- 12 Jul, 2016 1 commit
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edo9300 authored
 
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 - 11 Jul, 2016 4 commits
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DailyShana authored
This reverts commit dd955dba.
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salix5 authored
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salix5 authored
 
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 - 07 Jul, 2016 1 commit
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DailyShana authored
 
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 - 06 Jul, 2016 1 commit
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DailyShana authored
 
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 - 30 Jun, 2016 5 commits
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VanillaSalt authored
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DailyShana authored
cards affected by EFFECT_FORBIDDEN should be sent to grave instead when returning to field
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VanillaSalt authored
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salix5 authored
Single EFFECT_SET_BASE_ATTACK should reset single attack-assigning effects.
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salix5 authored
get_attack_target() classified into 2 categories: 1.attacker=pcard 2.otherwise The main differences are attack counts and EFFECT_ATTACK_ALL counts. confirm_attack_target() Now battle step replay rule will use this function instead.
 
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 - 28 Jun, 2016 1 commit
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salix5 authored
data in root directory should have a higher priority
 
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 - 27 Jun, 2016 4 commits
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DailyShana authored
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DailyShana authored
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DailyShana authored
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nekrozar authored
 
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 - 25 Jun, 2016 1 commit
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DailyShana authored
 
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 - 22 Jun, 2016 1 commit
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DailyShana authored
 
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 - 21 Jun, 2016 1 commit
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VanillaSalt authored
 
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 - 20 Jun, 2016 1 commit
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DailyShana authored
 
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 - 19 Jun, 2016 2 commits
 - 18 Jun, 2016 1 commit
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mercury233 authored
revert part of b8f08756
 
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 - 14 Jun, 2016 1 commit
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Tianchenglipu authored
 
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 - 13 Jun, 2016 1 commit
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VanillaSalt authored
 
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 - 10 Jun, 2016 3 commits
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VanillaSalt authored
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VanillaSalt authored
 
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 - 05 Jun, 2016 2 commits
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DailyShana authored
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DailyShana authored
 
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 - 04 Jun, 2016 2 commits
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VanillaSalt authored
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salix5 authored
Now choose attack target after replay is cancelable.
 
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 - 03 Jun, 2016 3 commits
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salix5 authored
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salix5 authored
Now it will not consider EFFECT_CANNOT_BE_BATTLE_TARGET when checking current attack target before entering damage step.
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salix5 authored
ACTIVITY_ATTACK The binary counter for 'cannot attack' oath effect. The player may break this condition when: 1. atttack announce in battle step 2. attack made by card effect(Ex. Dice Roll Battle)
 
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 - 01 Jun, 2016 4 commits
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salix5 authored
check at EVENT_BE_BATTLE_TARGET and begining of damage calculation.
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salix5 authored
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salix5 authored
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salix5 authored
http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=19155&keyword=&tag=-1 Now unexpected ending of damage step will raise EVENT_DAMAGE_STEP_END.
 
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