Commit 3b2030ee authored by salix5's avatar salix5

Remove EFFECT_CHANGE_LEVEL_FINAL, EFFECT_CHANGE_RANK_FINAL

see Fluorohydride/ygopro-core@2b31bb07c12516b0971a7a04c0f9f1506f972005
parent 63a04985
...@@ -42,7 +42,7 @@ function c12743620.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,7 +42,7 @@ function c12743620.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.BreakEffect() Duel.BreakEffect()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(hc:GetLevel()) e1:SetValue(hc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
......
...@@ -35,7 +35,7 @@ function c18993198.spop(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -35,7 +35,7 @@ function c18993198.spop(e,tp,eg,ep,ev,re,r,rp,chk)
if not tc:IsLevel(lv) then if not tc:IsLevel(lv) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lv) e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
......
...@@ -42,7 +42,7 @@ end ...@@ -42,7 +42,7 @@ end
function c39271553.spop(e,tp,eg,ep,ev,re,r,rp) function c39271553.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
local lv=math.abs(tc:GetLevel()-tc:GetOriginalLevel()) local lv=math.abs(tc:GetLevel()-tc:GetOriginalLevel())
...@@ -60,6 +60,7 @@ function c39271553.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -60,6 +60,7 @@ function c39271553.spop(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
Duel.SpecialSummonComplete()
end end
end end
function c39271553.thfilter(c) function c39271553.thfilter(c)
......
...@@ -31,7 +31,7 @@ function c43661068.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,7 +31,7 @@ function c43661068.activate(e,tp,eg,ep,ev,re,r,rp)
while lc do while lc do
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv) e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
lc:RegisterEffect(e1) lc:RegisterEffect(e1)
......
...@@ -31,7 +31,7 @@ function c52340274.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,7 +31,7 @@ function c52340274.activate(e,tp,eg,ep,ev,re,r,rp)
while lc do while lc do
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv) e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
lc:RegisterEffect(e1) lc:RegisterEffect(e1)
......
...@@ -46,7 +46,7 @@ function c58753372.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function c58753372.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv) e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
lc:RegisterEffect(e1) lc:RegisterEffect(e1)
......
...@@ -65,7 +65,7 @@ function c63881033.lvop(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,7 +65,7 @@ function c63881033.lvop(e,tp,eg,ep,ev,re,r,rp)
while tc do while tc do
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(e:GetLabel()) e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
......
...@@ -86,7 +86,7 @@ function c69170403.dcop(e,tp,eg,ep,ev,re,r,rp) ...@@ -86,7 +86,7 @@ function c69170403.dcop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(dc) e1:SetValue(dc)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
......
...@@ -32,7 +32,7 @@ function c9831539.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -32,7 +32,7 @@ function c9831539.activate(e,tp,eg,ep,ev,re,r,rp)
local lv=tc1:GetLevel()+tc2:GetLevel() local lv=tc1:GetLevel()+tc2:GetLevel()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv) e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc1:RegisterEffect(e1) tc1:RegisterEffect(e1)
......
...@@ -505,8 +505,8 @@ EFFECT_SYNCHRO_CHECK =310 --基因组斗士 ...@@ -505,8 +505,8 @@ EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女) EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_SMATERIAL =312 --必须作为同调素材(波动龙 声子龙) EFFECT_MUST_BE_SMATERIAL =312 --必须作为同调素材(波动龙 声子龙)
EFFECT_TO_GRAVE_REDIRECT_CB =313 --重新指定去向(寶玉獸) EFFECT_TO_GRAVE_REDIRECT_CB =313 --重新指定去向(寶玉獸)
EFFECT_CHANGE_LEVEL_FINAL =314 --設定最終等級(銀河女王之光) EFFECT_CHANGE_LEVEL_FINAL =314 --N/A
EFFECT_CHANGE_RANK_FINAL =315 --設定最終階級 EFFECT_CHANGE_RANK_FINAL =315 --N/A
EFFECT_MUST_BE_FMATERIAL =316 --必须作为融合素材 EFFECT_MUST_BE_FMATERIAL =316 --必须作为融合素材
EFFECT_MUST_BE_XMATERIAL =317 --必须作为超量素材 EFFECT_MUST_BE_XMATERIAL =317 --必须作为超量素材
EFFECT_MUST_BE_LMATERIAL =318 --必须作为连接素材 EFFECT_MUST_BE_LMATERIAL =318 --必须作为连接素材
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment