Commit 0f73f9bc authored by POLYMER's avatar POLYMER

fix

parent 1e506182
...@@ -9,6 +9,7 @@ function cm.initial_effect(c) ...@@ -9,6 +9,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -9,6 +9,7 @@ function cm.initial_effect(c) ...@@ -9,6 +9,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -9,6 +9,7 @@ function cm.initial_effect(c) ...@@ -9,6 +9,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -168,15 +168,17 @@ function cm.trtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -168,15 +168,17 @@ function cm.trtg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.trtg2(e,tp,eg,ep,ev,re,r,rp,chk) function cm.trtg2(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=re:GetHandler() local tc=re:GetHandler()
if chk==0 then return tc:IsRelateToEffect(re) and tc:IsFaceup() and tc:IsCanTurnSet() and tc:IsControler(1-tp) and tc~=e:GetHandler():GetEquipTarget() end if chk==0 then return eg:IsExists(cm.filter,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,tc,1,0,0) Duel.HintSelection(eg)
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,eg,1,0,0)
end end
function cm.trtg3(e,tp,eg,ep,ev,re,r,rp,chk) function cm.trtg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(Card.IsCanTurnSet,1,nil) end if chk==0 then return eg:IsExists(cm.filter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=eg:Filter(Card.IsCanTurnSet,nil) local g=eg:Filter(cm.filter,nil,tp)
if #g>1 then if #g>1 then
g=eg:FilterSelect(Card.IsCanTurnSet,1,1,nil) g=eg:FilterSelect(cm.filter,1,1,nil,tp)
end end
Duel.HintSelection(g) Duel.HintSelection(g)
Duel.SetTargetCard(g) Duel.SetTargetCard(g)
...@@ -202,7 +204,7 @@ function cm.trop(e,tp,eg,ep,ev,re,r,rp) ...@@ -202,7 +204,7 @@ function cm.trop(e,tp,eg,ep,ev,re,r,rp)
local rc=e:GetLabelObject() local rc=e:GetLabelObject()
local g=Group.CreateGroup() local g=Group.CreateGroup()
if e:GetCode()==EVENT_CHAINING then if e:GetCode()==EVENT_CHAINING then
g=Group.FromCards(re:GetHandler()):Filter(Card.IsRelateToEffect,nil,re) g=Group.FromCards(re:GetHandler()):Filter(Card.IsRelateToEffect,nil,e)
else else
g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
end end
......
...@@ -9,6 +9,7 @@ function cm.initial_effect(c) ...@@ -9,6 +9,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -11,6 +11,7 @@ function cm.initial_effect(c) ...@@ -11,6 +11,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -10,6 +10,7 @@ function cm.initial_effect(c) ...@@ -10,6 +10,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -10,6 +10,7 @@ function cm.initial_effect(c) ...@@ -10,6 +10,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -10,6 +10,7 @@ function cm.initial_effect(c) ...@@ -10,6 +10,7 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(cm.adcon) e1:SetCondition(cm.adcon)
e1:SetCost(cm.adcost) e1:SetCost(cm.adcost)
e1:SetTarget(cm.adtg) e1:SetTarget(cm.adtg)
......
...@@ -53,7 +53,7 @@ function cm.matop(e,tp,eg,ep,ev,re,r,rp) ...@@ -53,7 +53,7 @@ function cm.matop(e,tp,eg,ep,ev,re,r,rp)
local attro=tc:GetAttribute() local attro=tc:GetAttribute()
local races=e:GetHandler():GetRace() local races=e:GetHandler():GetRace()
local attrs=e:GetHandler():GetAttribute() local attrs=e:GetHandler():GetAttribute()
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 or not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
local i=0 local i=0
while i<=0xffff do while i<=0xffff do
......
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