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nanahira
Taiko Web
Commits
7358d5c6
Commit
7358d5c6
authored
Oct 09, 2018
by
LoveEevee
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Loader: Add blur and image testing
parent
08391c0b
Changes
9
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Inline
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Showing
9 changed files
with
231 additions
and
30 deletions
+231
-30
public/index.html
public/index.html
+1
-0
public/src/css/titlescreen.css
public/src/css/titlescreen.css
+4
-2
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+41
-12
public/src/js/canvastest.js
public/src/js/canvastest.js
+144
-0
public/src/js/keyboard.js
public/src/js/keyboard.js
+2
-2
public/src/js/loader.js
public/src/js/loader.js
+16
-5
public/src/js/main.js
public/src/js/main.js
+1
-0
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+20
-7
public/src/js/view.js
public/src/js/view.js
+2
-2
No files found.
public/index.html
View file @
7358d5c6
...
...
@@ -49,6 +49,7 @@
<script
src=
"/src/js/gamerules.js"
></script>
<script
src=
"/src/js/canvasdraw.js"
></script>
<script
src=
"/src/js/loader.js"
></script>
<script
src=
"/src/js/canvastest.js"
></script>
</head>
<body>
...
...
public/src/css/titlescreen.css
View file @
7358d5c6
...
...
@@ -24,7 +24,7 @@
height
:
auto
;
}
.click-to-continue
{
position
:
absolute
;
position
:
absolute
;
bottom
:
10%
;
color
:
#fff
;
font-size
:
8vmin
;
...
...
@@ -34,6 +34,8 @@
}
.click-to-continue
::before
{
-webkit-text-stroke
:
0.25em
#f00
;
filter
:
blur
(
0.3vmin
);
left
:
auto
;
}
#screen
:not
(
.disable-blur
)
.click-to-continue
::before
{
filter
:
blur
(
0.3vmin
);
}
public/src/js/canvasdraw.js
View file @
7358d5c6
...
...
@@ -95,10 +95,13 @@
ctx
.
save
()
ctx
.
shadowColor
=
"
rgba(0, 0, 0, 0.5)
"
ctx
.
shadowBlur
=
10
ctx
.
shadowOffsetX
=
5
ctx
.
shadowOffsetY
=
5
this
.
shadow
({
ctx
:
ctx
,
fill
:
"
rgba(0, 0, 0, 0.5)
"
,
blur
:
10
,
x
:
5
,
y
:
5
})
ctx
.
fillStyle
=
"
#000
"
ctx
.
fillRect
(
x
,
y
,
w
,
h
)
...
...
@@ -454,11 +457,14 @@
action
=
"
fillText
"
}
if
(
layer
.
shadow
){
ctx
.
save
()
ctx
.
shadowOffsetX
=
layer
.
shadow
[
0
]
ctx
.
shadowOffsetY
=
layer
.
shadow
[
1
]
ctx
.
shadowBlur
=
layer
.
shadow
[
2
]
ctx
.
shadowColor
=
"
rgba(0, 0, 0,
"
+
(
1
/
(
layer
.
shadow
[
3
]
||
2
))
+
"
)
"
ctx
.
save
()
this
.
shadow
({
ctx
:
ctx
,
fill
:
"
rgba(0, 0, 0,
"
+
(
1
/
(
layer
.
shadow
[
3
]
||
2
))
+
"
)
"
,
blur
:
layer
.
shadow
[
2
],
x
:
layer
.
shadow
[
0
],
y
:
layer
.
shadow
[
1
]
})
}
var
offsetX
=
0
for
(
let
symbol
of
drawn
){
...
...
@@ -625,8 +631,11 @@
ctx
.
save
()
ctx
.
fillStyle
=
config
.
songSel
?
"
#fff
"
:
"
#f72568
"
if
(
config
.
songSel
){
ctx
.
shadowColor
=
"
#fff
"
ctx
.
shadowBlur
=
10
this
.
shadow
({
ctx
:
ctx
,
fill
:
"
#fff
"
,
blur
:
10
})
ctx
.
translate
(
config
.
x
-
9
,
config
.
y
-
9
)
}
else
{
ctx
.
translate
(
config
.
x
-
10.5
,
config
.
y
-
9.5
)
...
...
@@ -702,7 +711,9 @@
ctx
.
save
()
ctx
.
strokeStyle
=
"
#fff
"
ctx
.
lineWidth
=
35
ctx
.
filter
=
"
blur(1.5px)
"
if
(
!
disableBlur
){
ctx
.
filter
=
"
blur(1.5px)
"
}
ctx
.
stroke
(
this
.
crownPath
)
ctx
.
restore
()
...
