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nanahira
ygopro-core
Commits
2a688aeb
Commit
2a688aeb
authored
Feb 05, 2025
by
Nanahira
Committed by
GitHub
Feb 05, 2025
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #31 from mycard/develop-8888
Develop 8888
parents
729aba23
c11af256
Changes
11
Hide whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
126 additions
and
89 deletions
+126
-89
.github/workflows/build.yml
.github/workflows/build.yml
+2
-1
card.cpp
card.cpp
+39
-18
card.h
card.h
+3
-3
effect.cpp
effect.cpp
+2
-2
effect.h
effect.h
+12
-8
field.cpp
field.cpp
+32
-27
field.h
field.h
+8
-8
group.h
group.h
+6
-6
libeffect.cpp
libeffect.cpp
+1
-1
playerop.cpp
playerop.cpp
+12
-12
processor.cpp
processor.cpp
+9
-3
No files found.
.github/workflows/build.yml
View file @
2a688aeb
...
@@ -24,7 +24,8 @@ jobs:
...
@@ -24,7 +24,8 @@ jobs:
-
name
:
Premake
-
name
:
Premake
run
:
|
run
:
|
7z x temp\premake-5.0.0-beta2-windows.zip -opremake-5
mkdir premake-5
tar -C premake-5 -xzf temp/premake-5.0.0-beta2-windows.zip
copy premake\lua.lua lua\premake5.lua
copy premake\lua.lua lua\premake5.lua
copy premake\dll.lua dll.lua
copy premake\dll.lua dll.lua
.\premake-5\premake5.exe vs2022 --file=dll.lua
.\premake-5\premake5.exe vs2022 --file=dll.lua
...
...
card.cpp
View file @
2a688aeb
...
@@ -128,17 +128,17 @@ bool card::card_operation_sort(card* c1, card* c2) {
...
@@ -128,17 +128,17 @@ bool card::card_operation_sort(card* c1, card* c2) {
}
}
if
(
c1
->
current
.
location
!=
c2
->
current
.
location
)
if
(
c1
->
current
.
location
!=
c2
->
current
.
location
)
return
c1
->
current
.
location
<
c2
->
current
.
location
;
return
c1
->
current
.
location
<
c2
->
current
.
location
;
if
(
c1
->
current
.
location
&
LOCATION_OVERLAY
)
{
if
(
c1
->
current
.
location
==
LOCATION_OVERLAY
)
{
if
(
c1
->
overlay_target
&&
c2
->
overlay_target
&&
c1
->
overlay_target
->
current
.
sequence
!=
c2
->
overlay_target
->
current
.
sequence
)
if
(
c1
->
overlay_target
&&
c2
->
overlay_target
&&
c1
->
overlay_target
->
current
.
sequence
!=
c2
->
overlay_target
->
current
.
sequence
)
return
c1
->
overlay_target
->
current
.
sequence
<
c2
->
overlay_target
->
current
.
sequence
;
return
c1
->
overlay_target
->
current
.
sequence
<
c2
->
overlay_target
->
current
.
sequence
;
else
else
return
c1
->
current
.
sequence
<
c2
->
current
.
sequence
;
return
c1
->
current
.
sequence
<
c2
->
current
.
sequence
;
}
else
if
(
c1
->
current
.
location
&
LOCATION_DECK
&&
pduel
->
game_field
->
is_select_hide_deck_sequence
(
cp1
))
{
}
else
if
(
c1
->
current
.
location
==
LOCATION_DECK
&&
pduel
->
game_field
->
is_select_hide_deck_sequence
(
cp1
))
{
// if deck reversed and the card being at the top, it should go first
// if deck reversed and the card being at the top, it should go first
if
(
pduel
->
game_field
->
core
.
deck_reversed
)
{
if
(
pduel
->
game_field
->
core
.
deck_reversed
)
{
if
(
c1
->
current
.
sequence
==
pduel
->
game_field
->
player
[
cp1
].
list_main
.
size
()
-
1
)
if
(
c1
==
pduel
->
game_field
->
player
[
cp1
].
list_main
.
back
()
)
return
false
;
return
false
;
if
(
c2
->
current
.
sequence
==
pduel
->
game_field
->
player
[
cp2
].
list_main
.
size
()
-
1
)
if
(
c2
==
pduel
->
game_field
->
player
[
cp2
].
list_main
.
back
()
)
return
true
;
return
true
;
}
}
// faceup deck cards should go at the very first
// faceup deck cards should go at the very first
...
@@ -151,8 +151,8 @@ bool card::card_operation_sort(card* c1, card* c2) {
...
@@ -151,8 +151,8 @@ bool card::card_operation_sort(card* c1, card* c2) {
return
c2_faceup
;
return
c2_faceup
;
}
}
// sort deck as card property
// sort deck as card property
auto
c1_type
=
c1
->
data
.
type
&
0x7
;
auto
c1_type
=
c1
->
data
.
type
&
(
TYPE_MONSTER
|
TYPE_SPELL
|
TYPE_TRAP
)
;
auto
c2_type
=
c2
->
data
.
type
&
0x7
;
auto
c2_type
=
c2
->
data
.
type
&
(
TYPE_MONSTER
|
TYPE_SPELL
|
TYPE_TRAP
)
;
// monster should go before spell, and then trap
// monster should go before spell, and then trap
if
(
c1_type
!=
c2_type
)
if
(
c1_type
!=
c2_type
)
return
c1_type
>
c2_type
;
return
c1_type
>
c2_type
;
...
@@ -1021,13 +1021,13 @@ uint32_t card::get_level() {
...
@@ -1021,13 +1021,13 @@ uint32_t card::get_level() {
temp
.
level
=
level
+
up
;
temp
.
level
=
level
+
up
;
}
}
level
+=
up
;
level
+=
up
;
if
(
level
<
1
&&
(
get_type
()
&
TYPE_MONSTER
)
)
if
(
level
<
1
)
level
=
1
;
level
=
1
;
temp
.
level
=
UINT32_MAX
;
temp
.
level
=
UINT32_MAX
;
return
level
;
return
level
;
}
}
uint32_t
card
::
get_rank
()
{
uint32_t
card
::
get_rank
()
{
if
(
!
(
data
.
type
&
TYPE_XYZ
)
||
(
status
&
STATUS_NO_LEVEL
))
if
(
!
(
data
.
type
&
TYPE_XYZ
))
return
0
;
return
0
;
if
(
assume_type
==
ASSUME_RANK
)
if
(
assume_type
==
ASSUME_RANK
)
return
assume_value
;
return
assume_value
;
...
@@ -1054,13 +1054,13 @@ uint32_t card::get_rank() {
...
@@ -1054,13 +1054,13 @@ uint32_t card::get_rank() {
temp
.
level
=
rank
+
up
;
temp
.
level
=
rank
+
up
;
}
}
rank
+=
up
;
rank
+=
up
;
if
(
rank
<
1
&&
(
get_type
()
&
TYPE_MONSTER
)
)
if
(
rank
<
1
)
rank
=
1
;
rank
=
1
;
temp
.
level
=
UINT32_MAX
;
temp
.
level
=
UINT32_MAX
;
return
rank
;
return
rank
;
}
}
uint32_t
card
::
get_link
()
{
uint32_t
card
::
get_link
()
{
if
(
!
(
data
.
type
&
TYPE_LINK
)
||
(
status
&
STATUS_NO_LEVEL
))
if
(
!
(
data
.
type
&
TYPE_LINK
))
return
0
;
return
0
;
return
data
.
level
;
return
data
.
level
;
}
}
...
@@ -1113,22 +1113,43 @@ uint32_t card::check_xyz_level(card* pcard, uint32_t lv) {
...
@@ -1113,22 +1113,43 @@ uint32_t card::check_xyz_level(card* pcard, uint32_t lv) {
uint32_t
rlv
=
pduel
->
game_field
->
rose_level
;
uint32_t
rlv
=
pduel
->
game_field
->
rose_level
;
if
(
rcard
==
this
&&
rlv
==
lv
)
if
(
rcard
==
this
&&
rlv
==
lv
)
return
rlv
;
return
rlv
;
int32_t
min_count
=
0
;
effect_set
mset
;
filter_effect
(
EFFECT_XYZ_MIN_COUNT
,
&
mset
);
for
(
int32_t
i
=
0
;
i
<
mset
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
int32_t
count
=
mset
[
i
]
->
get_value
(
2
);
if
(
count
>
min_count
)
min_count
=
count
;
}
if
(
min_count
>
0xf
)
min_count
=
0xf
;
effect_set
eset
;
effect_set
eset
;
filter_effect
(
EFFECT_XYZ_LEVEL
,
&
eset
);
filter_effect
(
EFFECT_XYZ_LEVEL
,
&
eset
);
if
(
!
eset
.
size
())
{
if
(
!
eset
.
size
())
{
uint32_t
le
v
=
get_level
();
uint32_t
card_l
v
=
get_level
();
if
(
le
v
==
lv
)
if
(
card_l
v
==
lv
)
return
lev
;
return
(
card_lv
&
MAX_XYZ_LEVEL
)
|
((
uint32_t
)
min_count
<<
12
)
;
return
0
;
return
0
;
}
}
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
for
(
int32_t
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
this
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
uint32_t
lev
=
eset
[
i
]
->
get_value
(
2
);
uint32_t
lev
=
eset
[
i
]
->
get_value
(
2
);
if
(((
lev
&
0xfff
)
==
lv
))
uint16_t
lv1
=
lev
&
MAX_XYZ_LEVEL
;
return
lev
&
0xffff
;
uint16_t
count1
=
(
lev
&
0xf000
)
>>
12
;
if
(((
lev
>>
16
)
&
0xfff
)
==
lv
)
if
(
count1
<
min_count
)
return
(
lev
>>
16
)
&
0xffff
;
count1
=
min_count
;
if
(
lv1
==
lv
)
return
lv1
|
((
uint32_t
)
count1
<<
12
);
lev
>>=
16
;
uint16_t
lv2
=
lev
&
MAX_XYZ_LEVEL
;
uint16_t
count2
=
(
lev
&
0xf000
)
>>
12
;
if
(
count2
<
min_count
)
count2
=
min_count
;
if
(
lv2
==
lv
)
return
lv2
|
((
uint32_t
)
count2
<<
12
);
}
}
return
0
;
return
0
;
}
}
...
@@ -1475,7 +1496,7 @@ int32_t card::is_extra_link_state() {
...
