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nanahira
windbot
Commits
d6bad69c
Commit
d6bad69c
authored
Mar 02, 2024
by
nanahira
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Merge branch 'auto' of github.com:jwyxym/windbot
parents
42b9f5dc
5861eea2
Pipeline
#25629
passed with stages
in 48 seconds
Changes
1
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1
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1 changed file
with
24 additions
and
15 deletions
+24
-15
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+24
-15
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
d6bad69c
...
...
@@ -662,8 +662,18 @@ namespace WindBot.Game.AI.Decks
}
private
bool
EquipEffectActivateFunction
()
{
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
Id
==
43527730
)
return
!
Card
.
EquipTarget
.
HasSetcode
(
0x18d
);
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
Id
==
57736667
)
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
(
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
(
card
.
HasType
(
CardType
.
Pendulum
)
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
(
card
.
IsFacedown
()
&&
card
.
Location
==
CardLocation
.
SpellZone
)
||
card
.
Location
==
CardLocation
.
MonsterZone
)).
ToList
();
if
(
cards
.
Count
()
>
0
)
{
AI
.
SelectCard
(
cards
);
return
true
;
}
}
return
false
;
}
...
...
@@ -671,7 +681,7 @@ namespace WindBot.Game.AI.Decks
{
if
((
Card
.
HasType
(
CardType
.
Pendulum
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
ActivateDescription
==
1160
)
||
(
Card
.
HasType
(
CardType
.
Equip
)
&&
Card
.
Location
==
CardLocation
.
Hand
)
||
(
Card
.
Id
==
43527730
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
||
(
(
Card
.
Id
==
43527730
||
Card
.
Id
==
57736667
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
)
return
false
;
...
...
@@ -754,21 +764,13 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
else
if
(
Card
.
Id
==
84815190
)
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
1
)
)
{
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
0
))
{
cards
=
GetZoneCards
(
CardLocation
.
Onfield
,
Enemy
);
cards
=
cards
.
Where
(
tcard
=>
tcard
!=
null
&&
!
tcard
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
<=
0
)
return
false
;
//AI.SelectCard(cards);
return
true
;
}
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
84815190
,
1
))
{
return
Duel
.
LastChainPlayer
==
1
;
}
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
}
else
if
(
ActivateDescription
==
Util
.
GetStringId
(
63014935
,
0
))
{
return
Enemy
.
LifePoints
<=
1000
;
}
return
DefaultDontChainMyself
();
}
...
...
@@ -853,6 +855,12 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
public
override
bool
OnSelectYesNo
(
int
desc
)
{
if
(
desc
==
Util
.
GetStringId
(
63014935
,
2
))
return
Bot
.
LifePoints
<=
1000
;
return
true
;
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
...
...
@@ -910,6 +918,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
scards
.
Count
()
>=
min
)
return
Util
.
CheckSelectCount
(
scards
,
cards
,
min
,
max
);
return
scards
;
}
if
((
hint
==
503
||
hint
==
507
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
)
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
0
)
&&
cards
.
Count
(
card
=>
card
!=
null
&&
(
card
.
Location
==
CardLocation
.
Grave
||
card
.
Location
==
CardLocation
.
Onfield
))
==
cards
.
Count
())
...
...
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