Commit 664999db authored by POLYMER's avatar POLYMER

fix

parent fd434197
...@@ -4,6 +4,7 @@ function c9910911.initial_effect(c) ...@@ -4,6 +4,7 @@ function c9910911.initial_effect(c)
aux.AddRitualProcGreater2(c,c9910911.filter,LOCATION_HAND+LOCATION_EXTRA,c9910911.mfilter) aux.AddRitualProcGreater2(c,c9910911.filter,LOCATION_HAND+LOCATION_EXTRA,c9910911.mfilter)
--set --set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
......
...@@ -13,7 +13,7 @@ function c9910912.initial_effect(c) ...@@ -13,7 +13,7 @@ function c9910912.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
......
...@@ -18,7 +18,7 @@ function c9910914.initial_effect(c) ...@@ -18,7 +18,7 @@ function c9910914.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--set --set
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES+CATEGORY_MSET+CATEGORY_SSET)
e3:SetType(EFFECT_TYPE_IGNITION) e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1) e3:SetCountLimit(1)
......
...@@ -21,7 +21,7 @@ function c9910918.initial_effect(c) ...@@ -21,7 +21,7 @@ function c9910918.initial_effect(c)
--set --set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9910918,1)) e2:SetDescription(aux.Stringid(9910918,1))
e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,9910918) e2:SetCountLimit(1,9910918)
......
...@@ -3,7 +3,7 @@ function c9910919.initial_effect(c) ...@@ -3,7 +3,7 @@ function c9910919.initial_effect(c)
aux.AddCodeList(c,9910871) aux.AddCodeList(c,9910871)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_SSET+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c9910919.condition) e1:SetCondition(c9910919.condition)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9910923.initial_effect(c) function c9910923.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TODECK+CATEGORY_CONTROL) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_SSET+CATEGORY_TODECK+CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,9910923) e1:SetCountLimit(1,9910923)
......
...@@ -3,7 +3,7 @@ function c9910926.initial_effect(c) ...@@ -3,7 +3,7 @@ function c9910926.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9910926,2)) e1:SetDescription(aux.Stringid(9910926,2))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TODECK+CATEGORY_CONTROL) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SSET+CATEGORY_TODECK+CATEGORY_POSITION+CATEGORY_MSET)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9910929.initial_effect(c) function c9910929.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TODECK) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SSET+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,9910929) e1:SetCountLimit(1,9910929)
......
...@@ -3,7 +3,7 @@ function c9910931.initial_effect(c) ...@@ -3,7 +3,7 @@ function c9910931.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9910931,2)) e1:SetDescription(aux.Stringid(9910931,2))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE+CATEGORY_TODECK+CATEGORY_HANDES) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE+CATEGORY_SSET+CATEGORY_TODECK+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND) e1:SetCode(EVENT_TO_HAND)
......
...@@ -41,6 +41,11 @@ end ...@@ -41,6 +41,11 @@ end
function c9910933.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function c9910933.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
if Duel.GetCurrentChain()>1 then
e:SetCategory(CATEGORY_DAMAGE+CATEGORY_SSET)
else
e:SetCategory(CATEGORY_DAMAGE)
end
end end
function c9910933.setfilter1(c) function c9910933.setfilter1(c)
return c:IsSetCard(0x3954) and c:IsType(TYPE_TRAP) and c:IsSSetable() return c:IsSetCard(0x3954) and c:IsType(TYPE_TRAP) and c:IsSSetable()
......
...@@ -25,7 +25,7 @@ function c9910934.initial_effect(c) ...@@ -25,7 +25,7 @@ function c9910934.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_POSITION) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_POSITION+CATEGORY_MSET)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING) e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
......
...@@ -12,7 +12,7 @@ function c9910947.initial_effect(c) ...@@ -12,7 +12,7 @@ function c9910947.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--set --set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
......
