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nanahira
Taiko Web
Commits
08391c0b
Commit
08391c0b
authored
Oct 09, 2018
by
Bui
Committed by
GitHub
Oct 09, 2018
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #47 from LoveEevee/keyboard-add-tatacon
Gamepad: Add left stick and TaTaCon D-Pad
parents
1c0261fe
fac28317
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
61 additions
and
25 deletions
+61
-25
public/src/js/gamepad.js
public/src/js/gamepad.js
+59
-23
public/src/js/songselect.js
public/src/js/songselect.js
+2
-2
No files found.
public/src/js/gamepad.js
View file @
08391c0b
...
@@ -18,7 +18,11 @@ class Gamepad{
...
@@ -18,7 +18,11 @@ class Gamepad{
"
d
"
:
13
,
"
d
"
:
13
,
"
l
"
:
14
,
"
l
"
:
14
,
"
r
"
:
15
,
"
r
"
:
15
,
"
guide
"
:
16
"
guide
"
:
16
,
"
lsu
"
:
"
lsu
"
,
"
lsr
"
:
"
lsr
"
,
"
lsd
"
:
"
lsd
"
,
"
lsl
"
:
"
lsl
"
}
}
this
.
btn
=
{}
this
.
btn
=
{}
if
(
callback
){
if
(
callback
){
...
@@ -33,51 +37,83 @@ class Gamepad{
...
@@ -33,51 +37,83 @@ class Gamepad{
}
else
{
}
else
{
return
return
}
}
var
bindings
=
this
.
bindings
var
bindings
=
this
.
bindings
var
force
=
{
lsu
:
false
,
lsr
:
false
,
lsd
:
false
,
lsl
:
false
}
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
if
(
gamepads
[
i
]){
var
axes
=
gamepads
[
i
].
axes
if
(
axes
.
length
>=
2
){
force
.
lsl
=
force
.
lsl
||
axes
[
0
]
<=
-
0.5
force
.
lsr
=
force
.
lsr
||
axes
[
0
]
>=
0.5
force
.
lsu
=
force
.
lsu
||
axes
[
1
]
<=
-
0.5
force
.
lsd
=
force
.
lsd
||
axes
[
1
]
>=
0.5
}
if
(
axes
.
length
>=
10
){
// TaTaCon left D-Pad
for
(
var
pov
=
0
;
pov
<
8
;
pov
++
){
if
(
Math
.
abs
(
axes
[
9
]
-
(
pov
/
3.5
-
1
))
<=
0.01
){
force
.
lsu
=
force
.
lsu
||
pov
===
7
||
pov
===
0
||
pov
===
1
force
.
lsr
=
force
.
lsr
||
pov
===
1
||
pov
===
2
||
pov
===
3
force
.
lsd
=
force
.
lsd
||
pov
===
3
||
pov
===
4
||
pov
===
5
force
.
lsl
=
force
.
lsl
||
pov
===
5
||
pov
===
6
||
pov
===
7
break
}
}
}
}
}
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
if
(
gamepads
[
i
]){
if
(
gamepads
[
i
]){
this
.
toRelease
=
{}
this
.
toRelease
=
{}
for
(
var
bind
in
bindings
){
for
(
var
bind
in
bindings
){
this
.
toRelease
[
bind
]
=
bindings
[
bind
].
length
this
.
toRelease
[
bind
]
=
bindings
[
bind
].
length
}
}
for
(
var
btnName
=
0
;
btnName
<=
16
;
btnName
++
){
for
(
var
bind
in
bindings
){
buttonSearch
:
{
for
(
var
name
in
bindings
[
bind
]){
for
(
var
bind
in
bindings
){
var
bindName
=
bindings
[
bind
][
name
]
for
(
var
name
in
bindings
[
bind
]){
this
.
checkButton
(
gamepads
,
this
.
b
[
bindName
],
bind
,
callback
,
force
[
bindName
])
if
(
btnName
===
this
.
b
[
bindings
[
bind
][
name
]]){
this
.
checkButton
(
gamepads
,
btnName
,
bind
,
callback
)
break
buttonSearch
}
}
}
}
}
}
}
break
break
}
}
}
}
}
}
checkButton
(
gamepads
,
btnName
,
keyCode
,
callback
){
checkButton
(
gamepads
,
btnName
,
keyCode
,
callback
,
force
){
var
button
=
false
var
button
=
false
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
if
(
typeof
force
===
"
undefined
"
){
if
(
gamepads
[
i
]){
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
var
btn
=
gamepads
[
i
].
buttons
[
btnName
]
if
(
gamepads
[
i
]){
if
(
btn
){
var
btn
=
gamepads
[
i
].
buttons
[
btnName
]
var
btnPressed
=
btn
.
pressed
||
btn
.
value
>=
0.5
if
(
btn
){
if
(
btnPressed
){
var
btnPressed
=
btn
.
pressed
||
btn
.
value
>=
0.5
button
=
btnPressed
if
(
btnPressed
){
button
=
btnPressed
}
}
}
}
}
}
}
var
pressed
=
!
this
.
btn
[
btnName
]
&&
button
var
released
=
this
.
btn
[
btnName
]
&&
!
button
}
else
{
var
pressed
=
!
this
.
btn
[
btnName
]
&&
force
var
released
=
this
.
btn
[
btnName
]
&&
!
force
}
}
var
pressed
=
!
this
.
btn
[
btnName
]
&&
button
var
released
=
this
.
btn
[
btnName
]
&&
!
button
if
(
pressed
){
if
(
pressed
){
this
.
btn
[
btnName
]
=
true
this
.
btn
[
btnName
]
=
true
}
else
if
(
released
){
}
else
if
(
released
){
delete
this
.
btn
[
btnName
]
this
.
btn
[
btnName
]
=
false
}
}
if
(
pressed
){
if
(
pressed
){
...
...
public/src/js/songselect.js
View file @
08391c0b
...
@@ -189,8 +189,8 @@ class SongSelect{
...
@@ -189,8 +189,8 @@ class SongSelect{
this
.
gamepad
=
new
Gamepad
({
this
.
gamepad
=
new
Gamepad
({
"
13
"
:
[
"
b
"
,
"
start
"
,
"
ls
"
,
"
rs
"
],
"
13
"
:
[
"
b
"
,
"
start
"
,
"
ls
"
,
"
rs
"
],
"
8
"
:
[
"
a
"
],
"
8
"
:
[
"
a
"
],
"
37
"
:
[
"
l
"
,
"
lb
"
,
"
lt
"
],
"
37
"
:
[
"
l
"
,
"
lb
"
,
"
lt
"
,
"
lsl
"
],
"
39
"
:
[
"
r
"
,
"
rb
"
,
"
rt
"
],
"
39
"
:
[
"
r
"
,
"
rb
"
,
"
rt
"
,
"
lsr
"
],
"
ctrl
"
:
[
"
y
"
],
"
ctrl
"
:
[
"
y
"
],
"
shift
"
:
[
"
x
"
]
"
shift
"
:
[
"
x
"
]
})
})
...
...
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