Commit e26025d6 authored by mercury233's avatar mercury233

show disabled buttons but just gu it

parent 9a9d08c9
......@@ -18,8 +18,8 @@ public class Menu : WindowServantSP
UIHelper.registEvent(gameObject, "deck_", onClickSelectDeck);
UIHelper.registEvent(gameObject, "online_", onClickOnline);
UIHelper.registEvent(gameObject, "replay_", onClickReplay);
//UIHelper.registEvent(gameObject, "single_", onClickPizzle);
//UIHelper.registEvent(gameObject, "ai_", onClickAI);
UIHelper.registEvent(gameObject, "single_", Program.gugugu);
UIHelper.registEvent(gameObject, "ai_", Program.gugugu);
UIHelper.registEvent(gameObject, "exit_", onClickExit);
//(new Thread(up)).Start();
}
......
......@@ -995,4 +995,8 @@ public class Program : MonoBehaviour
#endregion
public static void gugugu()
{
PrintToChat(InterString.Get("非常抱歉,因为技术原因,此功能暂时无法使用。请关注官方网站获取更多消息。"));
}
}
......@@ -22,7 +22,7 @@ public class selectReplay : WindowServantSP
UIHelper.registEvent(gameObject, "delete_", onDelete);
UIHelper.registEvent(gameObject, "yrp_", onYrp);
UIHelper.registEvent(gameObject, "ydk_", onYdk);
//UIHelper.registEvent(gameObject, "god_", onGod);
UIHelper.registEvent(gameObject, "god_", Program.gugugu);
UIHelper.registEvent(gameObject, "value_", onValue);
setSortLable();
superScrollView.install();
......
......@@ -108,7 +108,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!1 &114010
GameObject:
m_ObjectHideFlags: 1
......@@ -367,7 +367,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!1 &171908
GameObject:
m_ObjectHideFlags: 1
......
......@@ -273,7 +273,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!1 &163040
GameObject:
m_ObjectHideFlags: 1
......@@ -544,7 +544,7 @@ GameObject:
m_Component:
- component: {fileID: 446170}
- component: {fileID: 11477694}
m_Layer: 5
m_Layer: 18
m_Name: panel_
m_TagString: Untagged
m_Icon: {fileID: 0}
......@@ -965,7 +965,7 @@ Transform:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 197804}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
......
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