Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro-core
Commits
8a15b091
Commit
8a15b091
authored
Jan 30, 2017
by
VanillaSalt
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update SetUniqueOnField
parent
56a07d91
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
78 additions
and
45 deletions
+78
-45
card.cpp
card.cpp
+0
-4
card.h
card.h
+1
-1
field.cpp
field.cpp
+73
-23
field.h
field.h
+1
-0
operations.cpp
operations.cpp
+3
-17
No files found.
card.cpp
View file @
8a15b091
...
@@ -1311,8 +1311,6 @@ int32 card::add_effect(effect* peffect) {
...
@@ -1311,8 +1311,6 @@ int32 card::add_effect(effect* peffect) {
remove_effect
(
rm
->
second
);
remove_effect
(
rm
->
second
);
}
}
}
}
if
(
peffect
->
code
==
EFFECT_CHANGE_CODE
)
unique_uid
=
pduel
->
game_field
->
infos
.
field_id
++
;
eit
=
single_effect
.
insert
(
std
::
make_pair
(
peffect
->
code
,
peffect
));
eit
=
single_effect
.
insert
(
std
::
make_pair
(
peffect
->
code
,
peffect
));
}
else
if
(
peffect
->
type
&
EFFECT_TYPE_EQUIP
)
{
}
else
if
(
peffect
->
type
&
EFFECT_TYPE_EQUIP
)
{
eit
=
equip_effect
.
insert
(
std
::
make_pair
(
peffect
->
code
,
peffect
));
eit
=
equip_effect
.
insert
(
std
::
make_pair
(
peffect
->
code
,
peffect
));
...
@@ -1390,8 +1388,6 @@ void card::remove_effect(effect* peffect) {
...
@@ -1390,8 +1388,6 @@ void card::remove_effect(effect* peffect) {
void
card
::
remove_effect
(
effect
*
peffect
,
effect_container
::
iterator
it
)
{
void
card
::
remove_effect
(
effect
*
peffect
,
effect_container
::
iterator
it
)
{
card
*
check_target
=
this
;
card
*
check_target
=
this
;
if
(
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
{
if
(
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
{
if
(
peffect
->
code
==
EFFECT_CHANGE_CODE
)
unique_uid
=
pduel
->
game_field
->
infos
.
field_id
++
;
single_effect
.
erase
(
it
);
single_effect
.
erase
(
it
);
}
else
if
(
peffect
->
type
&
EFFECT_TYPE_EQUIP
)
{
}
else
if
(
peffect
->
type
&
EFFECT_TYPE_EQUIP
)
{
equip_effect
.
erase
(
it
);
equip_effect
.
erase
(
it
);
...
...
card.h
View file @
8a15b091
...
@@ -126,7 +126,7 @@ public:
...
@@ -126,7 +126,7 @@ public:
uint16
turnid
;
uint16
turnid
;
uint16
turn_counter
;
uint16
turn_counter
;
uint8
unique_pos
[
2
];
uint8
unique_pos
[
2
];
uint32
unique_
u
id
;
uint32
unique_
field
id
;
uint32
unique_code
;
uint32
unique_code
;
uint32
unique_location
;
uint32
unique_location
;
int32
unique_function
;
int32
unique_function
;
...
...
field.cpp
View file @
8a15b091
...
@@ -218,7 +218,6 @@ void field::add_card(uint8 playerid, card* pcard, uint8 location, uint8 sequence
...
@@ -218,7 +218,6 @@ void field::add_card(uint8 playerid, card* pcard, uint8 location, uint8 sequence
pcard
->
apply_field_effect
();
pcard
->
apply_field_effect
();
pcard
->
fieldid
=
infos
.
field_id
++
;
pcard
->
fieldid
=
infos
.
field_id
++
;
pcard
->
fieldid_r
=
pcard
->
fieldid
;
pcard
->
fieldid_r
=
pcard
->
fieldid
;
pcard
->
unique_uid
=
pcard
->
fieldid
;
pcard
->
turnid
=
infos
.
turn_id
;
pcard
->
turnid
=
infos
.
turn_id
;
if
(
location
==
LOCATION_MZONE
)
if
(
location
==
LOCATION_MZONE
)
player
[
playerid
].
used_location
|=
1
<<
sequence
;
player
[
playerid
].
used_location
|=
1
<<
sequence
;
...
@@ -1478,15 +1477,74 @@ void field::adjust_disable_check_list() {
...
