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MyCard
ygopro-scripts
Commits
b44a5b70
Commit
b44a5b70
authored
Dec 21, 2015
by
salix5
Browse files
Options
Browse Files
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Email Patches
Plain Diff
PHASE_BATTLE_START
parent
d097ce8c
Changes
27
Hide whitespace changes
Inline
Side-by-side
Showing
27 changed files
with
46 additions
and
57 deletions
+46
-57
c10012614.lua
c10012614.lua
+1
-1
c13522325.lua
c13522325.lua
+1
-1
c15960641.lua
c15960641.lua
+1
-1
c16708652.lua
c16708652.lua
+1
-1
c18235309.lua
c18235309.lua
+2
-2
c2095764.lua
c2095764.lua
+1
-1
c30106950.lua
c30106950.lua
+1
-1
c3056267.lua
c3056267.lua
+1
-1
c35089369.lua
c35089369.lua
+1
-1
c46772449.lua
c46772449.lua
+1
-1
c5026221.lua
c5026221.lua
+1
-1
c50903514.lua
c50903514.lua
+1
-1
c55461064.lua
c55461064.lua
+1
-1
c56535497.lua
c56535497.lua
+2
-7
c66500065.lua
c66500065.lua
+1
-1
c75987257.lua
c75987257.lua
+1
-1
c76305638.lua
c76305638.lua
+1
-1
c77527210.lua
c77527210.lua
+1
-1
c77783947.lua
c77783947.lua
+1
-1
c80604091.lua
c80604091.lua
+5
-5
c80696379.lua
c80696379.lua
+1
-1
c88177324.lua
c88177324.lua
+4
-4
c88975532.lua
c88975532.lua
+1
-1
c91697229.lua
c91697229.lua
+1
-1
c97120394.lua
c97120394.lua
+1
-1
c99946920.lua
c99946920.lua
+1
-1
constant.lua
constant.lua
+11
-17
No files found.
c10012614.lua
View file @
b44a5b70
...
...
@@ -18,5 +18,5 @@ end
function
c10012614
.
con
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
tp
=
Duel
.
GetTurnPlayer
()
return
tp
==
e
:
GetHandlerPlayer
()
and
(
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
return
tp
==
e
:
GetHandlerPlayer
()
and
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
c13522325.lua
View file @
b44a5b70
...
...
@@ -23,7 +23,7 @@ end
function
c13522325
.
atkcon
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
tp
=
Duel
.
GetTurnPlayer
()
return
tp
==
e
:
GetHandler
():
GetControler
()
and
(
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
return
tp
==
e
:
GetHandler
():
GetControler
()
and
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
function
c13522325
.
spfilter
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
and
c
:
IsAbleToRemoveAsCost
()
...
...
c15960641.lua
View file @
b44a5b70
...
...
@@ -13,7 +13,7 @@ function c15960641.initial_effect(c)
end
function
c15960641
.
con
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
function
c15960641
.
aclimit
(
e
,
re
,
tp
)
return
re
:
GetHandler
():
IsType
(
TYPE_TRAP
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
...
...
c16708652.lua
View file @
b44a5b70
...
...
@@ -14,7 +14,7 @@ function c16708652.initial_effect(c)
end
function
c16708652
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_BATTLE
or
(
ph
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
())
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
and
(
not
ph
==
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
())
end
function
c16708652
.
filter
(
c
)
return
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
and
c
:
IsSetCard
(
0x11
)
...
...
c18235309.lua
View file @
b44a5b70
...
...
@@ -32,7 +32,7 @@ function c18235309.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
e
:
SetLabel
(
0
)
local
tn
=
Duel
.
GetTurnPlayer
()
local
ph
=
Duel
.
GetCurrentPhase
()
if
(
tn
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
or
ph
==
PHASE_BATTLE
))
if
(
tn
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
))
and
Duel
.
IsExistingMatchingCard
(
c18235309
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
94
)
then
e
:
SetLabel
(
1
)
...
...
@@ -64,7 +64,7 @@ end
function
c18235309
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tn
=
Duel
.
GetTurnPlayer
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
tn
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
or
ph
==
PHASE_BATTLE
)
return
tn
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
)
end
function
c18235309
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
GetFlagEffect
(
18235309
)
==
0
...
...
c2095764.lua
View file @
b44a5b70
...
...
@@ -54,7 +54,7 @@ end
function
c2095764
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
false
end
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_BATTLE
or
ph
==
PHASE_MAIN2
return
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
end
function
c2095764
.
mfilter
(
c
)
return
c
:
IsSetCard
(
0x9e
)
...