@@ -1475,7 +1496,7 @@ int32_t card::is_extra_link_state() {
uint32_t
checking
=
linked_zone
&
~
checked
;
uint32_t
checking
=
linked_zone
&
~
checked
;
if
(
!
checking
)
if
(
!
checking
)
return
FALSE
;
return
FALSE
;
uint32_t
rightmost
=
checking
&
(
-
checking
);
uint32_t
rightmost
=
checking
&
(
~
checking
+
1
);
checked
|=
rightmost
;
checked
|=
rightmost
;
if
(
rightmost
<
0x10000U
)
{
if
(
rightmost
<
0x10000U
)
{
for
(
int32_t
i
=
0
;
i
<
7
;
++
i
)
{
for
(
int32_t
i
=
0
;
i
<
7
;
++
i
)
{
...
...
card.h
View file @
2a688aeb
...
@@ -54,10 +54,10 @@ struct card_state {
...
@@ -54,10 +54,10 @@ struct card_state {
uint8_t
sequence
{
0
};
uint8_t
sequence
{
0
};
uint8_t
position
{
0
};
uint8_t
position
{
0
};
uint32_t
reason
{
0
};
uint32_t
reason
{
0
};
bool
pzone
{
false
};
card
*
reason_card
{
nullptr
};
card
*
reason_card
{
nullptr
};
uint8_t
reason_player
{
PLAYER_NONE
};
effect
*
reason_effect
{
nullptr
};
effect
*
reason_effect
{
nullptr
};
uint8_t
reason_player
{
PLAYER_NONE
};
bool
pzone
{
false
};
bool
is_location
(
uint32_t
loc
)
const
;
bool
is_location
(
uint32_t
loc
)
const
;
bool
is_main_mzone
()
const
{
bool
is_main_mzone
()
const
{
...
@@ -176,7 +176,7 @@ public:
...
@@ -176,7 +176,7 @@ public:
uint8_t
removed_overlay_count
{};
uint8_t
removed_overlay_count
{};
uint8_t
attack_all_target
{};
uint8_t
attack_all_target
{};
uint8_t
attack_controler
{};
uint8_t
attack_controler
{};
uint
16
_t
cardid
{};
uint
64
_t
cardid
{};
uint32_t
fieldid
{};
uint32_t
fieldid
{};
uint32_t
fieldid_r
{};
uint32_t
fieldid_r
{};
uint16_t
turnid
{};
uint16_t
turnid
{};
...
...
effect.cpp
View file @
2a688aeb
...
@@ -168,8 +168,8 @@ int32_t effect::check_count_limit(uint8_t playerid) {
...
@@ -168,8 +168,8 @@ int32_t effect::check_count_limit(uint8_t playerid) {
return
FALSE
;
return
FALSE
;
if
(
count_code
)
{
if
(
count_code
)
{
uint32_t
limit_code
=
count_code
&
MAX_CARD_ID
;
uint32_t
limit_code
=
count_code
&
MAX_CARD_ID
;
uint32_t
limit_type
=
count_code
&
0xf0000000
;
uint32_t
limit_type
=
count_code
&
0xf0000000
U
;
u
int32_t
count
=
count_limit_max
;
int32_t
count
=
count_limit_max
;
if
(
limit_code
==
EFFECT_COUNT_CODE_SINGLE
)
{
if
(
limit_code
==
EFFECT_COUNT_CODE_SINGLE
)
{
if
(
pduel
->
game_field
->
get_effect_code
(
limit_type
|
get_handler
()
->
fieldid
,
PLAYER_NONE
)
>=
count
)
if
(
pduel
->
game_field
->
get_effect_code
(
limit_type
|
get_handler
()
->
fieldid
,
PLAYER_NONE
)
>=
count
)
return
FALSE
;
return
FALSE
;
...
...
effect.h
View file @
2a688aeb
...
@@ -148,10 +148,10 @@ public:
...
@@ -148,10 +148,10 @@ public:
//#define EFFECT_STATUS_ACTIVATED 0x0002
//#define EFFECT_STATUS_ACTIVATED 0x0002
#define EFFECT_STATUS_SPSELF 0x0004
#define EFFECT_STATUS_SPSELF 0x0004
#define EFFECT_COUNT_CODE_OATH 0x10000000
#define EFFECT_COUNT_CODE_OATH 0x10000000
U
#define EFFECT_COUNT_CODE_DUEL 0x20000000
#define EFFECT_COUNT_CODE_DUEL 0x20000000
U
#define EFFECT_COUNT_CODE_CHAIN 0x40000000
#define EFFECT_COUNT_CODE_CHAIN 0x40000000
U
#define EFFECT_COUNT_CODE_SINGLE 0x1
#define EFFECT_COUNT_CODE_SINGLE 0x1
U
//========== Reset ==========
//========== Reset ==========
#define RESET_SELF_TURN 0x10000000
#define RESET_SELF_TURN 0x10000000
...
@@ -549,6 +549,7 @@ const std::map<uint64_t, uint64_t> category_checklist{
...
@@ -549,6 +549,7 @@ const std::map<uint64_t, uint64_t> category_checklist{
#define EFFECT_TUNER 369
#define EFFECT_TUNER 369
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_XYZ_MIN_COUNT 372
//#define EVENT_STARTUP 1000
//#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
#define EVENT_FLIP 1001
...
@@ -626,12 +627,15 @@ const std::map<uint64_t, uint64_t> category_checklist{
...
@@ -626,12 +627,15 @@ const std::map<uint64_t, uint64_t> category_checklist{
#define EVENT_REMOVE_COUNTER 0x20000
#define EVENT_REMOVE_COUNTER 0x20000
#define EVENT_CUSTOM 0x10000000
#define EVENT_CUSTOM 0x10000000
constexpr
int32_t
DOUBLE_DAMAGE
=
0x80000000
;
constexpr
int32_t
DOUBLE_DAMAGE
=
INT32_MIN
;
constexpr
int32_t
HALF_DAMAGE
=
0x80000001
;
constexpr
int32_t
HALF_DAMAGE
=
INT32_MIN
+
1
;
constexpr
uint32_t
MAX_PARAMETER
=
0xffffU
;
constexpr
uint32_t
MAX_XYZ_LEVEL
=
0x0fffU
;
// flag effect
// flag effect
#define EFFECT_FLAG_EFFECT 0x20000000
#define EFFECT_FLAG_EFFECT 0x20000000
U
#define MAX_CARD_ID 0x
fffffff
#define MAX_CARD_ID 0x
0fffffffU
// The type of effect code
// The type of effect code
enum
code_type
:
int32_t
{
enum
code_type
:
int32_t
{
...
...
field.cpp
View file @
2a688aeb
...
@@ -12,6 +12,7 @@
...
@@ -12,6 +12,7 @@
#include "effect.h"
#include "effect.h"
#include "interpreter.h"
#include "interpreter.h"
#include <cstring>
#include <cstring>
#include <algorithm>
int32_t
field
::
field_used_count
[
32
]
=
{
0
,
1
,
1
,
2
,
1
,
2
,
2
,
3
,
1
,
2
,
2
,
3
,
2
,
3
,
3
,
4
,
1
,
2
,
2
,
3
,
2
,
3
,
3
,
4
,
2
,
3
,
3
,
4
,
3
,
4
,
4
,
5
};
int32_t
field
::
field_used_count
[
32
]
=
{
0
,
1
,
1
,
2
,
1
,
2
,
2
,
3
,
1
,
2
,
2
,
3
,
2
,
3
,
3
,
4
,
1
,
2
,
2
,
3
,
2
,
3
,
3
,
4
,
2
,
3
,
3
,
4
,
3
,
4
,
4
,
5
};
...
@@ -902,7 +903,7 @@ int32_t field::check_extra_link(int32_t playerid) {
...
@@ -902,7 +903,7 @@ int32_t field::check_extra_link(int32_t playerid) {
uint32_t
checking
=
linked_zone
&
~
checked
;
uint32_t
checking
=
linked_zone
&
~
checked
;
if
(
!
checking
)
if
(
!
checking
)
return
FALSE
;
return
FALSE
;
uint32_t
rightmost
=
checking
&
(
-
checking
);
uint32_t
rightmost
=
checking
&
(
~
checking
+
1
);
checked
|=
rightmost
;
checked
|=
rightmost
;
if
(
rightmost
<
0x10000U
)
{
if
(
rightmost
<
0x10000U
)
{
for
(
int32_t
i
=
0
;
i
<
7
;
++
i
)
{
for
(
int32_t
i
=
0
;
i
<
7
;
++
i
)
{
...
@@ -1120,11 +1121,9 @@ void field::reverse_deck(uint8_t playerid) {
...
@@ -1120,11 +1121,9 @@ void field::reverse_deck(uint8_t playerid) {
if
(
count
==
0
)
if
(
count
==
0
)
return
;
return
;
for
(
int32_t
i
=
0
;
i
<
count
/
2
;
++
i
)
{
for
(
int32_t
i
=
0
;
i
<
count
/
2
;
++
i
)
{
card
*
tmp
=
player
[
playerid
].
list_main
[
i
];
player
[
playerid
].
list_main
[
i
]
->
current
.
sequence
=
count
-
1
-
i
;
tmp
->
current
.
sequence
=
count
-
1
-
i
;
player
[
playerid
].
list_main
[
count
-
1
-
i
]
->
current
.
sequence
=
i
;
player
[
playerid
].
list_main
[
count
-
1
-
i
]
->
current
.
sequence
=
i
;
player
[
playerid
].
list_main
[
i
]
=
player
[
playerid
].
list_main
[
count
-
1
-
i
];
std
::
swap
(
player
[
playerid
].
list_main
[
i
],
player
[
playerid
].
list_main
[
count
-
1
-
i
]);
player
[
playerid
].
list_main
[
count
-
1
-
i
]
=
tmp
;
}
}
}
}
void
field
::
refresh_player_info
(
uint8_t
playerid
)
{
void
field
::
refresh_player_info
(
uint8_t
playerid
)
{
...
@@ -1356,36 +1355,42 @@ void field::reset_chain() {
...