@@ -1478,15 +1477,74 @@ void field::adjust_disable_check_list() {
}
}
}
while
(
effects
.
disable_check_list
.
size
());
}
while
(
effects
.
disable_check_list
.
size
());
}
}
// adjust
check_unique_onf
ield(), EFFECT_SELF_DESTROY, EFFECT_SELF_TOGRAVE
// adjust
SetUniqueOnF
ield(), EFFECT_SELF_DESTROY, EFFECT_SELF_TOGRAVE
void
field
::
adjust_self_destroy_set
()
{
void
field
::
adjust_self_destroy_set
()
{
if
(
core
.
selfdes_disabled
||
!
core
.
self_destroy_set
.
empty
()
||
!
core
.
self_tograve_set
.
empty
())
if
(
core
.
selfdes_disabled
||
!
core
.
unique_destroy_set
.
empty
()
||
!
core
.
self_destroy_set
.
empty
()
||
!
core
.
self_tograve_set
.
empty
())
return
;
return
;
core
.
unique_destroy_set
.
clear
();
card_set
cset
;
card_set
cset
;
int32
p
=
infos
.
turn_player
;
for
(
int32
p1
=
0
;
p1
<
2
;
++
p1
)
{
for
(
auto
iter
=
core
.
unique_cards
[
p
].
begin
();
iter
!=
core
.
unique_cards
[
p
].
end
();
++
iter
)
{
card
*
ucard
=
*
iter
;
if
(
ucard
->
is_position
(
POS_FACEUP
)
&&
ucard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
!
ucard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
))
{
cset
.
clear
();
for
(
int32
p2
=
0
;
p2
<
2
;
++
p2
)
{
if
(
ucard
->
unique_pos
[
p2
])
{
if
(
ucard
->
unique_location
&
LOCATION_MZONE
)
{
for
(
int32
i
=
0
;
i
<
5
;
++
i
)
{
card
*
pcard
=
player
[
p
^
p2
].
list_mzone
[
i
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
!
pcard
->
is_status
(
STATUS_BATTLE_DESTROYED
)
&&
ucard
->
check_unique_code
(
pcard
))
cset
.
insert
(
pcard
);
}
}
if
(
ucard
->
unique_location
&
LOCATION_SZONE
)
{
for
(
int32
i
=
0
;
i
<
8
;
++
i
)
{
card
*
pcard
=
player
[
p
^
p2
].
list_szone
[
i
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
ucard
->
check_unique_code
(
pcard
))
cset
.
insert
(
pcard
);
}
}
}
}
if
(
cset
.
size
()
==
0
)
ucard
->
unique_fieldid
=
0
;
else
if
(
cset
.
size
()
==
1
)
{
auto
cit
=
cset
.
begin
();
ucard
->
unique_fieldid
=
(
*
cit
)
->
fieldid
;
}
else
{
card
*
mcard
=
0
;
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
if
(
ucard
->
unique_fieldid
==
pcard
->
fieldid
)
{
mcard
=
pcard
;
break
;
}
if
(
!
mcard
||
pcard
->
fieldid
<
mcard
->
fieldid
)
mcard
=
pcard
;
}
ucard
->
unique_fieldid
=
mcard
->
fieldid
;
cset
.
erase
(
mcard
);
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
core
.
unique_destroy_set
.
insert
(
pcard
);
pcard
->
temp
.
reason_effect
=
pcard
->
current
.
reason_effect
;
pcard
->
temp
.
reason_player
=
pcard
->
current
.
reason_player
;
pcard
->
current
.
reason_effect
=
ucard
->
unique_effect
;
pcard
->
current
.
reason_player
=
ucard
->
current
.
controler
;
}
}
}
}
p
=
1
-
p
;
}
cset
.
clear
();
for
(
uint8
p
=
0
;
p
<
2
;
++
p
)
{
for
(
uint8
p
=
0
;
p
<
2
;
++
p
)
{
for
(
uint8
i
=
0
;
i
<
5
;
++
i
)
{
for
(
uint8
i
=
0
;
i
<
5
;
++
i
)
{
card
*
pcard
=
player
[
p
].
list_mzone
[
i
];
card
*
pcard
=
player
[
p
].
list_mzone
[
i
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
))
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
!
pcard
->
is_status
(
STATUS_BATTLE_DESTROYED
)
)
cset
.
insert
(
pcard
);
cset
.
insert
(
pcard
);
}
}
for
(
uint8
i
=
0
;
i
<
8
;
++
i
)
{
for
(
uint8
i
=
0
;
i
<
8
;
++
i
)
{
...
@@ -1497,11 +1555,10 @@ void field::adjust_self_destroy_set() {
...