...
c30106950.lua
View file @
b44a5b70
...
...
@@ -54,7 +54,7 @@ end
function
c30106950
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
false
end
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_BATTLE
or
ph
==
PHASE_MAIN2
return
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
end
function
c30106950
.
mfilter
(
c
)
return
c
:
IsSetCard
(
0x9e
)
...
...
c3056267.lua
View file @
b44a5b70
...
...
@@ -16,7 +16,7 @@ function c3056267.swapfilter(c)
end
function
c3056267
.
condition
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
not
(
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
return
not
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
end
function
c3056267
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
...
...
c35089369.lua
View file @
b44a5b70
...
...
@@ -54,7 +54,7 @@ end
function
c35089369
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
false
end
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_BATTLE
or
ph
==
PHASE_MAIN2
return
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
end
function
c35089369
.
mfilter
(
c
)
return
c
:
IsSetCard
(
0x9e
)
...
...
c46772449.lua
View file @
b44a5b70
...
...
@@ -25,7 +25,7 @@ function c46772449.condition(e,tp,eg,ep,ev,re,r,rp)
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
else
return
ph
==
PHASE_BATTLE
return
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
end
end
function
c46772449
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
c5026221.lua
View file @
b44a5b70
...
...
@@ -25,7 +25,7 @@ function c5026221.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
true
end
local
tn
=
Duel
.
GetTurnPlayer
()
local
ph
=
Duel
.
GetCurrentPhase
()
if
((
tn
==
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
))
or
(
tn
~=
tp
and
ph
==
PHASE_BATTLE
))
if
((
tn
==
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
))
or
(
tn
~=
tp
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)))
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c5026221
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
94
)
then
...
...
c50903514.lua
View file @
b44a5b70
...
...
@@ -29,7 +29,7 @@ function c50903514.initial_effect(c)
end
function
c50903514
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_BATTLE
or
(
ph
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
())
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
and
(
not
ph
==
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
())
end
function
c50903514
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_WARRIOR
)
...
...
c55461064.lua
View file @
b44a5b70
...
...
@@ -17,7 +17,7 @@ function c55461064.initial_effect(c)
end
function
c55461064
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
phase
=
Duel
.
GetCurrentPhase
()
return
Duel
.
GetTurnPlayer
()
~=
tp
and
(
phase
==
PHASE_BATTLE
or
(
phase
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
()
))
return
Duel
.
GetTurnPlayer
()
~=
tp
and
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
and
(
not
ph
==
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
(
))
end
function
c55461064
.
atkcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToGraveAsCost
()
end
...
...
c56535497.lua
View file @
b44a5b70
...
...
@@ -27,12 +27,7 @@ function c56535497.filter(c)
end
function
c56535497
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
if
chk
==
0
then
local
ph
=
Duel
.
GetCurrentPhase
()
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
else
return
ph
==
PHASE_BATTLE
or
(
ph
==
PHASE_DAMAGE
and
Duel
.
IsExistingTarget
(
c56535497
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
2
,
nil
))
end
end
if
chk
==
0
then
return
true
end
if
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE
or
(
Duel
.
IsExistingTarget
(
c56535497
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
2
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
56535497
,
0
)))
then
e
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
...
...
@@ -50,7 +45,7 @@ end
function
c56535497
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
else
return
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
end
else
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
and
(
not
ph
==
PHASE_DAMAGE
or
Duel
.
IsDamageCalculated
())
end
end
function
c56535497
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
...
...
c66500065.lua
View file @
b44a5b70
...
...
@@ -54,7 +54,7 @@ end
function
c66500065
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
false
end
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_BATTLE
or
ph
==
PHASE_MAIN2
return
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
end
function
c66500065
.
mfilter
(
c
)
return
c
:
IsSetCard
(
0x9e
)
...
...
c75987257.lua
View file @
b44a5b70
...
...
@@ -57,7 +57,7 @@ function c75987257.eqlimit(e,c)
end
function
c75987257
.
poscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_BATTLE
or
ph
==
PHASE_MAIN2
)
and
e
:
GetHandler
():
GetEquipTarget
()
return
ph
>=
PHASE_MAIN1
and
ph
<=
PHASE_MAIN2
and
e
:
GetHandler
():
GetEquipTarget
()
end
function
c75987257
.
posop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c76305638.lua
View file @
b44a5b70
...
...
@@ -23,7 +23,7 @@ end
function
c76305638
.
atkcon
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
tp
=
Duel
.
GetTurnPlayer
()
return
tp
~=
e
:
GetHandler
():
GetControler
()
and
(
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
return
tp
~=
e
:
GetHandler
():
GetControler
()
and
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
function
c76305638
.
spfilter
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_EARTH
)
and
c
:
IsAbleToRemoveAsCost
()
...
...
c77527210.lua
View file @
b44a5b70
...
...
@@ -23,7 +23,7 @@ end
function
c77527210
.
atkcon
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
tp
=
Duel
.
GetTurnPlayer
()
return
tp
~=
e
:
GetHandler
():
GetControler
()
and
(
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
)
return
tp
~=
e
:
GetHandler
():
GetControler
()
and
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
function
c77527210
.
spfilter
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsAbleToRemoveAsCost
()
...
...
c77783947.lua
View file @
b44a5b70
...
...
@@ -38,7 +38,7 @@ function c77783947.becon(e)
end
function
c77783947
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_BATTLE
or
ph
==
PHASE_MAIN2
return
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
end
function
c77783947
.
mfilter
(
c
)
return
c
:
IsSetCard
(
0x9e
)
and
c
:
IsType
(
TYPE_MONSTER
)
...
...
c80604091.lua
View file @
b44a5b70
...
...
@@ -30,10 +30,10 @@ function c80604091.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
e
:
SetLabel
(
0
)
local
tn
=
Duel
.
GetTurnPlayer
()
local
ph
=
Duel
.
GetCurrentPhase
()
if
(
tn
==
tp
and
ph
~=
PHASE_MAIN1
and
ph
~=
PHASE_MAIN2
)
or
(
tn
~=
tp
and
ph
~=
PHASE_BATTLE
)
then
return
false
end
if
Duel
.
GetLP
(
tp
)
<=
500
then
return
end
if
Duel
.
IsExistingMatchingCard
(
c80604091
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
80604091
,
1
))
then
if
(
(
tn
==
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
))
or
(
tn
~=
tp
and
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
))
and
Duel
.
GetLP
(
tp
)
>=
500
and
Duel
.
IsExistingMatchingCard
(
c80604091
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
80604091
,
1
))
then
Duel
.
PayLPCost
(
tp
,
500
)
e
:
SetLabel
(
1
)
end
...
...
@@ -60,7 +60,7 @@ end
function
c80604091
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tn
=
Duel
.
GetTurnPlayer
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
(
tn
==
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
))
or
(
tn
~=
tp
and
ph
=
=
PHASE_BATTLE
)
return
(
tn
==
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
))
or
(
tn
~=
tp
and
ph
>=
PHASE_BATTLE_START
and
ph
<
=
PHASE_BATTLE
)
end
function
c80604091
.
cost2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
500
)
...
...
c80696379.lua
View file @
b44a5b70
...
...
@@ -53,7 +53,7 @@ function c80696379.spop(e,tp,eg,ep,ev,re,r,rp)
end
function
c80696379
.
condition
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
function
c80696379
.
aclimit
(
e
,
re
,
tp
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
not
re
:
GetHandler
():
IsImmuneToEffect
(
e
)
...
...
c88177324.lua
View file @
b44a5b70
...
...
@@ -6,10 +6,10 @@ function c88177324.initial_effect(c)
--negate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
88177324
,
0
))
e1
:
SetType
(
EFFECT_TYPE_
QUICK
_O
)
e1
:
SetCode
(
EVENT_
FREE_CHAIN
)
e1
:
SetType
(
EFFECT_TYPE_
FIELD
+
EFFECT_TYPE_TRIGGER
_O
)
e1
:
SetCode
(
EVENT_
PHASE
+
PHASE_BATTLE_START
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
Set
HintTiming
(
TIMING_BATTLE_START
,
0
)
e1
:
Set
CountLimit
(
1
)
e1
:
SetCondition
(
c88177324
.
negcon
)
e1
:
SetCost
(
c88177324
.
negcost
)
e1
:
SetTarget
(
c88177324
.
negtg
)
...
...
@@ -26,7 +26,7 @@ function c88177324.initial_effect(c)
end
c88177324
.
xyz_number
=
107
function
c88177324
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE
and
not
Duel
.
CheckPhaseActivity
()
and
Duel
.
GetCurrentChain
()
==
0
return
Duel
.
GetTurnPlayer
()
==
tp
end
function
c88177324
.
negcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
CheckRemoveOverlayCard
(
tp
,
1
,
REASON_COST
)
end
...
...
c88975532.lua
View file @
b44a5b70
...
...
