- 08 Feb, 2017 1 commit
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VanillaSalt authored
 
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- 04 Feb, 2017 1 commit
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VanillaSalt authored
 
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- 31 Jan, 2017 1 commit
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VanillaSalt authored
 
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- 30 Jan, 2017 1 commit
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VanillaSalt authored
 
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- 29 Jan, 2017 2 commits
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VanillaSalt authored
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DailyShana authored
 
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- 24 Jan, 2017 1 commit
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VanillaSalt authored
 
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- 22 Jan, 2017 1 commit
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salix5 authoredNow the attack target can be null. (for c93599951) 
 
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- 05 Jan, 2017 1 commit
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DailyShana authored
 
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- 04 Jan, 2017 1 commit
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salix5 authored
 
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- 02 Jan, 2017 1 commit
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salix5 authored1. Now cards sp_summoned by Duel.SpecialSummonStep() will not be counted into cards on the filed in every script function. 2. If a card fails to return to field, it should be sent to grave by REASON_RULE. 
 
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- 01 Jan, 2017 1 commit
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VanillaSalt authored
 
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- 31 Dec, 2016 3 commits
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DailyShana authored
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DailyShana authored
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VanillaSalt authored
 
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- 30 Dec, 2016 3 commits
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lllyasviel authoredchange priority of loading scripts 
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mercury233 authoredThis reverts commit 7058e371. 
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DailyShana authored
 
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- 29 Dec, 2016 1 commit
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salix5 authoredNow a player can remove 2^16-1=65535 counters from each card. 
 
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- 28 Dec, 2016 4 commits
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salix5 authored
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DailyShana authored
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VanillaSalt authored
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salix5 authoredhttp://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=14083&keyword=&tag=-1 http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12625&keyword=&tag=-1 Now negate/disable activation effects can be activated after effects cannot be negated/disabled, and nothing will happen in resolution. The condition inside ocgcore is moved to check_chain_negate(), check_chain_disable(). 
 
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- 27 Dec, 2016 1 commit
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DailyShana authored
 
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- 23 Dec, 2016 1 commit
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DailyShana authored
 
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- 22 Dec, 2016 1 commit
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DailyShana authored
 
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- 21 Dec, 2016 3 commits
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DailyShana authored
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VanillaSalt authored
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salix5 authoredDuel.CheckTribute() Now it will check if there exist min<=i<=max such that releasing i tributes is possible. (Note that relaesing k tributes is different from releasing k monsters, since some monsters can be treated as 2 or more monsters) The proof of correctness is shown below. field::get_summon_release_exlist() This function is just a support function of check_tribute(), and now it will not modify release_param. card::is_can_be_summoned() The aegument peffect is a special case used by effects that change theordinary summon procedure (c80921533), and now it is seperated from normal cases. TODO: check min_tribute in scripts Duel.CheckTribute(c,k,k) 
 
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- 20 Dec, 2016 6 commits
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DailyShana authored
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DailyShana authored
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DailyShana authored
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DailyShana authored
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salix5 authoredTODO: Add e1:SetValue(SUMMON_TYPE_ADVANCE+k) Duel.CheckTribute(c,k) in EFFECT_SUMMON_PROC, EFFECT_LIMIT_SUMMON_PROC, EFFECT_SET_PROC, EFFECT_LIMIT_SET_PROC scripts 
 
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- 19 Dec, 2016 3 commits
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VanillaSalt authored
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DailyShana authored
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DailyShana authored
 
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- 18 Dec, 2016 1 commit
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DailyShana authored
 
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- 17 Dec, 2016 1 commit
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DailyShana authored
 
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