@@ -1497,11 +1555,10 @@ void field::adjust_self_destroy_set() {
}
}
core
.
self_destroy_set
.
clear
();
core
.
self_destroy_set
.
clear
();
core
.
self_tograve_set
.
clear
();
core
.
self_tograve_set
.
clear
();
effect
*
peffect
;
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
{
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
card
*
pcard
=
*
cit
;
if
((
peffect
=
check_unique_onfield
(
pcard
,
pcard
->
current
.
controler
,
pcard
->
current
.
location
))
effect
*
peffect
=
pcard
->
is_affected_by_effect
(
EFFECT_SELF_DESTROY
);
||
(
peffect
=
pcard
->
is_affected_by_effect
(
EFFECT_SELF_DESTROY
))
&&
!
pcard
->
is_status
(
STATUS_BATTLE_DESTROYED
)
)
{
if
(
peffect
)
{
core
.
self_destroy_set
.
insert
(
pcard
);
core
.
self_destroy_set
.
insert
(
pcard
);
pcard
->
temp
.
reason_effect
=
pcard
->
current
.
reason_effect
;
pcard
->
temp
.
reason_effect
=
pcard
->
current
.
reason_effect
;
pcard
->
temp
.
reason_player
=
pcard
->
current
.
reason_player
;
pcard
->
temp
.
reason_player
=
pcard
->
current
.
reason_player
;
...
@@ -1512,7 +1569,8 @@ void field::adjust_self_destroy_set() {
...
@@ -1512,7 +1569,8 @@ void field::adjust_self_destroy_set() {
if
(
core
.
global_flag
&
GLOBALFLAG_SELF_TOGRAVE
)
{
if
(
core
.
global_flag
&
GLOBALFLAG_SELF_TOGRAVE
)
{
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
{
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
{
card
*
pcard
=
*
cit
;
card
*
pcard
=
*
cit
;
if
(
peffect
=
pcard
->
is_affected_by_effect
(
EFFECT_SELF_TOGRAVE
))
{
effect
*
peffect
=
pcard
->
is_affected_by_effect
(
EFFECT_SELF_TOGRAVE
);
if
(
peffect
)
{
core
.
self_tograve_set
.
insert
(
pcard
);
core
.
self_tograve_set
.
insert
(
pcard
);
pcard
->
temp
.
reason_effect
=
pcard
->
current
.
reason_effect
;
pcard
->
temp
.
reason_effect
=
pcard
->
current
.
reason_effect
;
pcard
->
temp
.
reason_player
=
pcard
->
current
.
reason_player
;
pcard
->
temp
.
reason_player
=
pcard
->
current
.
reason_player
;
...
@@ -1521,7 +1579,7 @@ void field::adjust_self_destroy_set() {
...
@@ -1521,7 +1579,7 @@ void field::adjust_self_destroy_set() {
}
}
}
}
}
}
if
(
!
core
.
self_destroy_set
.
empty
()
||
!
core
.
self_tograve_set
.
empty
())
if
(
!
core
.
unique_destroy_set
.
empty
()
||
!
core
.
self_destroy_set
.
empty
()
||
!
core
.
self_tograve_set
.
empty
())
add_process
(
PROCESSOR_SELF_DESTROY
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_SELF_DESTROY
,
0
,
0
,
0
,
0
,
0
);
}
}
void
field
::
add_unique_card
(
card
*
pcard
)
{
void
field
::
add_unique_card
(
card
*
pcard
)
{
...
@@ -1530,6 +1588,7 @@ void field::add_unique_card(card* pcard) {
...
@@ -1530,6 +1588,7 @@ void field::add_unique_card(card* pcard) {
core
.
unique_cards
[
con
].
insert
(
pcard
);
core
.
unique_cards
[
con
].
insert
(
pcard
);
if
(
pcard
->
unique_pos
[
1
])
if
(
pcard
->
unique_pos
[
1
])
core
.
unique_cards
[
1
-
con
].
insert
(
pcard
);
core
.
unique_cards
[
1
-
con
].
insert
(
pcard
);
pcard
->
unique_fieldid
=
0
;
}
}
void
field
::
remove_unique_card
(
card
*
pcard
)
{
void
field
::
remove_unique_card
(
card
*
pcard
)
{
...
@@ -1545,35 +1604,26 @@ void field::remove_unique_card(card* pcard) {
...
