Commit c96f9019 authored by POLYMER's avatar POLYMER

fix

parent d9b8c8db
...@@ -7094,6 +7094,7 @@ ...@@ -7094,6 +7094,7 @@
17339080 0 17339080 0
60001311 0 60001311 0
12882040 0 12882040 0
17339130 0
#limit #limit
33403513 1 33403513 1
82204250 0 82204250 0
......
...@@ -90,7 +90,7 @@ function cm.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -90,7 +90,7 @@ function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,0) tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,0)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit) e1:SetValue(cm.eqlimit)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
local s,id=GetID() local s,id=GetID()
s.ui_hint_effect = s.ui_hint_effect or {} s.ui_hint_effect = s.ui_hint_effect or {}
local CORE_ID = 40020353 local CORE_ID = 40020353
local ArmedIntervention = CORE_ID local ArmedIntervention = CORE_ID
local ArmedIntervention_UI = CORE_ID + 10000 local ArmedIntervention_UI = CORE_ID + 10000
--CB --CB
s.named_with_CelestialBeing=1 s.named_with_CelestialBeing=1
...@@ -155,7 +155,7 @@ function s.lvop(e,tp,eg,ep,ev,re,r,rp) ...@@ -155,7 +155,7 @@ function s.lvop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(3) e1:SetValue(3)
e1:SetReset(RESET_EVENT+RESETS_STANDARD_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local current_lv = c:GetLevel() local current_lv = c:GetLevel()
......
...@@ -45,8 +45,7 @@ function s.initial_effect(c) ...@@ -45,8 +45,7 @@ function s.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.spcfilter(c,e,tp) function s.spcfilter(c,e,tp)
return s.CelestialBeing(c) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_UNION) return s.CelestialBeing(c) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_UNION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
...@@ -129,7 +128,7 @@ function s.actop(e,tp,eg,ep,ev,re,r,rp) ...@@ -129,7 +128,7 @@ function s.actop(e,tp,eg,ep,ev,re,r,rp)
if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
local g=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_DECK,0,nil) local g=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_DECK,0,nil,e,tp)
if g:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if g:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......
...@@ -65,7 +65,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -65,7 +65,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.thfilter(c) function s.thfilter(c)
return s.Exia(c) and c:IsType(TYPE_MONSTER) and not c:GetCode(id) and c:IsAbleToHand() return s.Exia(c) and c:IsType(TYPE_MONSTER) and not c:IsCode(id) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -58,7 +58,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -58,7 +58,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.thfilter(c) function s.thfilter(c)
return s.Kyrios(c) and c:IsType(TYPE_MONSTER) and not c:GetCode(id) and c:IsAbleToHand() return s.Kyrios(c) and c:IsType(TYPE_MONSTER) and not c:IsCode(id) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -57,7 +57,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -57,7 +57,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.thfilter(c) function s.thfilter(c)
return s.Dynames(c) and c:IsType(TYPE_MONSTER) and not c:GetCode(id) and c:IsAbleToHand() return s.Dynames(c) and c:IsType(TYPE_MONSTER) and not c:IsCode(id) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -58,7 +58,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -58,7 +58,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.thfilter(c) function s.thfilter(c)
return s.Virtue(c) and c:IsType(TYPE_MONSTER) and not c:GetCode(id) and c:IsAbleToHand() return s.Virtue(c) and c:IsType(TYPE_MONSTER) and not c:IsCode(id) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -7,13 +7,12 @@ function s.CelestialBeing(c) ...@@ -7,13 +7,12 @@ function s.CelestialBeing(c)
return m and m.named_with_CelestialBeing return m and m.named_with_CelestialBeing
end end
function s.initial_effect(c) function s.initial_effect(c)
e1:SetDescription(aux.Stringid(id,0))
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -28,15 +27,11 @@ function s.initial_effect(c) ...@@ -28,15 +27,11 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=3 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function s.thfilter(c) function s.thfilter(c)
return s.CelestialBeing(c) and not c:GetCode(id) and c:IsAbleToHand() return s.CelestialBeing(c) and not c:IsCode(id) and c:IsAbleToHand()
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
...@@ -45,14 +40,15 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -45,14 +40,15 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmDecktop(tp,3) Duel.ConfirmDecktop(tp,3)
local g=Duel.GetDecktopGroup(tp,3) local g=Duel.GetDecktopGroup(tp,3)
if #g>0 then if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.DisableShuffleCheck() Duel.DisableShuffleCheck()
if g:IsExists(s.thfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then if g:IsExists(s.thfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,s.thfilter,1,1,nil) local sg=g:FilterSelect(tp,s.thfilter,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg) Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
g:Sub(sg) g:Sub(sg)
end end
...@@ -60,7 +56,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -60,7 +56,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end end
end end
-- ②
function s.imtg(e,c) function s.imtg(e,c)
return s.CelestialBeing(c) and c:IsRace(RACE_MACHINE) and bit.band(c:GetType(),TYPE_RITUAL)~=0 return s.CelestialBeing(c) and c:IsRace(RACE_MACHINE) and bit.band(c:GetType(),TYPE_RITUAL)~=0
......
...@@ -36,7 +36,7 @@ function s.initial_effect(c) ...@@ -36,7 +36,7 @@ function s.initial_effect(c)
end end
end end
function s.costfilter(c,e,tp) function s.costfilter(c,e,tp)
return c:IsSetCard(0xdce) and c:IsType(TYPE_MONSTER) and not c:IsPublic() return c:IsSetCard(0xdce) and not c:IsPublic()
end end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -14,10 +14,11 @@ function s.initial_effect(c) ...@@ -14,10 +14,11 @@ function s.initial_effect(c)
c:RegisterEffect(e0) c:RegisterEffect(e0)
--todeck --todeck
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(52068432,1)) e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_REMOVE) e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.tdcon) e3:SetCondition(s.tdcon)
e3:SetTarget(s.tdtg) e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop) e3:SetOperation(s.tdop)
......
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