedCount
;
public
List
<
PopupDuelSelectCardItem
>
monos
=
new
();
OcgCore
core
;
public
List
<
PopupDuelSelectCardItem
>
monos
=
new
List
<
PopupDuelSelectCardItem
>();
public
override
void
InitializeSelections
()
public
override
void
InitializeSelections
()
{
{
...
@@ -183,12 +182,12 @@ namespace MDPro3.UI
...
@@ -183,12 +182,12 @@ namespace MDPro3.UI
}
}
else
else
{
{
if
(
s
electedCount
>=
min
)
if
(
S
electedCount
>=
min
)
btnConfirm
.
GetComponent
<
ButtonPress
>().
SetInteractable
(
true
);
btnConfirm
.
GetComponent
<
ButtonPress
>().
SetInteractable
(
true
);
else
else
btnConfirm
.
GetComponent
<
ButtonPress
>().
SetInteractable
(
false
);
btnConfirm
.
GetComponent
<
ButtonPress
>().
SetInteractable
(
false
);
if
(
s
electedCount
>=
max
)
if
(
S
electedCount
>=
max
)
{
{
foreach
(
var
mono
in
monos
)
foreach
(
var
mono
in
monos
)
if
(!
mono
.
selected
)
if
(!
mono
.
selected
)
...
@@ -218,6 +217,7 @@ namespace MDPro3.UI
...
@@ -218,6 +217,7 @@ namespace MDPro3.UI
list
.
Add
(
mono
.
card
);
list
.
Add
(
mono
.
card
);
return
list
;
return
list
;
}
}
private
bool
CheckSelectable
(
GameCard
card
,
List
<
GameCard
>
addedCards
=
null
)
private
bool
CheckSelectable
(
GameCard
card
,
List
<
GameCard
>
addedCards
=
null
)
{
{
bool
returnValue
=
false
;
bool
returnValue
=
false
;
...
@@ -316,40 +316,51 @@ namespace MDPro3.UI
...
@@ -316,40 +316,51 @@ namespace MDPro3.UI
break
;
break
;
case
GameMessage
.
SelectIdleCmd
:
case
GameMessage
.
SelectIdleCmd
:
case
GameMessage
.
SelectBattleCmd
:
case
GameMessage
.
SelectBattleCmd
:
foreach
(
var
mono
in
monos
)
PopupDuelSelectCardItem
selectedCard
=
null
;
foreach
(
var
mono
in
monos
)
if
(
mono
.
selected
)
if
(
mono
.
selected
)
{
{
int
response
=
0
;
selectedCard
=
mono
;
if
(
hint
==
InterString
.
Get
(
"选择效果发动。"
))
break
;
{
}
if
(
mono
.
card
.
effects
.
Count
==
1
)
response
=
mono
.
card
.
effects
[
0
].
ptr
;
if
(
selectedCard
==
null
)
else
break
;
{
var
selections
=
new
List
<
string
>()
{
InterString
.
Get
(
"效果选择"
)
};
int
response
=
0
;
var
responses
=
new
List
<
int
>
{
};
bool
needSend
=
true
;
for
(
var
i
=
0
;
i
<
mono
.
card
.
effects
.
Count
;
i
++)
if
(
hint
==
InterString
.
Get
(
"选择效果发动。"
))
{
{
var
desc
=
mono
.
card
.
effects
[
i
].
desc
;
if
(
selectedCard
.
card
.
effects
.
Count
==
1
)
if
(
desc
.
Length
<=
2
)
response
=
selectedCard
.
card
.
effects
[
0
].
ptr
;
desc
=
InterString
.
Get
(
"发动效果"
);
else
selections
.
Add
(
desc
);
{
responses
.
Add
(
mono
.
card
.
effects
[
i
].
ptr
);
var
selections
=
new
List
<
string
>()
{
InterString
.
Get
(
"效果选择"
)
};
}
var
responses
=
new
List
<
int
>
{
};
Program
.
instance
.
ocgcore
.
GetUI
<
OcgCoreUI
>().
ShowPopupSelection
(
selections
,
responses
);
for
(
var
i
=
0
;
i
<
selectedCard
.
card
.
effects
.
Count
;
i
++)
}
}
else
{
{
foreach
(
var
btn
in
mono
.
card
.
buttons
)
var
desc
=
selectedCard
.
card
.
effects
[
i
].
desc
;
if
(
btn
.
type
==
ButtonType
.
