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nanahira
ygopro-core
Commits
8e4e8bac
Commit
8e4e8bac
authored
Jan 31, 2017
by
VanillaSalt
Browse files
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Plain Diff
fix
parent
8a15b091
Changes
3
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3 changed files
with
33 additions
and
39 deletions
+33
-39
card.cpp
card.cpp
+24
-0
card.h
card.h
+1
-0
field.cpp
field.cpp
+8
-39
No files found.
card.cpp
View file @
8e4e8bac
...
...
@@ -76,6 +76,7 @@ card::card(duel* pd) {
spsummon_counter
[
0
]
=
spsummon_counter
[
1
]
=
0
;
spsummon_counter_rst
[
0
]
=
spsummon_counter_rst
[
1
]
=
0
;
unique_code
=
0
;
unique_fieldid
=
0
;
assume_type
=
0
;
assume_value
=
0
;
spsummon_code
=
0
;
...
...
@@ -2302,6 +2303,29 @@ int32 card::check_unique_code(card* pcard) {
return
TRUE
;
return
FALSE
;
}
void
card
::
get_unique_target
(
card_set
*
cset
,
int32
controler
)
{
cset
->
clear
();
for
(
int32
p
=
0
;
p
<
2
;
++
p
)
{
if
(
!
unique_pos
[
p
])
continue
;
const
auto
&
player
=
pduel
->
game_field
->
player
[
controler
^
p
];
if
(
unique_location
&
LOCATION_MZONE
)
{
for
(
int32
i
=
0
;
i
<
5
;
++
i
)
{
card
*
pcard
=
player
.
list_mzone
[
i
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
!
pcard
->
is_status
(
STATUS_BATTLE_DESTROYED
)
&&
check_unique_code
(
pcard
))
cset
->
insert
(
pcard
);
}
}
if
(
unique_location
&
LOCATION_SZONE
)
{
for
(
int32
i
=
0
;
i
<
8
;
++
i
)
{
card
*
pcard
=
player
.
list_szone
[
i
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
check_unique_code
(
pcard
))
cset
->
insert
(
pcard
);
}
}
}
}
// check if this is a normal summonable card
int32
card
::
is_summonable_card
()
{
if
(
!
(
data
.
type
&
TYPE_MONSTER
))
...
...
card.h
View file @
8e4e8bac
...
...
@@ -249,6 +249,7 @@ public:
int32
check_fusion_substitute
(
card
*
fcard
);
int32
check_unique_code
(
card
*
pcard
);
void
get_unique_target
(
card_set
*
cset
,
int32
controler
);
int32
is_summonable_card
();
int32
is_fusion_summonable_card
(
uint32
summon_type
);
int32
is_spsummonable
(
effect
*
peffect
);
...
...
field.cpp
View file @
8e4e8bac
...
...
@@ -1489,26 +1489,7 @@ void field::adjust_self_destroy_set() {
card
*
ucard
=
*
iter
;
if
(
ucard
->
is_position
(
POS_FACEUP
)
&&
ucard
->
get_status
(
STATUS_EFFECT_ENABLED
)
&&
!
ucard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
))
{
cset
.
clear
();
for
(
int32
p2
=
0
;
p2
<
2
;
++
p2
)
{
if
(
ucard
->
unique_pos
[
p2
])
{
if
(
ucard
->
unique_location
&
LOCATION_MZONE
)
{
for
(
int32
i
=
0
;
i
<
5
;
++
i
)
{
card
*
pcard
=
player
[
p
^
p2
].
list_mzone
[
i
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
!
pcard
->
is_status
(
STATUS_BATTLE_DESTROYED
)
&&
ucard
->
check_unique_code
(
pcard
))
cset
.
insert
(
pcard
);
}
}
if
(
ucard
->
unique_location
&
LOCATION_SZONE
)
{
for
(
int32
i
=
0
;
i
<
8
;
++
i
)
{
card
*
pcard
=
player
[
p
^
p2
].
list_szone
[
i
];
if
(
pcard
&&
pcard
->
is_position
(
POS_FACEUP
)
&&
ucard
->
check_unique_code
(
pcard
))
cset
.
insert
(
pcard
);
}
}
}
}
ucard
->
get_unique_target
(
&
cset
,
p
);
if
(
cset
.
size
()
==
0
)
ucard
->
unique_fieldid
=
0
;
else
if
(
cset
.
size
()
==
1
)
{
...
...
@@ -1609,26 +1590,14 @@ effect* field::check_unique_onfield(card* pcard, uint8 controler, uint8 location
&&
ucard
->
unique_fieldid
&&
ucard
->
check_unique_code
(
pcard
)
&&
(
ucard
->
unique_location
&
location
))
return
ucard
->
unique_effect
;
}
if
(
!
pcard
->
unique_code
||
!
pcard
->
unique_fieldid
||
pcard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
))
if
(
!
pcard
->
unique_code
||
!
(
pcard
->
unique_location
&
location
)
||
pcard
->
get_status
(
STATUS_DISABLED
|
STATUS_FORBIDDEN
))
return
0
;
for
(
int32
p
=
0
;
p
<
2
;
++
p
)
{
if
(
pcard
->
unique_pos
[
p
])
{
if
(
pcard
->
unique_location
&
LOCATION_MZONE
)
{
for
(
int32
i
=
0
;
i
<
5
;
++
i
)
{
card
*
ucard
=
player
[
controler
^
p
].
list_mzone
[
i
];
if
(
ucard
&&
(
ucard
!=
pcard
)
&&
ucard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
check_unique_code
(
ucard
))
return
pcard
->
unique_effect
;
}
}
if
(
pcard
->
unique_location
&
LOCATION_SZONE
)
{
for
(
int32
i
=
0
;
i
<
8
;
++
i
)
{
card
*
ucard
=
player
[
controler
^
p
].
list_szone
[
i
];
if
(
ucard
&&
(
ucard
!=
pcard
)
&&
ucard
->
is_position
(
POS_FACEUP
)
&&
pcard
->
check_unique_code
(
ucard
))
return
pcard
->
unique_effect
;
}
}
}
}
card_set
cset
;
pcard
->
get_unique_target
(
&
cset
,
controler
);
if
(
pcard
->
check_unique_code
(
pcard
))
cset
.
insert
(
pcard
);
if
(
cset
.
size
()
>=
2
)
return
pcard
->
unique_effect
;
return
0
;
}
...
...
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