@@ -1545,35 +1604,26 @@ void field::remove_unique_card(card* pcard) {
effect
*
field
::
check_unique_onfield
(
card
*
pcard
,
uint8
controler
,
uint8
location
)
{
effect
*
field
::
check_unique_onfield
(
card
*
pcard
,
uint8
controler
,
uint8
location
)
{
for
(
auto
iter
=
core
.
unique_cards
[
controler
].
begin
();
iter
!=
core
.
unique_cards
[
controler
].
end
();
++
iter
)
{
for
(
auto
iter
=
core
.
unique_cards
[
controler
].
begin
();
iter
!=
core
.
unique_cards
[
controler
].
end
();
++
iter
)
{
card
*
ucard
=
*
iter
;
card
*
ucard
=
*
iter
;
if
(
ucard
==
pcard
)
if
((
ucard
!=
pcard
)
&&
ucard
->
is_position
(
POS_FACEUP
)
&&
ucard
->
get_status
(
STATUS_EFFECT_ENABLED
)
continue
;
if
(
ucard
->
is_position
(
POS_FACEUP
)
&&
ucard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
!
ucard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
)
&&
!
ucard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
)
&&
ucard
->
check_unique_code
(
ucard
)
&&
ucard
->
check_unique_code
(
pcard
)
&&
(
ucard
->
unique_location
&
location
)
&&
ucard
->
unique_fieldid
&&
ucard
->
check_unique_code
(
pcard
)
&&
(
ucard
->
unique_location
&
location
))
&&
(
!
(
pcard
->
current
.
location
&
ucard
->
unique_location
)
||
pcard
->
is_position
(
POS_FACEDOWN
)
||
(
ucard
->
unique_uid
<
pcard
->
unique_uid
)))
return
ucard
->
unique_effect
;
return
ucard
->
unique_effect
;
}
}
if
(
!
pcard
->
unique_code
||
!
pcard
->
check_unique_code
(
pcard
))
if
(
!
pcard
->
unique_code
||
!
pcard
->
unique_fieldid
||
pcard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
))
return
0
;
return
0
;
int32
is_tofield
=
!
(
pcard
->
current
.
location
&
location
);
int32
is_flipping
=
pcard
->
is_position
(
POS_FACEDOWN
);
int32
is_enabled
=
pcard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
!
pcard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
);
for
(
int32
p
=
0
;
p
<
2
;
++
p
)
{
for
(
int32
p
=
0
;
p
<
2
;
++
p
)
{
if
(
pcard
->
unique_pos
[
p
])
{
if
(
pcard
->
unique_pos
[
p
])
{
if
(
pcard
->
unique_location
&
LOCATION_MZONE
)
{
if
(
pcard
->
unique_location
&
LOCATION_MZONE
)
{
for
(
int32
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int32
i
=
0
;
i
<
5
;
++
i
)
{
card
*
ucard
=
player
[
controler
^
p
].
list_mzone
[
i
];
card
*
ucard
=
player
[
controler
^
p
].
list_mzone
[
i
];
if
(
ucard
&&
(
ucard
!=
pcard
)
&&
ucard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
check_unique_code
(
ucard
)
if
(
ucard
&&
(
ucard
!=
pcard
)
&&
ucard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
check_unique_code
(
ucard
))
&&
(
is_tofield
||
is_flipping
||
(
is_enabled
&&
(
ucard
->
unique_uid
<
pcard
->
unique_uid
))))
return
pcard
->
unique_effect
;
return
pcard
->
unique_effect
;
}
}
}
}
if
(
pcard
->
unique_location
&
LOCATION_SZONE
)
{
if
(
pcard
->
unique_location
&
LOCATION_SZONE
)
{
for
(
int32
i
=
0
;
i
<
8
;
++
i
)
{
for
(
int32
i
=
0
;
i
<
8
;
++
i
)
{
card
*
ucard
=
player
[
controler
^
p
].
list_szone
[
i
];
card
*
ucard
=
player
[
controler
^
p
].
list_szone
[
i
];
if
(
ucard
&&
(
ucard
!=
pcard
)
&&
ucard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
check_unique_code
(
ucard
)
if
(
ucard
&&
(
ucard
!=
pcard
)
&&
ucard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
check_unique_code
(
ucard
))
&&
(
is_tofield
||
is_flipping
||
(
is_enabled
&&
(
ucard
->
unique_uid
<
pcard
->
unique_uid
))))
return
pcard
->
unique_effect
;
return
pcard
->
unique_effect
;
}
}
}
}
...
...
field.h
View file @
8a15b091
...
@@ -199,6 +199,7 @@ struct processor {
...