...
@@ -758,6 +769,24 @@
}
}
shadow
(
config
){
if
(
!
disableBlur
){
var
ctx
=
config
.
ctx
if
(
config
.
fill
){
ctx
.
shadowColor
=
config
.
fill
}
if
(
config
.
blur
){
ctx
.
shadowBlur
=
config
.
blur
}
if
(
config
.
x
){
ctx
.
shadowOffsetX
=
config
.
x
}
if
(
config
.
y
){
ctx
.
shadowOffsetY
=
config
.
y
}
}
}
getMS
(){
return
+
new
Date
}
...
...
public/src/js/canvastest.js
0 → 100644
View file @
7358d5c6
class
CanvasTest
{
constructor
(){
this
.
canvas
=
document
.
createElement
(
"
canvas
"
)
var
pixelRatio
=
window
.
devicePixelRatio
||
1
var
width
=
innerWidth
*
pixelRatio
var
height
=
innerHeight
*
pixelRatio
this
.
canvas
.
width
=
width
this
.
canvas
.
height
=
height
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
ctx
.
scale
(
pixelRatio
,
pixelRatio
)
this
.
draw
=
new
CanvasDraw
()
this
.
font
=
"
serif
"
this
.
songAsset
=
{
marginLeft
:
18
,
marginTop
:
90
,
width
:
82
,
height
:
452
,
border
:
6
,
innerBorder
:
8
}
}
blurPerformance
(){
return
new
Promise
(
resolve
=>
{
requestAnimationFrame
(()
=>
{
var
ctx
=
this
.
ctx
ctx
.
save
()
var
lastIteration
=
this
.
blurIteration
()
var
frameTime
=
[]
for
(
var
i
=
0
;
i
<
10
;
i
++
){
lastIteration
=
lastIteration
.
then
(
ms
=>
{
frameTime
.
push
(
ms
)
return
this
.
blurIteration
()
})
}
lastIteration
.
then
(()
=>
{
ctx
.
restore
()
resolve
(
frameTime
.
reduce
((
a
,
b
)
=>
a
+
b
)
/
frameTime
.
length
)
})
})
})
}
blurIteration
(){
return
new
Promise
(
resolve
=>
{
requestAnimationFrame
(()
=>
{
var
startTime
=
+
new
Date
var
ctx
=
this
.
ctx
ctx
.
clearRect
(
0
,
0
,
this
.
canvas
.
width
,
this
.
canvas
.
height
)
for
(
var
x
=
0
;
x
<
this
.
canvas
.
width
;
x
+=
this
.
songAsset
.
width
+
this
.
songAsset
.
marginLeft
){
this
.
draw
.
songFrame
({
ctx
:
ctx
,
x
:
x
,
y
:
this
.
songAsset
.
marginTop
,
width
:
this
.
songAsset
.
width
,
height
:
this
.
songAsset
.
height
,
border
:
this
.
songAsset
.
border
,
innerBorder
:
this
.
songAsset
.
innerBorder
,
background
:
"
#efb058
"
,
borderStyle
:
[
"
#ffe7bd
"
,
"
#c68229
"
],
innerContent
:
()
=>
{}
})
}
for
(
var
i
=
0
;
i
<
2
;
i
++
){
this
.
draw
.
layeredText
({
ctx
:
ctx
,
text
:
"
I am a text
"
,
fontSize
:
48
,
fontFamily
:
this
.
font
,
x
:
23
+
300
*
i
,
y
:
15
},
[
{
x
:
-
2
,
y
:
-
2
,
outline
:
"
#000
"
,
letterBorder
:
22
},
{},
{
x
:
2
,
y
:
2
,
shadow
:
[
2
,
2
,
7
]},
{
x
:
2
,
y
:
2
,
outline
:
"
#ad1516
"
,
letterBorder
:
10
},
{
x
:
-
2
,
y
:
-
2
,
outline
:
"
#ff797b
"
},
{
outline
:
"
#f70808
"
},
{
fill
:
"
#fff
"
,
shadow
:
[
-
1
,
1
,
3
,
1.5
]}
])
}
resolve
((
+
new
Date
)
-
startTime
)
})
})
}
drawAllImages
(){
return
new
Promise
(
resolve
=>
{
requestAnimationFrame
(()
=>
{
var
ctx
=
this
.
