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ygopro
Commits
0f070e8e
Commit
0f070e8e
authored
Feb 13, 2014
by
Fluorohydride
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quickplay
parent
b6727431
Changes
2
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2 changed files
with
5 additions
and
2 deletions
+5
-2
ocgcore/effect.cpp
ocgcore/effect.cpp
+4
-2
ocgcore/effect.h
ocgcore/effect.h
+1
-0
No files found.
ocgcore/effect.cpp
View file @
0f070e8e
...
@@ -135,8 +135,10 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
...
@@ -135,8 +135,10 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
if
(
handler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
handler
->
current
.
location
==
LOCATION_HAND
)
{
if
((
handler
->
data
.
type
&
TYPE_TRAP
)
&&
!
handler
->
is_affected_by_effect
(
EFFECT_TRAP_ACT_IN_HAND
))
if
((
handler
->
data
.
type
&
TYPE_TRAP
)
&&
!
handler
->
is_affected_by_effect
(
EFFECT_TRAP_ACT_IN_HAND
))
return
FALSE
;
return
FALSE
;
if
((
handler
->
data
.
type
&
TYPE_SPELL
)
&&
(
pduel
->
game_field
->
infos
.
turn_player
!=
handler
->
current
.
controler
))
if
((
handler
->
data
.
type
&
TYPE_SPELL
)
&&
(
pduel
->
game_field
->
infos
.
turn_player
!=
handler
->
current
.
controler
))
{
return
FALSE
;
if
(
!
(
handler
->
data
.
type
&
TYPE_QUICKPLAY
)
||
!
handler
->
is_affected_by_effect
(
EFFECT_QP_ACT_IN_NTPHAND
))
return
FALSE
;
}
if
(
!
(
handler
->
data
.
type
&
TYPE_FIELD
)
&&
pduel
->
game_field
->
get_useable_count
(
handler
->
current
.
controler
,
LOCATION_SZONE
,
handler
->
current
.
controler
,
LOCATION_REASON_TOFIELD
)
<=
0
)
if
(
!
(
handler
->
data
.
type
&
TYPE_FIELD
)
&&
pduel
->
game_field
->
get_useable_count
(
handler
->
current
.
controler
,
LOCATION_SZONE
,
handler
->
current
.
controler
,
LOCATION_REASON_TOFIELD
)
<=
0
)
return
FALSE
;
return
FALSE
;
}
else
if
(
handler
->
current
.
location
==
LOCATION_SZONE
)
{
}
else
if
(
handler
->
current
.
location
==
LOCATION_SZONE
)
{
...
...
ocgcore/effect.h
View file @
0f070e8e
...
@@ -352,6 +352,7 @@ public:
...
@@ -352,6 +352,7 @@ public:
#define EFFECT_UNIQUE_CHECK 297
#define EFFECT_UNIQUE_CHECK 297
#define EFFECT_MATCH_KILL 300
#define EFFECT_MATCH_KILL 300
#define EFFECT_SYNCHRO_CHECK 310
#define EFFECT_SYNCHRO_CHECK 310
#define EFFECT_QP_ACT_IN_NTPHAND 311
#define EVENT_STARTUP 1000
#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
#define EVENT_FLIP 1001
...
...
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