@@ -13,7 +13,7 @@ function c88975532.initial_effect(c)
end
function
c88975532
.
con
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_BATTLE
or
ph
==
PHASE_DAMAGE
or
ph
==
PHASE_DAMAGE_CAL
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
function
c88975532
.
aclimit
(
e
,
re
,
tp
)
return
re
:
GetHandler
():
IsType
(
TYPE_TRAP
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
...
...
c91697229.lua
View file @
b44a5b70
...
...
@@ -24,7 +24,7 @@ function c91697229.initial_effect(c)
e5
:
SetDescription
(
aux
.
Stringid
(
91697229
,
1
))
e5
:
SetCategory
(
CATEGORY_POSITION
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e5
:
SetCode
(
EVENT_PHASE
_START
+
PHASE_BATTLE
)
e5
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE_START
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCountLimit
(
1
)
e5
:
SetCondition
(
c91697229
.
poscon
)
...
...
c97120394.lua
View file @
b44a5b70
...
...
@@ -11,7 +11,7 @@ function c97120394.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
function
c97120394
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE
and
not
Duel
.
CheckPhaseActivity
()
return
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE
_START
end
function
c97120394
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
...
...
c99946920.lua
View file @
b44a5b70
...
...
@@ -54,7 +54,7 @@ end
function
c99946920
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
false
end
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_BATTLE
or
ph
==
PHASE_MAIN2
return
ph
==
PHASE_MAIN1
or
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
or
ph
==
PHASE_MAIN2
end
function
c99946920
.
mfilter
(
c
)
return
c
:
IsSetCard
(
0x9e
)
...
...
constant.lua
View file @
b44a5b70
...
...
@@ -174,11 +174,13 @@ COUNTER_NEED_ENABLE =0x2000 --可以放置某指示物
PHASE_DRAW
=
0x01
--抽卡阶段
PHASE_STANDBY
=
0x02
--准备阶段
PHASE_MAIN1
=
0x04
--主要阶段1
PHASE_BATTLE
=
0x08
--战斗阶段
PHASE_DAMAGE
=
0x10
--伤害步驟
PHASE_DAMAGE_CAL
=
0x20
--伤害计算时
PHASE_MAIN2
=
0x40
--主要阶段2
PHASE_END
=
0x80
--结束阶段
PHASE_BATTLE_START
=
0x08
--战斗阶段开始
PHASE_BATTLE_STEP
=
0x10
--战斗步驟
PHASE_DAMAGE
=
0x20
--伤害步驟
PHASE_DAMAGE_CAL
=
0x40
--伤害计算时
PHASE_BATTLE
=
0x80
--战斗阶段結束
PHASE_MAIN2
=
0x100
--主要阶段2
PHASE_END
=
0x200
--结束阶段
--Player --玩家
PLAYER_NONE
=
2
--2个玩家都不是
PLAYER_ALL
=
3
--2个玩家都是
...
...
@@ -198,18 +200,10 @@ CHAININFO_CHAIN_ID =0x800 --连锁ID
CHAININFO_TYPE
=
0x1000
--连锁类型
CHAININFO_EXTTYPE
=
0x2000
--连锁额外类型
--========== Reset ========== --重置条件(注意:重置条件可以多个相加)
--PHASE_DRAW --抽卡阶段重置
--PHASE_STANDBY --准备阶段重置
--PHASE_MAIN1 --主要阶段1重置
--PHASE_BATTLE --战斗阶段重置
--PHASE_DAMAGE --伤害计算前重置
--PHASE_DAMAGE_CAL --伤害计算时重置
--PHASE_MAIN2 --主要阶段2重置
--PHASE_END --结束阶段重置
RESET_SELF_TURN
=
0x0100
--自己回合结束重置
RESET_OPPO_TURN
=
0x0200
--对方回合结束重置
RESET_PHASE
=
0x0400
--阶段结束重置(一般和上面那些阶段配合使用)
RESET_CHAIN
=
0x0800
--连锁结束重置
RESET_SELF_TURN
=
0x10000000
--自己回合结束重置
RESET_OPPO_TURN
=
0x20000000
--对方回合结束重置
RESET_PHASE
=
0x40000000
--阶段结束重置(一般和上面那些阶段配合使用)
RESET_CHAIN
=
0x80000000
--连锁结束重置
RESET_EVENT
=
0x1000
--指定的條件下重置(一般和下面这些事件配合使用)
RESET_CARD
=
0x2000
--重置Owner為指定卡片的效果
RESET_CODE
=
0x4000
--重置指定Code的single效果(不含EFFECT_FLAG_SINGLE_RANGE)
...
...
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