ctx
ctx
.
save
()
ctx
.
clearRect
(
0
,
0
,
this
.
canvas
.
width
,
this
.
canvas
.
height
)
for
(
var
name
in
assets
.
image
){
ctx
.
drawImage
(
assets
.
image
[
name
],
0
,
0
)
}
var
comboCount
=
765
var
comboX
=
100
var
comboY
=
100
var
fontSize
=
120
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
"
this
.
ctx
.
textAlign
=
"
center
"
this
.
ctx
.
strokeStyle
=
"
#000
"
this
.
ctx
.
lineWidth
=
fontSize
/
10
var
glyph
=
this
.
ctx
.
measureText
(
"
0
"
).
width
var
comboText
=
comboCount
.
toString
().
split
(
""
)
for
(
var
i
in
comboText
){
var
textX
=
comboX
+
glyph
*
(
i
-
(
comboText
.
length
-
1
)
/
2
)
if
(
comboCount
>=
100
){
var
grd
=
this
.
ctx
.
createLinearGradient
(
textX
-
glyph
*
0.2
,
comboY
-
fontSize
*
0.8
,
textX
+
glyph
*
0.2
,
comboY
-
fontSize
*
0.2
)
grd
.
addColorStop
(
0
,
"
#f00
"
)
grd
.
addColorStop
(
1
,
"
#fe0
"
)
this
.
ctx
.
fillStyle
=
grd
}
else
{
this
.
ctx
.
fillStyle
=
"
#fff
"
}
this
.
strokeFillText
(
comboText
[
i
],
textX
,
comboY
)
}
ctx
.
restore
()
resolve
()
})
})
}
strokeFillText
(
text
,
x
,
y
){
this
.
ctx
.
strokeText
(
text
,
x
,
y
)
this
.
ctx
.
fillText
(
text
,
x
,
y
)
}
clean
(){
delete
this
.
ctx
delete
this
.
canvas
}
}
public/src/js/keyboard.js
View file @
7358d5c6
...
...
@@ -34,8 +34,8 @@ class Keyboard{
"
cancel
"
:
[
"
a
"
],
}
menuBtn
[
this
.
kbd
[
"
confirm
"
]]
=
[
"
b
"
,
"
ls
"
,
"
rs
"
]
menuBtn
[
this
.
kbd
[
"
previous
"
]]
=
[
"
u
"
,
"
l
"
,
"
lb
"
,
"
lt
"
],
menuBtn
[
this
.
kbd
[
"
next
"
]]
=
[
"
d
"
,
"
r
"
,
"
rb
"
,
"
rt
"
]
menuBtn
[
this
.
kbd
[
"
previous
"
]]
=
[
"
u
"
,
"
l
"
,
"
lb
"
,
"
lt
"
,
"
lsu
"
,
"
lsl
"
],
menuBtn
[
this
.
kbd
[
"
next
"
]]
=
[
"
d
"
,
"
r
"
,
"
rb
"
,
"
rt
"
,
"
lsd
"
,
"
lsr
"
]
menuBtn
[
this
.
kbd
[
"
pause
"
]]
=
[
"
start
"
]
this
.
gamepadMenu
=
new
Gamepad
(
menuBtn
)
...
...
public/src/js/loader.js
View file @
7358d5c6
...
...
@@ -3,6 +3,8 @@ class Loader{
this
.
callback
=
callback
this
.
loadedAssets
=
0
this
.
assetsDiv
=
document
.
getElementById
(
"
assets
"
)
this
.
canvasTest
=
new
CanvasTest
()
p2
=
new
P2Connection
()
this
.
ajax
(
"
src/views/loader.html
"
).
then
(
this
.
run
.
bind
(
this
))
}
run
(
page
){
...
...
@@ -70,8 +72,6 @@ class Loader{
assets
.
audioSfxLoud
.
forEach
(
name
=>
{
this
.
promises
.
push
(
this
.
loadSound
(
name
,
snd
.
sfxLoudGain
))
})
p2
=
new
P2Connection
()
this
.
promises
.
push
(
this
.
ajax
(
"
/api/songs
"
).
then
(
songs
=>
{
assets
.
songs
=
JSON
.
parse
(
songs
)
...
...