@@ -1356,36 +1355,42 @@ void field::reset_chain() {
(
*
rm
)
->
handler
->
remove_effect
((
*
rm
));
(
*
rm
)
->
handler
->
remove_effect
((
*
rm
));
}
}
}
}
void
field
::
add_effect_code
(
uint32_t
code
,
uint32_t
playerid
)
{
void
field
::
add_effect_code
(
uint32_t
code
,
int32_t
playerid
)
{
auto
*
count_map
=
&
core
.
effect_count_code
;
if
(
playerid
<
0
||
playerid
>
PLAYER_NONE
)
if
(
code
&
EFFECT_COUNT_CODE_DUEL
)
return
;
count_map
=
&
core
.
effect_count_code_duel
;
auto
count_map
=
&
core
.
effect_count_code
[
playerid
];
else
if
(
code
&
EFFECT_COUNT_CODE_CHAIN
)
if
(
code
&
EFFECT_COUNT_CODE_DUEL
)
count_map
=
&
core
.
effect_count_code_chain
;
count_map
=
&
core
.
effect_count_code_duel
[
playerid
];
(
*
count_map
)[
code
+
(
playerid
<<
30
)]
++
;
else
if
(
code
&
EFFECT_COUNT_CODE_CHAIN
)
}
count_map
=
&
core
.
effect_count_code_chain
[
playerid
];
uint32_t
field
::
get_effect_code
(
uint32_t
code
,
uint32_t
playerid
)
{
(
*
count_map
)[
code
]
++
;
auto
*
count_map
=
&
core
.
effect_count_code
;
}
int32_t
field
::
get_effect_code
(
uint32_t
code
,
int32_t
playerid
)
{
if
(
playerid
<
0
||
playerid
>
PLAYER_NONE
)
return
0
;
auto
count_map
=
&
core
.
effect_count_code
[
playerid
];
if
(
code
&
EFFECT_COUNT_CODE_DUEL
)
if
(
code
&
EFFECT_COUNT_CODE_DUEL
)
count_map
=
&
core
.
effect_count_code_duel
;
count_map
=
&
core
.
effect_count_code_duel
[
playerid
]
;
else
if
(
code
&
EFFECT_COUNT_CODE_CHAIN
)
else
if
(
code
&
EFFECT_COUNT_CODE_CHAIN
)
count_map
=
&
core
.
effect_count_code_chain
;
count_map
=
&
core
.
effect_count_code_chain
[
playerid
]
;
auto
iter
=
count_map
->
find
(
code
+
(
playerid
<<
30
)
);
auto
iter
=
count_map
->
find
(
code
);
if
(
iter
==
count_map
->
end
())
if
(
iter
==
count_map
->
end
())
return
0
;
return
0
;
return
iter
->
second
;
return
iter
->
second
;
}
}
void
field
::
dec_effect_code
(
uint32_t
code
,
uint32_t
playerid
)
{
void
field
::
dec_effect_code
(
uint32_t
code
,
int32_t
playerid
)
{
auto
*
count_map
=
&
core
.
effect_count_code
;
if
(
playerid
<
0
||
playerid
>
PLAYER_NONE
)
if
(
code
&
EFFECT_COUNT_CODE_DUEL
)
return
;
count_map
=
&
core
.
effect_count_code_duel
;
auto
count_map
=
&
core
.
effect_count_code
[
playerid
];
else
if
(
code
&
EFFECT_COUNT_CODE_CHAIN
)
if
(
code
&
EFFECT_COUNT_CODE_DUEL
)
count_map
=
&
core
.
effect_count_code_chain
;
count_map
=
&
core
.
effect_count_code_duel
[
playerid
];
auto
iter
=
count_map
->
find
(
code
+
(
playerid
<<
30
));
else
if
(
code
&
EFFECT_COUNT_CODE_CHAIN
)
count_map
=
&
core
.
effect_count_code_chain
[
playerid
];
auto
iter
=
count_map
->
find
(
code
);
if
(
iter
==
count_map
->
end
())
if
(
iter
==
count_map
->
end
())
return
;
return
;
if
(
iter
->
second
>
0
)
if
(
iter
->
second
>
0
)
--
iter
->
second
;
iter
->
second
--
;
}
}
void
field
::
filter_field_effect
(
uint32_t
code
,
effect_set
*
eset
,
uint8_t
sort
)
{
void
field
::
filter_field_effect
(
uint32_t
code
,
effect_set
*
eset
,
uint8_t
sort
)
{
auto
rg
=
effects
.
aura_effect
.
equal_range
(
code
);
auto
rg
=
effects
.
aura_effect
.
equal_range
(
code
);
...
...
field.h
View file @
2a688aeb
...
@@ -123,11 +123,11 @@ struct field_effect {
...
@@ -123,11 +123,11 @@ struct field_effect {
grant_effect_container
grant_effect
;
grant_effect_container
grant_effect
;
};
};
struct
field_info
{
struct
field_info
{
uint64_t
card_id
{
1
};
int32_t
field_id
{
1
};
int32_t
field_id
{
1
};
uint16_t
copy_id
{
1
};
uint16_t
copy_id
{
1
};
uint16_t
turn_id
{};
uint16_t
turn_id
{};
uint16_t
turn_id_by_player
[
2
]{};
uint16_t
turn_id_by_player
[
2
]{};
uint16_t
card_id
{
1
};
uint16_t
phase
{};
uint16_t
phase
{};
uint8_t
turn_player
{};
uint8_t
turn_player
{};
uint8_t
priorities
[
2
]{};
uint8_t
priorities
[
2
]{};
...
@@ -255,9 +255,9 @@ struct processor {
...