...@@ -15,6 +15,7 @@ function c9910953.initial_effect(c) ...@@ -15,6 +15,7 @@ function c9910953.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--set --set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
......
...@@ -16,7 +16,7 @@ function c9910957.initial_effect(c) ...@@ -16,7 +16,7 @@ function c9910957.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE) e2:SetCategory(CATEGORY_SSET+CATEGORY_TOHAND+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9910973.initial_effect(c) function c9910973.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER+CATEGORY_RELEASE) e1:SetCategory(CATEGORY_COUNTER+CATEGORY_RELEASE+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
......
...@@ -14,6 +14,7 @@ function c9910975.initial_effect(c) ...@@ -14,6 +14,7 @@ function c9910975.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--set monster --set monster
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9911014.initial_effect(c) function c9911014.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_RELEASE+CATEGORY_DESTROY+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
......
...@@ -15,7 +15,7 @@ function c9911015.initial_effect(c) ...@@ -15,7 +15,7 @@ function c9911015.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--set --set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9911021.initial_effect(c) function c9911021.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE+CATEGORY_SSET)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
......
...@@ -3,7 +3,7 @@ function c9911022.initial_effect(c) ...@@ -3,7 +3,7 @@ function c9911022.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--set --set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES) e1:SetCategory(CATEGORY_SSET+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9911022) e1:SetCountLimit(1,9911022)
......
...@@ -3,7 +3,7 @@ function c9911024.initial_effect(c) ...@@ -3,7 +3,7 @@ function c9911024.initial_effect(c)
aux.AddRitualProcGreater2(c,c9911024.ritual_filter,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE) aux.AddRitualProcGreater2(c,c9911024.ritual_filter,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
--to hand --to hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE) e1:SetRange(LOCATION_GRAVE)
......
...@@ -10,7 +10,7 @@ function c9911068.initial_effect(c) ...@@ -10,7 +10,7 @@ function c9911068.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--to hand/set --to hand/set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
...@@ -21,7 +21,7 @@ function c9911068.initial_effect(c) ...@@ -21,7 +21,7 @@ function c9911068.initial_effect(c)
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--negate attack --remove
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_REMOVE) e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
......
...@@ -12,6 +12,7 @@ function c9911072.initial_effect(c) ...@@ -12,6 +12,7 @@ function c9911072.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--set --set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9911078.initial_effect(c) function c9911078.initial_effect(c)
--position --position
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION) e1:SetCategory(CATEGORY_POSITION+CATEGORY_MSET+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9911106.initial_effect(c) function c9911106.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_SUMMON) e1:SetCategory(CATEGORY_POSITION+CATEGORY_MSET+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
...@@ -75,7 +75,7 @@ function c9911106.thtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -75,7 +75,7 @@ function c9911106.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c9911106.thop(e,tp,eg,ep,ev,re,r,rp) function c9911106.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9911106.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c9911106.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
......
...@@ -5,7 +5,6 @@ function c9911157.initial_effect(c) ...@@ -5,7 +5,6 @@ function c9911157.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--to hand --to hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
...@@ -50,9 +49,10 @@ end ...@@ -50,9 +49,10 @@ end
function c9911157.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c9911157.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT) if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT)
and Duel.IsExistingMatchingCard(c9911157.thfilter,tp,LOCATION_DECK,0,1,nil) end and Duel.IsExistingMatchingCard(c9911157.thfilter,tp,LOCATION_DECK,0,1,nil) end
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
if e:GetLabel()==1 then if e:GetLabel()==1 then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_POSITION) e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_POSITION+CATEGORY_MSET)
end end
end end
function c9911157.thop(e,tp,eg,ep,ev,re,r,rp) function c9911157.thop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
function c9911159.initial_effect(c) function c9911159.initial_effect(c)
--set --set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_HANDES+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE+LOCATION_HAND) e1:SetRange(LOCATION_MZONE+LOCATION_HAND)
e1:SetCountLimit(1,9911159) e1:SetCountLimit(1,9911159)
......
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