@@ -199,6 +199,7 @@ struct processor {
card_set
special_summoning
;
card_set
special_summoning
;
card_set
equiping_cards
;
card_set
equiping_cards
;
card_set
control_adjust_set
[
2
];
card_set
control_adjust_set
[
2
];
card_set
unique_destroy_set
;
card_set
self_destroy_set
;
card_set
self_destroy_set
;
card_set
self_tograve_set
;
card_set
self_tograve_set
;
card_set
release_cards
;
card_set
release_cards
;
...
...
operations.cpp
View file @
8a15b091
...
@@ -1182,24 +1182,12 @@ int32 field::control_adjust(uint16 step) {
...
@@ -1182,24 +1182,12 @@ int32 field::control_adjust(uint16 step) {
int32
field
::
self_destroy
(
uint16
step
)
{
int32
field
::
self_destroy
(
uint16
step
)
{
switch
(
step
)
{
switch
(
step
)
{
case
0
:
{
case
0
:
{
if
(
core
.
self_destroy_set
.
empty
())
{
if
(
!
core
.
unique_destroy_set
.
empty
())
core
.
units
.
begin
()
->
step
=
1
;
destroy
(
&
core
.
unique_destroy_set
,
0
,
REASON_RULE
,
5
);
return
FALSE
;
}
card_set
cset
;
for
(
auto
cit
=
core
.
self_destroy_set
.
begin
();
cit
!=
core
.
self_destroy_set
.
end
();)
{
auto
rm
=
cit
++
;
card
*
pcard
=
*
rm
;
if
(
pcard
->
current
.
reason_effect
->
code
==
EFFECT_UNIQUE_CHECK
)
{
cset
.
insert
(
pcard
);
core
.
self_destroy_set
.
erase
(
rm
);
}
}
if
(
!
cset
.
empty
())
destroy
(
&
cset
,
0
,
REASON_RULE
,
5
);
return
FALSE
;
return
FALSE
;
}
}
case
1
:
{
case
1
:
{
core
.
unique_destroy_set
.
clear
();
core
.
operated_set
.
clear
();
core
.
operated_set
.
clear
();
if
(
!
core
.
self_destroy_set
.
empty
())
if
(
!
core
.
self_destroy_set
.
empty
())
destroy
(
&
core
.
self_destroy_set
,
0
,
REASON_EFFECT
,
5
);
destroy
(
&
core
.
self_destroy_set
,
0
,
REASON_EFFECT
,
5
);
...
@@ -1759,7 +1747,6 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
...
@@ -1759,7 +1747,6 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
target
->
previous
.
position
=
target
->
current
.
position
;
target
->
previous
.
position
=
target
->
current
.
position
;
target
->
current
.
position
=
POS_FACEUP_ATTACK
;
target
->
current
.
position
=
POS_FACEUP_ATTACK
;
target
->
fieldid
=
infos
.
field_id
++
;
target
->
fieldid
=
infos
.
field_id
++
;
target
->
unique_uid
=
target
->
fieldid
;
core
.
phase_action
=
TRUE
;
core
.
phase_action
=
TRUE
;
core
.
flipsummon_state_count
[
sumplayer
]
++
;
core
.
flipsummon_state_count
[
sumplayer
]
++
;
check_card_counter
(
target
,
4
,
sumplayer
);
check_card_counter
(
target
,
4
,
sumplayer
);
...
@@ -4010,7 +3997,6 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
...
@@ -4010,7 +3997,6 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
core
.
hint_timing
[
pcard
->
current
.
controler
]
|=
TIMING_POS_CHANGE
;
core
.
hint_timing
[
pcard
->
current
.
controler
]
|=
TIMING_POS_CHANGE
;
if
((
opos
&
POS_FACEDOWN
)
&&
(
npos
&
POS_FACEUP
))
{
if
((
opos
&
POS_FACEDOWN
)
&&
(
npos
&
POS_FACEUP
))
{
pcard
->
fieldid
=
infos
.
field_id
++
;
pcard
->
fieldid
=
infos
.
field_id
++
;
pcard
->
unique_uid
=
pcard
->
fieldid
;
if
(
pcard
->
current
.
location
==
LOCATION_MZONE
)
{
if
(
pcard
->
current
.
location
==
LOCATION_MZONE
)
{
raise_single_event
(
pcard
,
0
,
EVENT_FLIP
,
reason_effect
,
0
,
reason_player
,
0
,
flag
);
raise_single_event
(
pcard
,
0
,
EVENT_FLIP
,
reason_effect
,
0
,
reason_player
,
0
,
flag
);
flips
.
insert
(
pcard
);
flips
.
insert
(
pcard
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment