Commit 3b2030ee authored by salix5's avatar salix5

Remove EFFECT_CHANGE_LEVEL_FINAL, EFFECT_CHANGE_RANK_FINAL

see Fluorohydride/ygopro-core@2b31bb07c12516b0971a7a04c0f9f1506f972005
parent 63a04985
......@@ -42,7 +42,7 @@ function c12743620.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.BreakEffect()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(hc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
......
......@@ -35,7 +35,7 @@ function c18993198.spop(e,tp,eg,ep,ev,re,r,rp,chk)
if not tc:IsLevel(lv) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
......
......@@ -42,7 +42,7 @@ end
function c39271553.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local lv=math.abs(tc:GetLevel()-tc:GetOriginalLevel())
......@@ -60,6 +60,7 @@ function c39271553.spop(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
end
function c39271553.thfilter(c)
......
......@@ -31,7 +31,7 @@ function c43661068.activate(e,tp,eg,ep,ev,re,r,rp)
while lc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
lc:RegisterEffect(e1)
......
......@@ -31,7 +31,7 @@ function c52340274.activate(e,tp,eg,ep,ev,re,r,rp)
while lc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
lc:RegisterEffect(e1)
......
......@@ -46,7 +46,7 @@ function c58753372.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
lc:RegisterEffect(e1)
......
......@@ -65,7 +65,7 @@ function c63881033.lvop(e,tp,eg,ep,ev,re,r,rp)
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
......
......@@ -86,7 +86,7 @@ function c69170403.dcop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(dc)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
......
......@@ -32,7 +32,7 @@ function c9831539.activate(e,tp,eg,ep,ev,re,r,rp)
local lv=tc1:GetLevel()+tc2:GetLevel()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc1:RegisterEffect(e1)
......
......@@ -505,8 +505,8 @@ EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_SMATERIAL =312 --必须作为同调素材(波动龙 声子龙)
EFFECT_TO_GRAVE_REDIRECT_CB =313 --重新指定去向(寶玉獸)
EFFECT_CHANGE_LEVEL_FINAL =314 --設定最終等級(銀河女王之光)
EFFECT_CHANGE_RANK_FINAL =315 --設定最終階級
EFFECT_CHANGE_LEVEL_FINAL =314 --N/A
EFFECT_CHANGE_RANK_FINAL =315 --N/A
EFFECT_MUST_BE_FMATERIAL =316 --必须作为融合素材
EFFECT_MUST_BE_XMATERIAL =317 --必须作为超量素材
EFFECT_MUST_BE_LMATERIAL =318 --必须作为连接素材
......
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