@@ -255,9 +255,9 @@ struct processor {
std
::
set
<
effect
*>
reseted_effects
;
std
::
set
<
effect
*>
reseted_effects
;
std
::
unordered_map
<
card
*
,
uint32_t
>
readjust_map
;
std
::
unordered_map
<
card
*
,
uint32_t
>
readjust_map
;
std
::
unordered_set
<
card
*>
unique_cards
[
2
];
std
::
unordered_set
<
card
*>
unique_cards
[
2
];
std
::
unordered_map
<
uint32_t
,
uint32_t
>
effect_count_code
;
std
::
unordered_map
<
uint32_t
,
int32_t
>
effect_count_code
[
3
]
;
std
::
unordered_map
<
uint32_t
,
uint32_t
>
effect_count_code_duel
;
std
::
unordered_map
<
uint32_t
,
int32_t
>
effect_count_code_duel
[
3
]
;
std
::
unordered_map
<
uint32_t
,
uint32_t
>
effect_count_code_chain
;
std
::
unordered_map
<
uint32_t
,
int32_t
>
effect_count_code_chain
[
3
]
;
std
::
unordered_map
<
uint32_t
,
uint32_t
>
spsummon_once_map
[
2
];
std
::
unordered_map
<
uint32_t
,
uint32_t
>
spsummon_once_map
[
2
];
std
::
multimap
<
int32_t
,
card
*
,
std
::
greater
<
int32_t
>>
xmaterial_lst
;
std
::
multimap
<
int32_t
,
card
*
,
std
::
greater
<
int32_t
>>
xmaterial_lst
;
...
@@ -348,7 +348,7 @@ struct processor {
...
@@ -348,7 +348,7 @@ struct processor {
uint8_t
current_player
{
PLAYER_NONE
};
uint8_t
current_player
{
PLAYER_NONE
};
uint8_t
conti_player
{
PLAYER_NONE
};
uint8_t
conti_player
{
PLAYER_NONE
};
uint8_t
select_deck_sequence_revealed
{
FALSE
};
uint8_t
select_deck_sequence_revealed
{
FALSE
};
uint8_t
selecting_player
{
PLAYER_NONE
};
uint8_t
selecting_player
{
0
};
activity_map
summon_counter
;
activity_map
summon_counter
;
activity_map
normalsummon_counter
;
activity_map
normalsummon_counter
;
activity_map
spsummon_counter
;
activity_map
spsummon_counter
;
...
@@ -418,9 +418,9 @@ public:
...
@@ -418,9 +418,9 @@ public:
void
release_oath_relation
(
effect
*
reason_effect
);
void
release_oath_relation
(
effect
*
reason_effect
);
void
reset_phase
(
uint32_t
phase
);
void
reset_phase
(
uint32_t
phase
);
void
reset_chain
();
void
reset_chain
();
void
add_effect_code
(
uint32_t
code
,
u
int32_t
playerid
);
void
add_effect_code
(
uint32_t
code
,
int32_t
playerid
);
uint32_t
get_effect_code
(
uint32_t
code
,
u
int32_t
playerid
);
int32_t
get_effect_code
(
uint32_t
code
,
int32_t
playerid
);
void
dec_effect_code
(
uint32_t
code
,
u
int32_t
playerid
);
void
dec_effect_code
(
uint32_t
code
,
int32_t
playerid
);
void
filter_field_effect
(
uint32_t
code
,
effect_set
*
eset
,
uint8_t
sort
=
TRUE
);
void
filter_field_effect
(
uint32_t
code
,
effect_set
*
eset
,
uint8_t
sort
=
TRUE
);
void
filter_affected_cards
(
effect
*
peffect
,
card_set
*
cset
);
void
filter_affected_cards
(
effect
*
peffect
,
card_set
*
cset
);
...
...
group.h
View file @
2a688aeb
...
@@ -18,17 +18,17 @@ class duel;
...
@@ -18,17 +18,17 @@ class duel;
using
card_set
=
std
::
set
<
card
*
,
card_sort
>
;
using
card_set
=
std
::
set
<
card
*
,
card_sort
>
;
constexpr
in
t
GTYPE_DEFAULT
=
0
;
constexpr
uint32_
t
GTYPE_DEFAULT
=
0
;
constexpr
in
t
GTYPE_READ_ONLY
=
1
;
constexpr
uint32_
t
GTYPE_READ_ONLY
=
1
;
constexpr
in
t
GTYPE_KEEP_ALIVE
=
2
;
constexpr
uint32_
t
GTYPE_KEEP_ALIVE
=
2
;
class
group
{
class
alignas
(
8
)
group
{
public:
public:
int32_t
ref_handle
{
0
};
uint32_t
is_readonly
{
GTYPE_DEFAULT
};
duel
*
pduel
;
duel
*
pduel
;
card_set
container
;
card_set
container
;
card_set
::
iterator
it
;
card_set
::
iterator
it
;
int32_t
ref_handle
{
0
};
uint32_t
is_readonly
{
GTYPE_DEFAULT
};
bool
is_iterator_dirty
{
true
};
bool
is_iterator_dirty
{
true
};
bool
has_card
(
card
*
c
)
{
bool
has_card
(
card
*
c
)
{
...
...
libeffect.cpp
View file @
2a688aeb
...