SpSummon
)
if
(
desc
.
Length
<=
2
)
response
=
btn
.
response
[
0
];
desc
=
InterString
.
Get
(
"发动效果"
);
selections
.
Add
(
desc
);
responses
.
Add
(
selectedCard
.
card
.
effects
[
i
].
ptr
);
}
}
binaryMaster
=
new
BinaryMaster
();
Program
.
instance
.
ocgcore
.
GetUI
<
OcgCoreUI
>().
ShowPopupSelection
(
selections
,
responses
);
binaryMaster
.
writer
.
Write
(
response
);
needSend
=
false
;
Program
.
instance
.
ocgcore
.
SendReturn
(
binaryMaster
.
Get
());
break
;
}
}
}
else
{
foreach
(
var
btn
in
selectedCard
.
card
.
buttons
)
if
(
btn
.
type
==
ButtonType
.
SpSummon
)
response
=
btn
.
response
[
0
];
}
if
(
needSend
)
{
binaryMaster
=
new
BinaryMaster
();
binaryMaster
.
writer
.
Write
(
response
);
Program
.
instance
.
ocgcore
.
SendReturn
(
binaryMaster
.
Get
());
}
break
;
break
;
case
GameMessage
.
AnnounceCard
:
case
GameMessage
.
AnnounceCard
:
foreach
(
var
mono
in
monos
)
foreach
(
var
mono
in
monos
)
...
@@ -444,7 +455,7 @@ namespace MDPro3.UI
...
@@ -444,7 +455,7 @@ namespace MDPro3.UI
}
}
IEnumerator
DisposeAsync
()
private
IEnumerator
DisposeAsync
()
{
{
foreach
(
var
mono
in
monos
)
foreach
(
var
mono
in
monos
)
yield
return
mono
.
DisposeAsync
();
yield
return
mono
.
DisposeAsync
();
...
...
Assets/Scripts/MDPro3/UI/Popup/Old/PopupDuelSelectCardItem.cs
View file @
c6c7d9da
...
@@ -185,7 +185,7 @@ namespace MDPro3.UI
...
@@ -185,7 +185,7 @@ namespace MDPro3.UI
{
{
if
((
Time
.
time
-
clickTime
)
<
doubleClickTime
*
Time
.
timeScale
)
if
((
Time
.
time
-
clickTime
)
<
doubleClickTime
*
Time
.
timeScale
)
{
{
if
(
manager
.
s
electedCount
==
1
&&
manager
.
min
==
1
&&
manager
.
max
==
1
)
if
(
manager
.
S
electedCount
==
1
&&
manager
.
min
==
1
&&
manager
.
max
==
1
)
manager
.
OnConfirm
();
manager
.
OnConfirm
();
else
else
UnselectThis
();
UnselectThis
();
...
@@ -221,7 +221,7 @@ namespace MDPro3.UI
...
@@ -221,7 +221,7 @@ namespace MDPro3.UI
{
{
if
(
selected
)
return
;
if
(
selected
)
return
;
selected
=
true
;
selected
=
true
;
manager
.
s
electedCount
++;
manager
.
S
electedCount
++;
if
(
Program
.
instance
.
ocgcore
.
currentMessage
==
GameMessage
.
ConfirmCards
)
if
(
Program
.
instance
.
ocgcore
.
currentMessage
==
GameMessage
.
ConfirmCards
)
{
{
...
@@ -231,7 +231,7 @@ namespace MDPro3.UI
...
@@ -231,7 +231,7 @@ namespace MDPro3.UI
else
else
{
{
orderBase
.
SetActive
(
true
);
orderBase
.
SetActive
(
true
);
orderText
.
text
=
manager
.
s
electedCount
.
ToString
();
orderText
.
text
=
manager
.
S
electedCount
.
ToString
();
}
}
}
}
...
@@ -253,7 +253,7 @@ namespace MDPro3.UI
...
@@ -253,7 +253,7 @@ namespace MDPro3.UI
{
{
if
(!
selected
||
unselectable
)
return
;
if
(!
selected
||
unselectable
)
return
;
selected
=
false
;
selected
=
false
;
manager
.
s
electedCount
--;
manager
.
S
electedCount
--;
if
(!
manager
.
order
)
if
(!
manager
.
order
)
checkOn
.
SetActive
(
false
);
checkOn
.
SetActive
(
false
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment