Commit 664999db authored by POLYMER's avatar POLYMER

fix

parent fd434197
......@@ -4,6 +4,7 @@ function c9910911.initial_effect(c)
aux.AddRitualProcGreater2(c,c9910911.filter,LOCATION_HAND+LOCATION_EXTRA,c9910911.mfilter)
--set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
......
......@@ -13,7 +13,7 @@ function c9910912.initial_effect(c)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
......
......@@ -18,7 +18,7 @@ function c9910914.initial_effect(c)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES+CATEGORY_MSET+CATEGORY_SSET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
......
......@@ -21,7 +21,7 @@ function c9910918.initial_effect(c)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9910918,1))
e2:SetCategory(CATEGORY_LEAVE_GRAVE)
e2:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,9910918)
......
......@@ -3,7 +3,7 @@ function c9910919.initial_effect(c)
aux.AddCodeList(c,9910871)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_SSET+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c9910919.condition)
......
......@@ -2,7 +2,7 @@
function c9910923.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TODECK+CATEGORY_CONTROL)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_SSET+CATEGORY_TODECK+CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,9910923)
......
......@@ -3,7 +3,7 @@ function c9910926.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9910926,2))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_TODECK+CATEGORY_CONTROL)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SSET+CATEGORY_TODECK+CATEGORY_POSITION+CATEGORY_MSET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
......
......@@ -2,7 +2,7 @@
function c9910929.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TODECK)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SSET+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,9910929)
......
......@@ -3,7 +3,7 @@ function c9910931.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9910931,2))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE+CATEGORY_TODECK+CATEGORY_HANDES)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE+CATEGORY_SSET+CATEGORY_TODECK+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
......
......@@ -41,6 +41,11 @@ end
function c9910933.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
if Duel.GetCurrentChain()>1 then
e:SetCategory(CATEGORY_DAMAGE+CATEGORY_SSET)
else
e:SetCategory(CATEGORY_DAMAGE)
end
end
function c9910933.setfilter1(c)
return c:IsSetCard(0x3954) and c:IsType(TYPE_TRAP) and c:IsSSetable()
......
......@@ -25,7 +25,7 @@ function c9910934.initial_effect(c)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_POSITION)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_POSITION+CATEGORY_MSET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
......
......@@ -12,7 +12,7 @@ function c9910947.initial_effect(c)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_LEAVE_GRAVE)
e2:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
......
......@@ -15,6 +15,7 @@ function c9910953.initial_effect(c)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
......
......@@ -16,7 +16,7 @@ function c9910957.initial_effect(c)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE)
e2:SetCategory(CATEGORY_SSET+CATEGORY_TOHAND+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
......
......@@ -2,7 +2,7 @@
function c9910973.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER+CATEGORY_RELEASE)
e1:SetCategory(CATEGORY_COUNTER+CATEGORY_RELEASE+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
......
......@@ -14,6 +14,7 @@ function c9910975.initial_effect(c)
c:RegisterEffect(e1)
--set monster
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
......
......@@ -2,7 +2,7 @@
function c9911014.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_DESTROY)
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_DESTROY+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
......
......@@ -15,7 +15,7 @@ function c9911015.initial_effect(c)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
......
......@@ -2,7 +2,7 @@
function c9911021.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE+CATEGORY_SSET)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
......
......@@ -3,7 +3,7 @@ function c9911022.initial_effect(c)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e1:SetCategory(CATEGORY_SSET+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9911022)
......
......@@ -3,7 +3,7 @@ function c9911024.initial_effect(c)
aux.AddRitualProcGreater2(c,c9911024.ritual_filter,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
......
......@@ -10,7 +10,7 @@ function c9911068.initial_effect(c)
c:RegisterEffect(e1)
--to hand/set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
......@@ -21,7 +21,7 @@ function c9911068.initial_effect(c)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--negate attack
--remove
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
......
......@@ -12,6 +12,7 @@ function c9911072.initial_effect(c)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
......
......@@ -2,7 +2,7 @@
function c9911078.initial_effect(c)
--position
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_MSET+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
......
......@@ -2,7 +2,7 @@
function c9911106.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_SUMMON)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_MSET+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
......@@ -75,7 +75,7 @@ function c9911106.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function c9911106.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9911106.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c9911106.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
......
......@@ -5,7 +5,6 @@ function c9911157.initial_effect(c)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
......@@ -50,9 +49,10 @@ end
function c9911157.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT)
and Duel.IsExistingMatchingCard(c9911157.thfilter,tp,LOCATION_DECK,0,1,nil) end
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
if e:GetLabel()==1 then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_POSITION)
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_POSITION+CATEGORY_MSET)
end
end
function c9911157.thop(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -2,6 +2,7 @@
function c9911159.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_HANDES+CATEGORY_SSET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE+LOCATION_HAND)
e1:SetCountLimit(1,9911159)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment