Commit ec0c8f0b authored by wind2009's avatar wind2009

DUMP COMMIT

parent 9cce2665
--星辰砲手ファイメナ --星辰砲手ファイメナ
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
-- fusion summon, w/o the card itself in hand to predict cost --fusion summon, w/o the card itself in hand to predict cost
local e0=FusionSpell.CreateSummonEffect(c,{ local e0=FusionSpell.CreateSummonEffect(c,{
fusfilter=s.fusfilter, fusfilter=s.fusfilter,
matfilter=s.exclude_self matfilter=s.exclude_self
......
...@@ -21,7 +21,7 @@ function s.initial_effect(c) ...@@ -21,7 +21,7 @@ function s.initial_effect(c)
e3:SetTarget(s.sptg) e3:SetTarget(s.sptg)
e3:SetOperation(s.spop) e3:SetOperation(s.spop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--fusion -- fusion
local e4=FusionSpell.CreateSummonEffect(c,{ local e4=FusionSpell.CreateSummonEffect(c,{
fusfilter=s.fusfilter fusfilter=s.fusfilter
}) })
......
--白き森の罪宝 --白き森の罪宝
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,68468459) aux.AddCodeList(c,68468459)
--Activate --activate
local e1=FusionSpell.CreateSummonEffect(c,{ local e1=FusionSpell.CreateSummonEffect(c,{
post_select_mat_location=LOCATION_GRAVE, post_select_mat_location=LOCATION_GRAVE,
additional_fcheck=s.fcheck, additional_fcheck=s.fcheck,
......
--海造賊-進水式 --海造賊-進水式
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --activate
local e1=FusionSpell.CreateSummonEffect(c,{ local e1=FusionSpell.CreateSummonEffect(c,{
fusfilter=s.fusfilter fusfilter=s.fusfilter
}) })
......
--鎖付き飛龍炎刃 --鎖付き飛龍炎刃
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
-- --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_POSITION+CATEGORY_MSET) e1:SetCategory(CATEGORY_EQUIP+CATEGORY_POSITION+CATEGORY_MSET)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--星辰竜ムルル --星辰竜ムルル
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--fusion summon -- fusion summon
local e1=FusionSpell.CreateSummonEffect(c,{ local e1=FusionSpell.CreateSummonEffect(c,{
fusfilter=s.fusfilter, fusfilter=s.fusfilter,
stage_x_operation=s.stage_x_operation stage_x_operation=s.stage_x_operation
......
--フルメタルフォーゼ・アルカエスト --フルメタルフォーゼ・アルカエスト
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--fusion material -- fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xe1),aux.FilterBoolFunction(Card.IsFusionType,TYPE_NORMAL),true) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xe1),aux.FilterBoolFunction(Card.IsFusionType,TYPE_NORMAL),true)
--spsummon condition --spsummon condition
......
--サクリファイス・フュージョン --サクリファイス・フュージョン
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --activate
local e1=FusionSpell.CreateSummonEffect(c,{ local e1=FusionSpell.CreateSummonEffect(c,{
fusfilter=s.fusfilter, fusfilter=s.fusfilter,
pre_select_mat_location=LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE, pre_select_mat_location=LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,
......
...@@ -3,7 +3,7 @@ local s,id,o=GetID() ...@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
-- using new function --using new function
if aux.AddFusionProcShaddoll then if aux.AddFusionProcShaddoll then
--old function --old function
aux.AddFusionProcShaddoll(c,ATTRIBUTE_WIND) aux.AddFusionProcShaddoll(c,ATTRIBUTE_WIND)
......
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