- 19 Sep, 2018 1 commit
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- 18 Sep, 2018 1 commit
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DailyShana authored
 
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- 16 Sep, 2018 2 commits
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DailyShana authored
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DailyShana authored
 
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- 15 Sep, 2018 1 commit
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nanahira authored
 
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- 14 Sep, 2018 4 commits
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DailyShana authored
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mercury233 authored
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nanahira authored
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DailyShana authored
 
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- 12 Sep, 2018 2 commits
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DailyShana authored
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DailyShana authoredlen paramter of preload_script is useless 
 
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- 09 Sep, 2018 2 commits
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DailyShana authored
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DailyShana authored
 
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- 08 Sep, 2018 1 commit
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mercury233 authored
 
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- 07 Sep, 2018 2 commits
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mercury233 authored
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DailyShana authored
 
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- 28 Aug, 2018 1 commit
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nanahira authored
 
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- 25 Aug, 2018 1 commit
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DailyShana authored
 
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- 19 Aug, 2018 1 commit
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mercury233 authored
 
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- 16 Aug, 2018 3 commits
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mercury233 authored
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mercury233 authored
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mercury233 authored
 
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- 12 Aug, 2018 1 commit
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DailyShana authored* update loading expansion script * update * Revert "update" This reverts commit 30415ba8. 
 
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- 11 Aug, 2018 1 commit
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mercury233 authored
 
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- 09 Aug, 2018 1 commit
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mercury233 authored
 
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- 08 Aug, 2018 4 commits
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DailyShana authored
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DailyShana authored
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mercury233 authored
 
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- 07 Aug, 2018 1 commit
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DailyShana authored
 
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- 04 Aug, 2018 1 commit
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DailyShana authored
 
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- 31 Jul, 2018 2 commits
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nanahira authored
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- 30 Jul, 2018 1 commit
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mercury233 authored* search alias when searching card code * fix card artworks offset * fix 
 
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- 29 Jul, 2018 3 commits
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DailyShana authoredReplayMode::Undo() is in the same threat of the Game::MainLoop(), so the gMutex.Lock() there is meaningless. 
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DailyShana authored
 
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- 28 Jul, 2018 3 commits
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mercury233 authored
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nanahira authored
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mercury233 authored
 
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