Commit 729aba23 authored by Nanahira's avatar Nanahira Committed by GitHub

Merge pull request #30 from mycard/develop-8888

Develop 8888
parents ffd1733e be4a9106
......@@ -24,10 +24,10 @@ jobs:
- name: Premake
run: |
7z x temp/premake-5.0.0-beta2-windows.zip -opremake-5
move premake/lua.lua lua/premake5.lua
move premake/dll.lua dll.lua
./premake-5/premake5.exe vs2022 --file=dll.lua
7z x temp\premake-5.0.0-beta2-windows.zip -opremake-5
copy premake\lua.lua lua\premake5.lua
copy premake\dll.lua dll.lua
.\premake-5\premake5.exe vs2022 --file=dll.lua
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2
......
......@@ -2320,9 +2320,9 @@ int32_t field::check_spsummon_counter(uint8_t playerid, uint8_t ct) {
bool field::is_select_hide_deck_sequence(uint8_t playerid) {
return !core.select_deck_sequence_revealed && !(core.duel_options & DUEL_REVEAL_DECK_SEQ) && playerid == core.selecting_player;
}
int32_t field::check_lp_cost(uint8_t playerid, uint32_t lp, uint32_t must_pay) {
int32_t field::check_lp_cost(uint8_t playerid, int32_t cost, uint32_t must_pay) {
effect_set eset;
int32_t val = lp;
int32_t val = cost;
filter_player_effect(playerid, EFFECT_LPCOST_CHANGE, &eset);
for(int32_t i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(core.reason_effect, PARAM_TYPE_EFFECT);
......@@ -2339,7 +2339,7 @@ int32_t field::check_lp_cost(uint8_t playerid, uint32_t lp, uint32_t must_pay) {
tevent e;
e.event_cards = 0;
e.event_player = playerid;
e.event_value = lp;
e.event_value = cost;
e.reason = 0;
e.reason_effect = core.reason_effect;
e.reason_player = playerid;
......
......@@ -458,7 +458,7 @@ public:
int32_t check_spsummon_counter(uint8_t playerid, uint8_t ct = 1);
bool is_select_hide_deck_sequence(uint8_t playerid);
int32_t check_lp_cost(uint8_t playerid, uint32_t cost, uint32_t must_pay);
int32_t check_lp_cost(uint8_t playerid, int32_t cost, uint32_t must_pay);
void save_lp_cost() {}
void restore_lp_cost() {}
int32_t pay_lp_cost(uint32_t step, uint8_t playerid, uint32_t cost, uint32_t must_pay);
......
......@@ -41,8 +41,8 @@ uint32_t read_card(uint32_t code, card_data* data) {
}
return creader(code, data);
}
uint32_t handle_message(void* pduel, uint32_t msg_type) {
return mhandler((intptr_t)pduel, msg_type);
uint32_t handle_message(void* pduel, uint32_t message_type) {
return mhandler((intptr_t)pduel, message_type);
}
byte* default_script_reader(const char* script_name, int* slen) {
FILE *fp;
......@@ -77,11 +77,11 @@ extern "C" DECL_DLLEXPORT void start_duel(intptr_t pduel, uint32_t options) {
}
pd->game_field->core.duel_options |= options & 0xffff;
int32_t duel_rule = options >> 16;
if(duel_rule)
if (duel_rule >= 1 && duel_rule <= CURRENT_RULE)
pd->game_field->core.duel_rule = duel_rule;
else if(options & DUEL_OBSOLETE_RULING) //provide backward compatibility with replay
pd->game_field->core.duel_rule = 1;
if (pd->game_field->core.duel_rule < 1 || pd->game_field->core.duel_rule > CURRENT_RULE)
else
pd->game_field->core.duel_rule = CURRENT_RULE;
if (pd->game_field->core.duel_rule == MASTER_RULE3) {
pd->game_field->player[0].szone_size = 8;
......
......@@ -3835,7 +3835,7 @@ int32_t field::destroy(uint16_t step, group * targets, effect * reason_effect, u
return TRUE;
}
int32_t field::release_replace(uint16_t step, group* targets, card* target) {
if(!(target->current.location & (LOCATION_ONFIELD | LOCATION_HAND))) {
if(target->current.location & (LOCATION_GRAVE | LOCATION_REMOVED)) {
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
......@@ -3892,7 +3892,7 @@ int32_t field::release(uint16_t step, group * targets, effect * reason_effect, u
if(cv.size() > 1)
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
for (auto& pcard : cv) {
if(!(pcard->current.location & (LOCATION_ONFIELD | LOCATION_HAND))) {
if(pcard->current.location & (LOCATION_GRAVE | LOCATION_REMOVED)) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
......
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