@@ -84,13 +84,24 @@ class Loader{
}))
})
this
.
promises
.
push
(
this
.
canvasTest
.
blurPerformance
().
then
(
result
=>
{
if
(
result
>
1000
/
50
){
// Less than 50 fps with blur enabled
disableBlur
=
true
this
.
screen
.
classList
.
add
(
"
disable-blur
"
)
}
}))
this
.
promises
.
forEach
(
promise
=>
{
promise
.
then
(
this
.
assetLoaded
.
bind
(
this
))
})
Promise
.
all
(
this
.
promises
).
then
(()
=>
{
this
.
clean
()
this
.
callback
()
this
.
canvasTest
.
drawAllImages
().
then
(()
=>
{
this
.
canvasTest
.
clean
()
this
.
clean
()
this
.
callback
()
})
},
this
.
errorMsg
.
bind
(
this
))
})
...
...
@@ -122,7 +133,7 @@ class Loader{
}
}
changePage
(
name
){
document
.
getElementById
(
"
screen
"
)
.
innerHTML
=
assets
.
pages
[
name
]
this
.
screen
.
innerHTML
=
assets
.
pages
[
name
]
}
ajax
(
url
,
customRequest
){
return
new
Promise
((
resolve
,
reject
)
=>
{
...
...
public/src/js/main.js
View file @
7358d5c6
...
...
@@ -24,6 +24,7 @@ function toggleFullscreen(){
var
pageEvents
=
new
PageEvents
()
var
snd
=
{}
var
p2
var
disableBlur
=
false
var
loader
=
new
Loader
(()
=>
{
new
Titlescreen
()
})
public/src/js/titlescreen.js
View file @
7358d5c6
...
...
@@ -2,22 +2,35 @@ class Titlescreen{
constructor
(){
loader
.
changePage
(
"
titlescreen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
pageEvents
.
key
Once
(
this
,
13
,
"
down
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
mousedown
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
key
Add
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
titleScreen
,
"
mousedown
"
,
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
touchstart
"
).
then
(
this
.
onPressed
.
bind
(
this
))
assets
.
sounds
[
"
title
"
].
play
()
this
.
gamepad
=
new
Gamepad
({
"
start
"
:
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
"
13
"
:
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
},
pressed
=>
{
if
(
pressed
){
this
.
onPressed
()
}
})
}
keyDown
(
event
,
code
){
if
(
!
code
){
code
=
event
.
keyCode
}
if
(
code
==
13
||
code
==
32
||
code
==
86
||
code
==
66
){
// Enter, Space, V, B
this
.
onPressed
()
}
}
onPressed
(
event
){
if
(
event
&&
event
.
type
===
"
touchstart
"
){
event
.
preventDefault
()
this
.
touched
=
true
if
(
event
){
if
(
event
.
type
===
"
touchstart
"
){
event
.
preventDefault
()
this
.
touched
=
true
}
else
if
(
event
.
type
===
"
mousedown
"
&&
event
.
which
!==
1
){
return
}
}
this
.
titleScreen
.
style
.
cursor
=
"
auto
"
this
.
clean
()
...
...
@@ -34,7 +47,7 @@ class Titlescreen{
clean
(){
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
title
"
].
stop
()
pageEvents
.
keyRemove
(
this
,
13
)
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
touchstart
"
)
delete
this
.
titleScreen
...
...
public/src/js/view.js
View file @
7358d5c6
...
...
@@ -325,7 +325,7 @@ class View{
this
.
ctx
.
strokeStyle
=
"
#000
"
this
.
ctx
.
lineWidth
=
fontSize
/
10
var
glyph
=
this
.
ctx
.
measureText
(
"
0
"
).
width
var
comboText
=
this
.
controller
.
getCombo
()
.
toString
().
split
(
""
)
var
comboText
=
comboCount
.
toString
().
split
(
""
)
for
(
var
i
in
comboText
){
var
textX
=
comboX
+
glyph
*
(
i
-
(
comboText
.
length
-
1
)
/
2
)
if
(
comboCount
>=
100
){
...
...
@@ -673,7 +673,7 @@ class View{
this
.
diffX
,
this
.
diffY
,
this
.
diffW
,
this
.
diffH
)
if
(
this
.
controller
.
autoPlayEnabled
){
if
(
this
.
controller
.
autoPlayEnabled
&&
!
this
.
controller
.
multiplayer
){
this
.
ctx
.
drawImage
(
assets
.
image
[
"
badge_auto
"
],
this
.
diffX
+
this
.
diffW
*
0.71
,
this
.
diffY
+
this
.
diffH
*
0.01
,
this
.
diffH
*
0.3
,
this
.
diffH
*
0.3
...
...
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