Commit 490da977 authored by salix5's avatar salix5 Committed by GitHub

Fix typo in constant from SOUND_FILP to SOUND_FLIP (#2954)

parent 56c313c6
...@@ -2942,7 +2942,7 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) { ...@@ -2942,7 +2942,7 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
pcard->SetCode(code); pcard->SetCode(code);
pcard->position = cp; pcard->position = cp;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_FILP); soundManager.PlaySoundEffect(SOUND_FLIP);
myswprintf(event_string, dataManager.GetSysString(1607), dataManager.GetName(code)); myswprintf(event_string, dataManager.GetSysString(1607), dataManager.GetName(code));
mainGame->dField.MoveCard(pcard, 10); mainGame->dField.MoveCard(pcard, 10);
mainGame->WaitFrameSignal(11); mainGame->WaitFrameSignal(11);
......
...@@ -106,7 +106,7 @@ void SoundManager::PlaySoundEffect(int sound) { ...@@ -106,7 +106,7 @@ void SoundManager::PlaySoundEffect(int sound) {
strcpy(soundName, "set"); strcpy(soundName, "set");
break; break;
} }
case SOUND_FILP: { case SOUND_FLIP: {
strcpy(soundName, "flip"); strcpy(soundName, "flip");
break; break;
} }
......
...@@ -54,7 +54,7 @@ extern SoundManager soundManager; ...@@ -54,7 +54,7 @@ extern SoundManager soundManager;
#define SOUND_SPECIAL_SUMMON 102 #define SOUND_SPECIAL_SUMMON 102
#define SOUND_ACTIVATE 103 #define SOUND_ACTIVATE 103
#define SOUND_SET 104 #define SOUND_SET 104
#define SOUND_FILP 105 #define SOUND_FLIP 105
#define SOUND_REVEAL 106 #define SOUND_REVEAL 106
#define SOUND_EQUIP 107 #define SOUND_EQUIP 107
#define SOUND_DESTROYED 108 #define SOUND_DESTROYED 108
......
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