@@ -196,7 +196,7 @@ int32_t scriptlib::effect_set_count_limit(lua_State *L) {
...
@@ -196,7 +196,7 @@ int32_t scriptlib::effect_set_count_limit(lua_State *L) {
if
(
v
==
0
)
if
(
v
==
0
)
v
=
1
;
v
=
1
;
if
(
code
==
EFFECT_COUNT_CODE_CHAIN
)
if
(
code
==
EFFECT_COUNT_CODE_CHAIN
)
code
=
EFFECT_COUNT_CODE_CHAIN
+
EFFECT_COUNT_CODE_SINGLE
;
code
=
EFFECT_COUNT_CODE_CHAIN
|
EFFECT_COUNT_CODE_SINGLE
;
peffect
->
flag
[
0
]
|=
EFFECT_FLAG_COUNT_LIMIT
;
peffect
->
flag
[
0
]
|=
EFFECT_FLAG_COUNT_LIMIT
;
peffect
->
count_limit
=
v
;
peffect
->
count_limit
=
v
;
peffect
->
count_limit_max
=
v
;
peffect
->
count_limit_max
=
v
;
...
...
playerop.cpp
View file @
2a688aeb
...
@@ -261,10 +261,10 @@ int32_t field::select_card(uint16_t step, uint8_t playerid, uint8_t cancelable,
...
@@ -261,10 +261,10 @@ int32_t field::select_card(uint16_t step, uint8_t playerid, uint8_t cancelable,
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
uint8_t
deck_seq
_pointer
=
0
;
uint8_t
deck_seq
=
0
;
for
(
auto
&
pcard
:
core
.
select_cards
)
{
for
(
auto
&
pcard
:
core
.
select_cards
)
{
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
get_select_info_location
(
&
deck_seq
_pointer
));
pduel
->
write_buffer32
(
pcard
->
get_select_info_location
(
&
deck_seq
));
}
}
return
FALSE
;
return
FALSE
;
}
else
{
}
else
{
...
@@ -305,15 +305,15 @@ int32_t field::select_unselect_card(uint16_t step, uint8_t playerid, uint8_t can
...
@@ -305,15 +305,15 @@ int32_t field::select_unselect_card(uint16_t step, uint8_t playerid, uint8_t can
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
uint8_t
deck_seq
_pointer
=
0
;
uint8_t
deck_seq
=
0
;
for
(
auto
&
pcard
:
core
.
select_cards
)
{
for
(
auto
&
pcard
:
core
.
select_cards
)
{
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
get_select_info_location
(
&
deck_seq
_pointer
));
pduel
->
write_buffer32
(
pcard
->
get_select_info_location
(
&
deck_seq
));
}
}
pduel
->
write_buffer8
((
uint8_t
)
core
.
unselect_cards
.
size
());
pduel
->
write_buffer8
((
uint8_t
)
core
.
unselect_cards
.
size
());
for
(
auto
&
pcard
:
core
.
unselect_cards
)
{
for
(
auto
&
pcard
:
core
.
unselect_cards
)
{
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
get_select_info_location
(
&
deck_seq
_pointer
));
pduel
->
write_buffer32
(
pcard
->
get_select_info_location
(
&
deck_seq
));
}
}
return
FALSE
;
return
FALSE
;
}
else
{
}
else
{
...
@@ -530,12 +530,12 @@ int32_t field::select_tribute(uint16_t step, uint8_t playerid, uint8_t cancelabl
...
@@ -530,12 +530,12 @@ int32_t field::select_tribute(uint16_t step, uint8_t playerid, uint8_t cancelabl
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
uint8_t
deck_seq
_pointer
=
0
;
uint8_t
deck_seq
=
0
;
for
(
auto
&
pcard
:
core
.
select_cards
)
{
for
(
auto
&
pcard
:
core
.
select_cards
)
{
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
_pointer
));
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
));
pduel
->
write_buffer8
(
pcard
->
release_param
);
pduel
->
write_buffer8
(
pcard
->
release_param
);
}
}
return
FALSE
;
return
FALSE
;
...
@@ -605,12 +605,12 @@ int32_t field::select_counter(uint16_t step, uint8_t playerid, uint16_t countert
...
@@ -605,12 +605,12 @@ int32_t field::select_counter(uint16_t step, uint8_t playerid, uint16_t countert
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
core
.
selecting_player
=
playerid
;
core
.
selecting_player
=
playerid
;
std
::
sort
(
core
.
select_cards
.
begin
(),
core
.
select_cards
.
end
(),
card
::
card_operation_sort
);
std
::
sort
(
core
.
select_cards
.
begin
(),
core
.
select_cards
.
end
(),
card
::
card_operation_sort
);
uint8_t
deck_seq
_pointer
=
0
;
uint8_t
deck_seq
=
0
;
for
(
auto
&
pcard
:
core
.
select_cards
)
{
for
(
auto
&
pcard
:
core
.
select_cards
)
{
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
_pointer
));
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
));
pduel
->
write_buffer16
(
pcard
->
get_counter
(
countertype
));
pduel
->
write_buffer16
(
pcard
->
get_counter
(
countertype
));
}
}
return
FALSE
;
return
FALSE
;
...
@@ -663,12 +663,12 @@ int32_t field::select_with_sum_limit(int16_t step, uint8_t playerid, int32_t acc
...
