- 20 Jun, 2016 1 commit
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DailyShana authored
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- 19 Jun, 2016 2 commits
- 18 Jun, 2016 1 commit
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mercury233 authored
revert part of b8f08756
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- 14 Jun, 2016 1 commit
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Tianchenglipu authored
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- 13 Jun, 2016 1 commit
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VanillaSalt authored
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- 10 Jun, 2016 3 commits
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VanillaSalt authored
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VanillaSalt authored
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- 05 Jun, 2016 2 commits
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DailyShana authored
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DailyShana authored
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- 04 Jun, 2016 2 commits
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VanillaSalt authored
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salix5 authored
Now choose attack target after replay is cancelable.
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- 03 Jun, 2016 3 commits
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salix5 authored
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salix5 authored
Now it will not consider EFFECT_CANNOT_BE_BATTLE_TARGET when checking current attack target before entering damage step.
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salix5 authored
ACTIVITY_ATTACK The binary counter for 'cannot attack' oath effect. The player may break this condition when: 1. atttack announce in battle step 2. attack made by card effect(Ex. Dice Roll Battle)
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- 01 Jun, 2016 4 commits
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salix5 authored
check at EVENT_BE_BATTLE_TARGET and begining of damage calculation.
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salix5 authored
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salix5 authored
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salix5 authored
http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=19155&keyword=&tag=-1 Now unexpected ending of damage step will raise EVENT_DAMAGE_STEP_END.
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- 31 May, 2016 3 commits
- 28 May, 2016 3 commits
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VanillaSalt authored
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VanillaSalt authored
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salix5 authored
Now the players cannot enter EP if they have at least 1 attackable monster with EFFECT_MUST_ATTACK.
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- 27 May, 2016 1 commit
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VanillaSalt authored
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- 25 May, 2016 1 commit
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salix5 authored
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- 24 May, 2016 1 commit
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salix5 authored
check: 1. EFFECT_EXTRA_ATTACK 2. chain attack 3. EFFECT_EXTRA_ATTACK_MONSTER 4. effects with target limit(chain attack with a target, EFFECT_ATTACK_ALL) http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=14710&keyword=&tag=-1 Now the system uses field id instead of real field id. http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=15829&keyword=&tag=-1 Now Duel.ChangeAttackTarget() cannot change the attack of monsters with EFFECT_CANNOT_DIRECT_ATTACK into direct attack.
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- 22 May, 2016 1 commit
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DailyShana authored
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- 21 May, 2016 1 commit
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VanillaSalt authored
avoid conflict of core.destroy_set
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- 20 May, 2016 1 commit
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DailyShana authored
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- 19 May, 2016 1 commit
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- 17 May, 2016 4 commits
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salix5 authored
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salix5 authored
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VanillaSalt authored
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VanillaSalt authored
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- 16 May, 2016 3 commits
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salix5 authored
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salix5 authored
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salix5 authored
removed: sub_attacker, sub_attack_target: Changing attack target is done by functions attack_cancelable: It is removed since it will interrupt attack-announce related parts. Duel.ReplaceAttacker(): No longer used. EFFECT_RISE_TO_FULL_HEIGHT: It is used by "Rise to Full Height". EFFECT_ONLY_ATTACK_MONSTER: The opponent monsters can only attack monster X. EFFECT_ONLY_BE_ATTACKED: The targets of EFFECT_RISE_TO_FULL_HEIGHT/EFFECT_ONLY_ATTACK_MONSTER. EFFECT_MUST_ATTACK_MONSTER: If the opponent monsters attack, they can only attack monster X. EFFECT_MUST_BE_ATTACKED: The targets of EFFECT_MUST_ATTACK_MONSTER. EFFECT_MUST_ATTACK: The opponent monsters must attack. Duel.ChangeAttackTarget(): Now it will change the attacker and raise events. Duel.HintSelection(): Now it will not move cards. attack_state_count/announce_count: 1. If no target exists, it increases after attack announce. 2. If there are targets, it increases after traget selection.
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