1. 21 Oct, 2024 2 commits
  2. 19 Oct, 2024 1 commit
  3. 18 Oct, 2024 2 commits
  4. 16 Oct, 2024 2 commits
  5. 12 Oct, 2024 1 commit
  6. 03 Oct, 2024 2 commits
  7. 29 Sep, 2024 1 commit
  8. 26 Sep, 2024 4 commits
  9. 24 Sep, 2024 1 commit
  10. 23 Sep, 2024 1 commit
  11. 11 Sep, 2024 2 commits
  12. 08 Sep, 2024 1 commit
  13. 07 Sep, 2024 2 commits
  14. 06 Sep, 2024 1 commit
  15. 02 Sep, 2024 4 commits
  16. 01 Sep, 2024 1 commit
  17. 31 Aug, 2024 1 commit
  18. 29 Aug, 2024 1 commit
  19. 18 Aug, 2024 3 commits
  20. 14 Aug, 2024 3 commits
  21. 11 Aug, 2024 2 commits
    • Chen Bill's avatar
      deckManager: add LoadCurrentDeck, SaveDeckBuffer (#2571) · 848348ca
      Chen Bill authored
      * update LoadDeck from int array
      
      * update LoadDeck from std::istringstream
      
      * reorder
      
      * rename to LoadCurrentDeck
      
      * akways clear current_deck in LoadCurrentDeck
      
      * reorder
      
      * change LoadDeck from std::istringstream
      
      * set errorcode for TYPE_TOKEN
      
      * use LoadDeck in export deck
      
      * update LoadSide
      
      * fix CheckDeck
      
      * fix LoadLFListSingle
      
      * minor fix
      
      * add SaveDeckBuffer
      
      * fix LoadSide
      
      * update LoadDeck(Deck&, std::istringstream&
      848348ca
    • Chen Bill's avatar
      clean config.h (#2568) · 080d7781
      Chen Bill authored
      * move header files to game.h
      
      * include mutex when necessary
      
      * include myfilesystem.h when necessary
      
      * include thread when necessary
      
      * include string
      
      * include GL when necessary
      
      * remove #pragma once
      
      * rename guard macro to YGOPRO_CONFIG_H
      
      * fix warning C4456, C4458
      
      * move GL to game.h
      
      * use <cstring> functions
      
      * include <wchar.h>
      080d7781
  22. 09 Aug, 2024 1 commit
  23. 08 Aug, 2024 1 commit