@@ -663,12 +663,12 @@ int32_t field::select_with_sum_limit(int16_t step, uint8_t playerid, int32_t acc
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
min
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
(
max
);
pduel
->
write_buffer8
((
uint8_t
)
core
.
must_select_cards
.
size
());
pduel
->
write_buffer8
((
uint8_t
)
core
.
must_select_cards
.
size
());
uint8_t
deck_seq
_pointer
=
0
;
uint8_t
deck_seq
=
0
;
for
(
auto
&
pcard
:
core
.
must_select_cards
)
{
for
(
auto
&
pcard
:
core
.
must_select_cards
)
{
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
_pointer
));
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
));
pduel
->
write_buffer32
(
pcard
->
sum_param
);
pduel
->
write_buffer32
(
pcard
->
sum_param
);
}
}
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
pduel
->
write_buffer8
((
uint8_t
)
core
.
select_cards
.
size
());
...
@@ -676,7 +676,7 @@ int32_t field::select_with_sum_limit(int16_t step, uint8_t playerid, int32_t acc
...
@@ -676,7 +676,7 @@ int32_t field::select_with_sum_limit(int16_t step, uint8_t playerid, int32_t acc
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
_pointer
));
pduel
->
write_buffer8
(
pcard
->
get_select_sequence
(
&
deck_seq
));
pduel
->
write_buffer32
(
pcard
->
sum_param
);
pduel
->
write_buffer32
(
pcard
->
sum_param
);
}
}
return
FALSE
;
return
FALSE
;
...
...
processor.cpp
View file @
2a688aeb
...
@@ -1498,7 +1498,9 @@ int32_t field::process_point_event(int16_t step, int32_t skip_trigger, int32_t s
...
@@ -1498,7 +1498,9 @@ int32_t field::process_point_event(int16_t step, int32_t skip_trigger, int32_t s
for
(
auto
&
ch_lim_p
:
core
.
chain_limit_p
)
for
(
auto
&
ch_lim_p
:
core
.
chain_limit_p
)
luaL_unref
(
pduel
->
lua
->
lua_state
,
LUA_REGISTRYINDEX
,
ch_lim_p
.
function
);
luaL_unref
(
pduel
->
lua
->
lua_state
,
LUA_REGISTRYINDEX
,
ch_lim_p
.
function
);
core
.
chain_limit_p
.
clear
();
core
.
chain_limit_p
.
clear
();
core
.
effect_count_code_chain
.
clear
();
core
.
effect_count_code_chain
[
0
].
clear
();
core
.
effect_count_code_chain
[
1
].
clear
();
core
.
effect_count_code_chain
[
PLAYER_NONE
].
clear
();
reset_chain
();
reset_chain
();
returns
.
ivalue
[
0
]
=
FALSE
;
returns
.
ivalue
[
0
]
=
FALSE
;
}
}
...
@@ -3681,7 +3683,9 @@ int32_t field::process_turn(uint16_t step, uint8_t turn_player) {
...
@@ -3681,7 +3683,9 @@ int32_t field::process_turn(uint16_t step, uint8_t turn_player) {
pduel
->
delete_effect
(
peffect
);
pduel
->
delete_effect
(
peffect
);
}
}
core
.
reseted_effects
.
clear
();
core
.
reseted_effects
.
clear
();
core
.
effect_count_code
.
clear
();
core
.
effect_count_code
[
0
].
clear
();
core
.
effect_count_code
[
1
].
clear
();
core
.
effect_count_code
[
PLAYER_NONE
].
clear
();
for
(
uint8_t
p
=
0
;
p
<
2
;
++
p
)
{
for
(
uint8_t
p
=
0
;
p
<
2
;
++
p
)
{
for
(
auto
&
pcard
:
player
[
p
].
list_mzone
)
{
for
(
auto
&
pcard
:
player
[
p
].
list_mzone
)
{
if
(
!
pcard
)
if
(
!
pcard
)
...
@@ -4558,7 +4562,9 @@ int32_t field::solve_chain(uint16_t step, uint32_t chainend_arg1, uint32_t chain
...
@@ -4558,7 +4562,9 @@ int32_t field::solve_chain(uint16_t step, uint32_t chainend_arg1, uint32_t chain
for
(
auto
&
ch_lim_p
:
core
.
chain_limit_p
)
for
(
auto
&
ch_lim_p
:
core
.
chain_limit_p
)
luaL_unref
(
pduel
->
lua
->
lua_state
,
LUA_REGISTRYINDEX
,
ch_lim_p
.
function
);
luaL_unref
(
pduel
->
lua
->
lua_state
,
LUA_REGISTRYINDEX
,
ch_lim_p
.
function
);
core
.
chain_limit_p
.
clear
();
core
.
chain_limit_p
.
clear
();
core
.
effect_count_code_chain
.
clear
();
core
.
effect_count_code_chain
[
0
].
clear
();
core
.
effect_count_code_chain
[
1
].
clear
();
core
.
effect_count_code_chain
[
PLAYER_NONE
].
clear
();
reset_chain
();
reset_chain
();
if
(
core
.
summoning_card
)
if
(
core
.
summoning_card
)
core
.
subunits
.
push_back
(
core
.
summon_reserved
);
core
.
subunits
.
push_back
(
core
.
summon_reserved
);
...
...
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